Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work

This commit is contained in:
Uleat
2016-05-25 18:50:26 -04:00
parent 615158e701
commit 71f128731f
86 changed files with 4987 additions and 3074 deletions
+8 -8
View File
@@ -432,27 +432,27 @@ void Lua_Client::IncreaseLanguageSkill(int skill_id, int value) {
int Lua_Client::GetRawSkill(int skill_id) {
Lua_Safe_Call_Int();
return self->GetRawSkill(static_cast<SkillUseTypes>(skill_id));
return self->GetRawSkill(static_cast<EQEmu::skills::SkillType>(skill_id));
}
bool Lua_Client::HasSkill(int skill_id) {
Lua_Safe_Call_Bool();
return self->HasSkill(static_cast<SkillUseTypes>(skill_id));
return self->HasSkill(static_cast<EQEmu::skills::SkillType>(skill_id));
}
bool Lua_Client::CanHaveSkill(int skill_id) {
Lua_Safe_Call_Bool();
return self->CanHaveSkill(static_cast<SkillUseTypes>(skill_id));
return self->CanHaveSkill(static_cast<EQEmu::skills::SkillType>(skill_id));
}
void Lua_Client::SetSkill(int skill_id, int value) {
Lua_Safe_Call_Void();
self->SetSkill(static_cast<SkillUseTypes>(skill_id), value);
self->SetSkill(static_cast<EQEmu::skills::SkillType>(skill_id), value);
}
void Lua_Client::AddSkill(int skill_id, int value) {
Lua_Safe_Call_Void();
self->AddSkill(static_cast<SkillUseTypes>(skill_id), value);
self->AddSkill(static_cast<EQEmu::skills::SkillType>(skill_id), value);
}
void Lua_Client::CheckSpecializeIncrease(int spell_id) {
@@ -462,12 +462,12 @@ void Lua_Client::CheckSpecializeIncrease(int spell_id) {
void Lua_Client::CheckIncreaseSkill(int skill_id, Lua_Mob target) {
Lua_Safe_Call_Void();
self->CheckIncreaseSkill(static_cast<SkillUseTypes>(skill_id), target);
self->CheckIncreaseSkill(static_cast<EQEmu::skills::SkillType>(skill_id), target);
}
void Lua_Client::CheckIncreaseSkill(int skill_id, Lua_Mob target, int chance_mod) {
Lua_Safe_Call_Void();
self->CheckIncreaseSkill(static_cast<SkillUseTypes>(skill_id), target, chance_mod);
self->CheckIncreaseSkill(static_cast<EQEmu::skills::SkillType>(skill_id), target, chance_mod);
}
void Lua_Client::SetLanguageSkill(int language, int value) {
@@ -477,7 +477,7 @@ void Lua_Client::SetLanguageSkill(int language, int value) {
int Lua_Client::MaxSkill(int skill_id) {
Lua_Safe_Call_Int();
return self->MaxSkill(static_cast<SkillUseTypes>(skill_id));
return self->MaxSkill(static_cast<EQEmu::skills::SkillType>(skill_id));
}
bool Lua_Client::IsMedding() {