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[Spells/Disciplines] Bulk Train / Scribe (#1640)
* Bulk scribe spells * Add bulk disc training * Remove bulk from non bulk method * PR adjustments
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@ -63,6 +63,10 @@ extern volatile bool RunLoops;
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#include "../common/expedition_lockout_timer.h"
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#include "cheat_manager.h"
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#include "../common/repositories/character_spells_repository.h"
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#include "../common/repositories/character_disciplines_repository.h"
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extern QueryServ* QServ;
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extern EntityList entity_list;
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extern Zone* zone;
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@ -10673,3 +10677,45 @@ void Client::SummonBaggedItems(uint32 bag_item_id, const std::vector<ServerLootI
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SendItemPacket(EQ::invslot::slotCursor, summoned_bag, ItemPacketLimbo);
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safe_delete(summoned_bag);
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}
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void Client::SaveSpells()
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{
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std::vector<CharacterSpellsRepository::CharacterSpells> character_spells = {};
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for (int index = 0; index < EQ::spells::SPELLBOOK_SIZE; index++) {
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if (IsValidSpell(m_pp.spell_book[index])) {
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auto spell = CharacterSpellsRepository::NewEntity();
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spell.id = CharacterID();
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spell.slot_id = index;
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spell.spell_id = m_pp.spell_book[index];
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character_spells.emplace_back(spell);
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}
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}
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CharacterSpellsRepository::DeleteWhere(database, fmt::format("id = {}", CharacterID()));
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if (!character_spells.empty()) {
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CharacterSpellsRepository::InsertMany(database, character_spells);
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}
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}
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void Client::SaveDisciplines()
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{
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std::vector<CharacterDisciplinesRepository::CharacterDisciplines> character_discs = {};
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for (int index = 0; index < MAX_PP_DISCIPLINES; index++) {
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if (IsValidSpell(m_pp.disciplines.values[index])) {
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auto discipline = CharacterDisciplinesRepository::NewEntity();
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discipline.id = CharacterID();
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discipline.slot_id = index;
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discipline.disc_id = m_pp.disciplines.values[index];
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character_discs.emplace_back(discipline);
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}
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}
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CharacterDisciplinesRepository::DeleteWhere(database, fmt::format("id = {}", CharacterID()));
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if (!character_discs.empty()) {
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CharacterDisciplinesRepository::InsertMany(database, character_discs);
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}
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}
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@ -799,10 +799,15 @@ public:
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std::vector<int> GetMemmedSpells();
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std::vector<int> GetScribeableSpells(uint8 min_level = 1, uint8 max_level = 0);
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std::vector<int> GetScribedSpells();
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void ScribeSpell(uint16 spell_id, int slot, bool update_client = true);
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void UnscribeSpell(int slot, bool update_client = true);
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// defer save used when bulk saving
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void ScribeSpell(uint16 spell_id, int slot, bool update_client = true, bool defer_save = false);
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void SaveSpells();
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void SaveDisciplines();
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// defer save used when bulk saving
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void UnscribeSpell(int slot, bool update_client = true, bool defer_save = false);
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void UnscribeSpellAll(bool update_client = true);
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void UntrainDisc(int slot, bool update_client = true);
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void UntrainDisc(int slot, bool update_client = true, bool defer_save = false);
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void UntrainDiscAll(bool update_client = true);
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void UntrainDiscBySpellID(uint16 spell_id, bool update_client = true);
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bool SpellGlobalCheck(uint16 spell_id, uint32 char_id);
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@ -7928,7 +7928,7 @@ void command_scribespells(Client *c, const Seperator *sep)
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}
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if (!IsDiscipline(spell_id_) && !t->HasSpellScribed(spell_id)) { // isn't a discipline & we don't already have it scribed
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t->ScribeSpell(spell_id_, book_slot);
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t->ScribeSpell(spell_id_, book_slot, true, true);
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++count;
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}
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@ -7940,15 +7940,19 @@ void command_scribespells(Client *c, const Seperator *sep)
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if (count > 0) {
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t->Message(Chat::White, "Successfully scribed %i spells.", count);
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if (t != c)
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if (t != c) {
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c->Message(Chat::White, "Successfully scribed %i spells for %s.", count, t->GetName());
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}
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t->SaveSpells();
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}
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else {
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t->Message(Chat::White, "No spells scribed.");
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if (t != c)
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if (t != c) {
