Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work

This commit is contained in:
Uleat
2016-05-25 18:50:26 -04:00
parent 615158e701
commit 71f128731f
86 changed files with 4987 additions and 3074 deletions
+7 -7
View File
@@ -619,7 +619,7 @@ XS(XS_Mob_GetSkill)
Mob * THIS;
uint32 RETVAL;
dXSTARG;
SkillUseTypes skill_num = (SkillUseTypes)SvUV(ST(1));
EQEmu::skills::SkillType skill_num = (EQEmu::skills::SkillType)SvUV(ST(1));
if (sv_derived_from(ST(0), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(0)));
@@ -901,7 +901,7 @@ XS(XS_Mob_Damage)
Mob* from;
int32 damage = (int32)SvIV(ST(2));
uint16 spell_id = (uint16)SvUV(ST(3));
SkillUseTypes attack_skill = (SkillUseTypes)SvUV(ST(4));
EQEmu::skills::SkillType attack_skill = (EQEmu::skills::SkillType)SvUV(ST(4));
bool avoidable;
int8 buffslot;
bool iBuffTic;
@@ -6836,7 +6836,7 @@ XS(XS_Mob_DoSpecialAttackDamage)
{
Mob * THIS;
Mob* target;
SkillUseTypes attack_skill = (SkillUseTypes)SvUV(ST(2));
EQEmu::skills::SkillType attack_skill = (EQEmu::skills::SkillType)SvUV(ST(2));
int32 max_damage = (int32)SvIV(ST(3));
int32 min_damage = 1;
int32 hate_override = -11;
@@ -7835,7 +7835,7 @@ XS(XS_Mob_ModSkillDmgTaken)
Perl_croak(aTHX_ "Usage: Mob::ModSkillDmgTaken(THIS, skill, value)");
{
Mob * THIS;
SkillUseTypes skill_num = (SkillUseTypes)SvUV(ST(1));
EQEmu::skills::SkillType skill_num = (EQEmu::skills::SkillType)SvUV(ST(1));
int16 value = (int16)SvIV(ST(2));
if (sv_derived_from(ST(0), "Mob")) {
@@ -7862,7 +7862,7 @@ XS(XS_Mob_GetModSkillDmgTaken)
Mob * THIS;
int16 RETVAL;
dXSTARG;
SkillUseTypes skill_num = (SkillUseTypes)SvUV(ST(1));
EQEmu::skills::SkillType skill_num = (EQEmu::skills::SkillType)SvUV(ST(1));
if (sv_derived_from(ST(0), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(0)));
@@ -7889,7 +7889,7 @@ XS(XS_Mob_GetSkillDmgTaken)
Mob * THIS;
int32 RETVAL;
dXSTARG;
SkillUseTypes skill_num = (SkillUseTypes)SvUV(ST(1));
EQEmu::skills::SkillType skill_num = (EQEmu::skills::SkillType)SvUV(ST(1));
if (sv_derived_from(ST(0), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(0)));
@@ -8055,7 +8055,7 @@ XS(XS_Mob_DoMeleeSkillAttackDmg)
Mob * THIS;
Mob* target;
uint16 weapon_damage = (uint16)SvIV(ST(2));
SkillUseTypes skill = (SkillUseTypes)SvUV(ST(3));
EQEmu::skills::SkillType skill = (EQEmu::skills::SkillType)SvUV(ST(3));
int16 chance_mod = (int16)SvIV(ST(4));
int16 focus = (int16)SvIV(ST(5));
uint8 CanRiposte = (uint8)SvIV(ST(6));