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[Objects] Add fix_z column to ground spawns (#3992)
* [Objects] Add is_floating column to objects/ground spawns # Notes - Allows ground spawns/objects to float without having `FixZ()` called. * Remove from object. * Database version * Fix * Change to fix_z
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+11
-5
@@ -136,14 +136,14 @@ class Object: public Entity
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{
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public:
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// Loading object from database
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Object(uint32 id, uint32 type, uint32 icon, const Object_Struct& data, const EQ::ItemInstance* inst);
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Object(const EQ::ItemInstance* inst, char* name,float max_x,float min_x,float max_y,float min_y,float z,float heading,uint32 respawntimer);
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Object(uint32 id, uint32 type, uint32 icon, const Object_Struct& data, const EQ::ItemInstance* inst = nullptr, bool fix_z = true);
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Object(const EQ::ItemInstance* inst, const std::string& name, float max_x, float min_x, float max_y, float min_y, float z, float heading, uint32 respawn_timer, bool fix_z);
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// Loading object from client dropping item on ground
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Object(Client* client, const EQ::ItemInstance* inst);
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Object(const EQ::ItemInstance *inst, float x, float y, float z, float heading, uint32 decay_time = 300000);
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Object(const char *model, float x, float y, float z, float heading, uint8 type, uint32 decay_time = 0);
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Object(const EQ::ItemInstance *inst, float x, float y, float z, float heading, uint32 decay_time = 300000, bool fix_z = true);
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Object(const std::string& model, float x, float y, float z, float heading, uint8 type, uint32 decay_time = 0);
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// Destructor
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// Destructor
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~Object();
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bool Process();
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bool IsGroundSpawn() { return m_ground_spawn; }
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@@ -161,6 +161,10 @@ public:
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void Depop();
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void Repop();
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// Floating
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inline bool IsFixZEnabled() const { return m_fix_z; };
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inline void SetFixZ(bool fix_z) { m_fix_z = fix_z; };
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//Decay functions
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void StartDecay() {decay_timer.Start();}
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@@ -233,6 +237,8 @@ protected:
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float m_min_y;
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bool m_ground_spawn;
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char m_display_name[64];
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bool m_fix_z;
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protected:
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std::map<std::string, std::string> o_EntityVariables;
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