Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work

This commit is contained in:
Uleat
2016-05-25 18:50:26 -04:00
parent 615158e701
commit 71f128731f
86 changed files with 4987 additions and 3074 deletions
+83 -82
View File
@@ -36,7 +36,7 @@
extern QueryServ* QServ;
static const SkillUseTypes TradeskillUnknown = Skill1HBlunt; /* an arbitrary non-tradeskill */
static const EQEmu::skills::SkillType TradeskillUnknown = EQEmu::skills::Skill1HBlunt; /* an arbitrary non-tradeskill */
void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augment, Object *worldo)
{
@@ -363,7 +363,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
}
//changing from a switch to string of if's since we don't need to iterate through all of the skills in the SkillType enum
if (spec.tradeskill == SkillAlchemy) {
if (spec.tradeskill == EQEmu::skills::SkillAlchemy) {
if (user_pp.class_ != SHAMAN) {
user->Message(13, "This tradeskill can only be performed by a shaman.");
return;
@@ -373,13 +373,13 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
return;
}
}
else if (spec.tradeskill == SkillTinkering) {
else if (spec.tradeskill == EQEmu::skills::SkillTinkering) {
if (user_pp.race != GNOME) {
user->Message(13, "Only gnomes can tinker.");
return;
}
}
else if (spec.tradeskill == SkillMakePoison) {
else if (spec.tradeskill == EQEmu::skills::SkillMakePoison) {
if (user_pp.class_ != ROGUE) {
user->Message(13, "Only rogues can mix poisons.");
return;
@@ -604,17 +604,17 @@ void Object::HandleAutoCombine(Client* user, const RecipeAutoCombine_Struct* rac
parse->EventPlayer(EVENT_COMBINE_FAILURE, user, spec.name.c_str(), spec.recipe_id);
}
SkillUseTypes Object::TypeToSkill(uint32 type)
EQEmu::skills::SkillType Object::TypeToSkill(uint32 type)
{
switch(type) { // grouped and ordered by SkillUseTypes name - new types need to be verified for proper SkillUseTypes and use
/*SkillAlchemy*/
case EQEmu::item::BagTypeMedicineBag:
return SkillAlchemy;
return EQEmu::skills::SkillAlchemy;
/*SkillBaking*/
//case EQEmu::item::BagTypeMixingBowl: // No idea...
case EQEmu::item::BagTypeOven:
return SkillBaking;
return EQEmu::skills::SkillBaking;
/*SkillBlacksmithing*/
case EQEmu::item::BagTypeForge:
@@ -632,25 +632,25 @@ SkillUseTypes Object::TypeToSkill(uint32 type)
case EQEmu::item::BagTypeValeForge:
//case EQEmu::item::BagTypeErudForge:
//case EQEmu::item::BagTypeGuktaForge:
return SkillBlacksmithing;
return EQEmu::skills::SkillBlacksmithing;
/*SkillBrewing*/
//case EQEmu::item::BagTypeIceCreamChurn: // No idea...
case EQEmu::item::BagTypeBrewBarrel:
return SkillBrewing;
return EQEmu::skills::SkillBrewing;
/*SkillFishing*/
case EQEmu::item::BagTypeTackleBox:
return SkillFishing;
return EQEmu::skills::SkillFishing;
/*SkillFletching*/
case EQEmu::item::BagTypeFletchingKit:
//case EQEmu::item::BagTypeFierDalFletchingKit:
return SkillFletching;
return EQEmu::skills::SkillFletching;
/*SkillJewelryMaking*/
case EQEmu::item::BagTypeJewelersKit:
return SkillJewelryMaking;
return EQEmu::skills::SkillJewelryMaking;
/*SkillMakePoison*/
// This is a guess and needs to be verified... (Could be SkillAlchemy)
@@ -661,7 +661,7 @@ SkillUseTypes Object::TypeToSkill(uint32 type)
case EQEmu::item::BagTypePotteryWheel:
case EQEmu::item::BagTypeKiln:
//case EQEmu::item::BagTypeIksarPotteryWheel:
return SkillPottery;
return EQEmu::skills::SkillPottery;
/*SkillResearch*/
//case EQEmu::item::BagTypeLexicon:
@@ -670,18 +670,18 @@ SkillUseTypes Object::TypeToSkill(uint32 type)
case EQEmu::item::BagTypeNecromancersLexicon:
case EQEmu::item::BagTypeEnchantersLexicon:
//case EQEmu::item::BagTypeConcordanceofResearch:
return SkillResearch;
return EQEmu::skills::SkillResearch;
/*SkillTailoring*/
case EQEmu::item::BagTypeSewingKit:
//case EQEmu::item::BagTypeHalflingTailoringKit:
//case EQEmu::item::BagTypeErudTailoringKit:
//case EQEmu::item::BagTypeFierDalTailoringKit:
return SkillTailoring;
return EQEmu::skills::SkillTailoring;
/*SkillTinkering*/
case EQEmu::item::BagTypeToolBox:
return SkillTinkering;
return EQEmu::skills::SkillTinkering;
/*Undefined*/
default:
@@ -718,7 +718,7 @@ void Client::TradeskillSearchResults(const std::string &query, unsigned long obj
// Recipes that have either been made before or were
// explicitly learned are excempt from that limit
if (RuleB(Skills, UseLimitTradeskillSearchSkillDiff)
&& ((int32)trivial - (int32)GetSkill((SkillUseTypes)tradeskill)) > RuleI(Skills, MaxTradeskillSearchSkillDiff)
&& ((int32)trivial - (int32)GetSkill((EQEmu::skills::SkillType)tradeskill)) > RuleI(Skills, MaxTradeskillSearchSkillDiff)
&& row[4] == nullptr)
continue;
@@ -866,49 +866,50 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
// Some tradeskills are more eqal then others. ;-)
// If you want to customize the stage1 success rate do it here.