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c->Message(Chat::White, "No spells scribed for %s.", t->GetName());
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}
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}
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}
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void command_scribespell(Client *c, const Seperator *sep) {
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uint16 spell_id = 0;
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@ -8058,6 +8062,7 @@ void command_untraindiscs(Client *c, const Seperator *sep) {
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t = c->GetTarget()->CastToClient();
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t->UntrainDiscAll();
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t->Message(Chat::Yellow, "All disciplines removed.");
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}
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void command_wpinfo(Client *c, const Seperator *sep)
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@ -10999,7 +11004,6 @@ void command_traindisc(Client *c, const Seperator *sep)
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}
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else if (t->GetPP().disciplines.values[r] == 0) {
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t->GetPP().disciplines.values[r] = spell_id_;
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database.SaveCharacterDisc(t->CharacterID(), r, spell_id_);
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change = true;
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t->Message(Chat::White, "You have learned a new discipline!");
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++count; // success counter
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@ -11011,19 +11015,24 @@ void command_traindisc(Client *c, const Seperator *sep)
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}
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}
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if (change)
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if (change) {
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t->SendDisciplineUpdate();
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t->SaveDisciplines();
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}
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if (count > 0) {
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t->Message(Chat::White, "Successfully trained %u disciplines.", count);
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if (t != c)
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if (t != c) {
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c->Message(Chat::White, "Successfully trained %u disciplines for %s.", count, t->GetName());
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} else {
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}
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}
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else {
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t->Message(Chat::White, "No disciplines trained.");
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if (t != c)
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if (t != c) {
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c->Message(Chat::White, "No disciplines trained for %s.", t->GetName());
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}
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}
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}
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void command_setgraveyard(Client *c, const Seperator *sep)
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{
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@ -625,7 +625,8 @@ bool Client::MemorizeSpellFromItem(uint32 item_id) {
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if (next_slot != -1) {
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ScribeSpell(spell_id, next_slot);
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return true;
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} else {
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}
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else {
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Message(
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Chat::Red,
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"Unable to scribe spell %s (%i) to spellbook: no more spell book slots available.",
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@ -635,12 +636,14 @@ bool Client::MemorizeSpellFromItem(uint32 item_id) {
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SummonItem(item_id);
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return false;
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}
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} else {
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}
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else {
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Message(Chat::Red, "You already know this spell.");
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SummonItem(item_id);
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return false;
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}
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}
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Message(Chat::Red, "You have learned too many spells and can learn no more.");
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return false;
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}
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@ -1130,7 +1130,8 @@ uint16 QuestManager::scribespells(uint8 max_level, uint8 min_level) {
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if (initiator->HasSpellScribed(spell_id))
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continue;
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initiator->ScribeSpell(spell_id, book_slot);
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// defer saving per spell and bulk save at the end
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initiator->ScribeSpell(spell_id, book_slot, true, true);
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book_slot = initiator->GetNextAvailableSpellBookSlot(book_slot);
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spells_learned++;
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}
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@ -1139,6 +1140,9 @@ uint16 QuestManager::scribespells(uint8 max_level, uint8 min_level) {
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if (spells_learned > 0) {
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std::string spell_message = (spells_learned == 1 ? "a new spell" : fmt::format("{} new spells", spells_learned));
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initiator->Message(Chat::White, fmt::format("You have learned {}!", spell_message).c_str());
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// bulk insert spells
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initiator->SaveSpells();
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}
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return spells_learned;
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}
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@ -5314,38 +5314,45 @@ int Client::MemmedCount() {
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}
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void Client::ScribeSpell(uint16 spell_id, int slot, bool update_client)
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void Client::ScribeSpell(uint16 spell_id, int slot, bool update_client, bool defer_save)
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{
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if(slot >= EQ::spells::SPELLBOOK_SIZE || slot < 0)
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if (slot >= EQ::spells::SPELLBOOK_SIZE || slot < 0) {