// Remember: skillup_modifier is (float). Lower is better
switch(spec->tradeskill) {
case SkillFletching:
skillup_modifier = RuleI(Character, TradeskillUpFletching);
break;
case SkillAlchemy:
skillup_modifier = RuleI(Character, TradeskillUpAlchemy);
break;
case SkillJewelryMaking:
skillup_modifier = RuleI(Character, TradeskillUpJewelcrafting);
break;
case SkillPottery:
skillup_modifier = RuleI(Character, TradeskillUpPottery);
break;
case SkillBaking:
skillup_modifier = RuleI(Character, TradeskillUpBaking);
break;
case SkillBrewing:
skillup_modifier = RuleI(Character, TradeskillUpBrewing);
break;
case SkillBlacksmithing:
skillup_modifier = RuleI(Character, TradeskillUpBlacksmithing);
break;
case SkillResearch:
skillup_modifier = RuleI(Character, TradeskillUpResearch);
break;
case SkillMakePoison:
skillup_modifier = RuleI(Character, TradeskillUpMakePoison);
break;
case SkillTinkering:
skillup_modifier = RuleI(Character, TradeskillUpTinkering);
break;
default:
skillup_modifier = 2;
break;
}
switch(spec->tradeskill) {
case EQEmu::skills::SkillFletching:
skillup_modifier = RuleI(Character, TradeskillUpFletching);
break;
case EQEmu::skills::SkillAlchemy:
skillup_modifier = RuleI(Character, TradeskillUpAlchemy);
break;
case EQEmu::skills::SkillJewelryMaking:
skillup_modifier = RuleI(Character, TradeskillUpJewelcrafting);
break;
case EQEmu::skills::SkillPottery:
skillup_modifier = RuleI(Character, TradeskillUpPottery);
break;
case EQEmu::skills::SkillBaking:
skillup_modifier = RuleI(Character, TradeskillUpBaking);
break;
case EQEmu::skills::SkillBrewing:
skillup_modifier = RuleI(Character, TradeskillUpBrewing);
break;
case EQEmu::skills::SkillBlacksmithing:
skillup_modifier = RuleI(Character, TradeskillUpBlacksmithing);
break;
case EQEmu::skills::SkillResearch:
skillup_modifier = RuleI(Character, TradeskillUpResearch);
break;
case EQEmu::skills::SkillMakePoison:
skillup_modifier = RuleI(Character, TradeskillUpMakePoison);
break;
case EQEmu::skills::SkillTinkering:
skillup_modifier = RuleI(Character, TradeskillUpTinkering);
break;
default:
skillup_modifier = 2;
break;
}
// Some tradeskills take the higher of one additional stat beside INT and WIS
// to determine the skillup rate. Additionally these tradeskills do not have an
// -15 modifier on their statbonus.
if (spec->tradeskill == SkillFletching || spec->tradeskill == SkillMakePoison) {
if (spec->tradeskill == EQEmu::skills::SkillFletching || spec->tradeskill == EQEmu::skills::SkillMakePoison) {
thirdstat = GetDEX();
stat_modifier = 0;
} else if (spec->tradeskill == SkillBlacksmithing) {
}
else if (spec->tradeskill == EQEmu::skills::SkillBlacksmithing) {
thirdstat = GetSTR();
stat_modifier = 0;
}
@@ -1045,7 +1046,7 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
return(false);
}
void Client::CheckIncreaseTradeskill(int16 bonusstat, int16 stat_modifier, float skillup_modifier, uint16 success_modifier, SkillUseTypes tradeskill)
void Client::CheckIncreaseTradeskill(int16 bonusstat, int16 stat_modifier, float skillup_modifier, uint16 success_modifier, EQEmu::skills::SkillType tradeskill)
{
uint16 current_raw_skill = GetRawSkill(tradeskill);
@@ -1290,7 +1291,7 @@ bool ZoneDatabase::GetTradeRecipe(uint32 recipe_id, uint8 c_type, uint32 some_id
return false;//just not found i guess..
auto row = results.begin();
spec->tradeskill = (SkillUseTypes)atoi(row[1]);
spec->tradeskill = (EQEmu::skills::SkillType)atoi(row[1]);
spec->skill_needed = (int16)atoi(row[2]);
spec->trivial = (uint16)atoi(row[3]);
spec->nofail = atoi(row[4]) ? true : false;
@@ -1406,43 +1407,43 @@ void Client::LearnRecipe(uint32 recipeID)
results = database.QueryDatabase(query);
}
bool Client::CanIncreaseTradeskill(SkillUseTypes tradeskill) {
bool Client::CanIncreaseTradeskill(EQEmu::skills::SkillType tradeskill) {
uint32 rawskill = GetRawSkill(tradeskill);
uint16 maxskill = MaxSkill(tradeskill);
if (rawskill >= maxskill) //Max skill sanity check
return false;
uint8 Baking = (GetRawSkill(SkillBaking) > 200) ? 1 : 0;
uint8 Smithing = (GetRawSkill(SkillBlacksmithing) > 200) ? 1 : 0;
uint8 Brewing = (GetRawSkill(SkillBrewing) > 200) ? 1 : 0;
uint8 Fletching = (GetRawSkill(SkillFletching) > 200) ? 1 : 0;
uint8 Jewelry = (GetRawSkill(SkillJewelryMaking) > 200) ? 1 : 0;
uint8 Pottery = (GetRawSkill(SkillPottery) > 200) ? 1 : 0;
uint8 Tailoring = (GetRawSkill(SkillTailoring) > 200) ? 1 : 0;
uint8 Baking = (GetRawSkill(EQEmu::skills::SkillBaking) > 200) ? 1 : 0;
uint8 Smithing = (GetRawSkill(EQEmu::skills::SkillBlacksmithing) > 200) ? 1 : 0;
uint8 Brewing = (GetRawSkill(EQEmu::skills::SkillBrewing) > 200) ? 1 : 0;
uint8 Fletching = (GetRawSkill(EQEmu::skills::SkillFletching) > 200) ? 1 : 0;
uint8 Jewelry = (GetRawSkill(EQEmu::skills::SkillJewelryMaking) > 200) ? 1 : 0;
uint8 Pottery = (GetRawSkill(EQEmu::skills::SkillPottery) > 200) ? 1 : 0;
uint8 Tailoring = (GetRawSkill(EQEmu::skills::SkillTailoring) > 200) ? 1 : 0;
uint8 SkillTotal = Baking + Smithing + Brewing + Fletching + Jewelry + Pottery + Tailoring; //Tradeskills above 200
//New Tanaan AA: Each level allows an additional tradeskill above 200 (first one is free)
uint8 aaLevel = spellbonuses.TradeSkillMastery + itembonuses.TradeSkillMastery + aabonuses.TradeSkillMastery;
switch (tradeskill) {
case SkillBaking:
case SkillBlacksmithing:
case SkillBrewing:
case SkillFletching:
case SkillJewelryMaking:
case SkillPottery:
case SkillTailoring:
if (aaLevel == 6)
break; //Maxed AA
if (SkillTotal == 0)
break; //First tradeskill freebie
if ((SkillTotal == (aaLevel + 1)) && (rawskill > 200))
break; //One of the tradeskills already allowed to go over 200
if ((SkillTotal >= (aaLevel + 1)) && (rawskill >= 200))
return false; //One or more tradeskills already at or beyond limit
break;
default:
break; //Other skills unchecked and ability to increase assumed true
case EQEmu::skills::SkillBaking:
case EQEmu::skills::SkillBlacksmithing:
case EQEmu::skills::SkillBrewing:
case EQEmu::skills::SkillFletching:
case EQEmu::skills::SkillJewelryMaking:
case EQEmu::skills::SkillPottery:
case EQEmu::skills::SkillTailoring:
if (aaLevel == 6)
break; //Maxed AA
if (SkillTotal == 0)
break; //First tradeskill freebie
if ((SkillTotal == (aaLevel + 1)) && (rawskill > 200))
break; //One of the tradeskills already allowed to go over 200
if ((SkillTotal >= (aaLevel + 1)) && (rawskill >= 200))
return false; //One or more tradeskills already at or beyond limit
break;
default:
break; //Other skills unchecked and ability to increase assumed true
}
return true;
}