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return;
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}
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if(update_client)
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{
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if(m_pp.spell_book[slot] != 0xFFFFFFFF)
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UnscribeSpell(slot, update_client);
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if (update_client) {
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if (m_pp.spell_book[slot] != 0xFFFFFFFF) {
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UnscribeSpell(slot, update_client, defer_save);
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}
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}
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m_pp.spell_book[slot] = spell_id;
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// defer save if we're bulk saving elsewhere
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if (!defer_save) {
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database.SaveCharacterSpell(this->CharacterID(), spell_id, slot);
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}
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LogSpells("Spell [{}] scribed into spell book slot [{}]", spell_id, slot);
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if(update_client)
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{
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if (update_client) {
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MemorizeSpell(slot, spell_id, memSpellScribing);
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}
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}
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void Client::UnscribeSpell(int slot, bool update_client)
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void Client::UnscribeSpell(int slot, bool update_client, bool defer_save)
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{
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if(slot >= EQ::spells::SPELLBOOK_SIZE || slot < 0)
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if (slot >= EQ::spells::SPELLBOOK_SIZE || slot < 0) {
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return;
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}
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LogSpells("Spell [{}] erased from spell book slot [{}]", m_pp.spell_book[slot], slot);
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m_pp.spell_book[slot] = 0xFFFFFFFF;
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if (!defer_save) {
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database.DeleteCharacterSpell(this->CharacterID(), m_pp.spell_book[slot], slot);
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if(update_client && slot < EQ::spells::DynamicLookup(ClientVersion(), GetGM())->SpellbookSize)
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{
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}
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if (update_client && slot < EQ::spells::DynamicLookup(ClientVersion(), GetGM())->SpellbookSize) {
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auto outapp = new EQApplicationPacket(OP_DeleteSpell, sizeof(DeleteSpell_Struct));
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DeleteSpell_Struct *del = (DeleteSpell_Struct *) outapp->pBuffer;
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del->spell_slot = slot;
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@ -5357,39 +5364,46 @@ void Client::UnscribeSpell(int slot, bool update_client)
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void Client::UnscribeSpellAll(bool update_client)
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{
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for(int i = 0; i < EQ::spells::SPELLBOOK_SIZE; i++)
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{
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if(m_pp.spell_book[i] != 0xFFFFFFFF)
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UnscribeSpell(i, update_client);
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for (int i = 0; i < EQ::spells::SPELLBOOK_SIZE; i++) {
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if (m_pp.spell_book[i] != 0xFFFFFFFF) {
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UnscribeSpell(i, update_client, true);
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}
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}
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void Client::UntrainDisc(int slot, bool update_client)
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// bulk save at end (this will only delete)
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SaveSpells();
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}
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void Client::UntrainDisc(int slot, bool update_client, bool defer_save)
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{
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if(slot >= MAX_PP_DISCIPLINES || slot < 0)
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if (slot >= MAX_PP_DISCIPLINES || slot < 0) {
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return;
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}
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LogSpells("Discipline [{}] untrained from slot [{}]", m_pp.disciplines.values[slot], slot);
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m_pp.disciplines.values[slot] = 0;
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database.DeleteCharacterDisc(this->CharacterID(), slot);
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if(update_client)
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{
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if (!defer_save) {
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database.DeleteCharacterDisc(this->CharacterID(), slot);
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}
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if (update_client) {
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SendDisciplineUpdate();
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}
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}
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void Client::UntrainDiscAll(bool update_client)
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{
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int i;
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for(i = 0; i < MAX_PP_DISCIPLINES; i++)
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{
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if(m_pp.disciplines.values[i] != 0)
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UntrainDisc(i, update_client);
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for (int i = 0; i < MAX_PP_DISCIPLINES; i++) {
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if (m_pp.disciplines.values[i] != 0) {
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UntrainDisc(i, update_client, true);
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}
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}
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// bulk delete / save
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SaveDisciplines();
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}
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void Client::UntrainDiscBySpellID(uint16 spell_id, bool update_client)
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{
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for (int slot = 0; slot < MAX_PP_DISCIPLINES; slot++) {
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@ -6244,3 +6258,4 @@ bool Client::IsLinkedSpellReuseTimerReady(uint32 timer_id)
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}
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