mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 22:58:34 +00:00
Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work
This commit is contained in:
+8
-8
@@ -432,27 +432,27 @@ void Lua_Client::IncreaseLanguageSkill(int skill_id, int value) {
|
||||
|
||||
int Lua_Client::GetRawSkill(int skill_id) {
|
||||
Lua_Safe_Call_Int();
|
||||
return self->GetRawSkill(static_cast<SkillUseTypes>(skill_id));
|
||||
return self->GetRawSkill(static_cast<EQEmu::skills::SkillType>(skill_id));
|
||||
}
|
||||
|
||||
bool Lua_Client::HasSkill(int skill_id) {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->HasSkill(static_cast<SkillUseTypes>(skill_id));
|
||||
return self->HasSkill(static_cast<EQEmu::skills::SkillType>(skill_id));
|
||||
}
|
||||
|
||||
bool Lua_Client::CanHaveSkill(int skill_id) {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->CanHaveSkill(static_cast<SkillUseTypes>(skill_id));
|
||||
return self->CanHaveSkill(static_cast<EQEmu::skills::SkillType>(skill_id));
|
||||
}
|
||||
|
||||
void Lua_Client::SetSkill(int skill_id, int value) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetSkill(static_cast<SkillUseTypes>(skill_id), value);
|
||||
self->SetSkill(static_cast<EQEmu::skills::SkillType>(skill_id), value);
|
||||
}
|
||||
|
||||
void Lua_Client::AddSkill(int skill_id, int value) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->AddSkill(static_cast<SkillUseTypes>(skill_id), value);
|
||||
self->AddSkill(static_cast<EQEmu::skills::SkillType>(skill_id), value);
|
||||
}
|
||||
|
||||
void Lua_Client::CheckSpecializeIncrease(int spell_id) {
|
||||
@@ -462,12 +462,12 @@ void Lua_Client::CheckSpecializeIncrease(int spell_id) {
|
||||
|
||||
void Lua_Client::CheckIncreaseSkill(int skill_id, Lua_Mob target) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->CheckIncreaseSkill(static_cast<SkillUseTypes>(skill_id), target);
|
||||
self->CheckIncreaseSkill(static_cast<EQEmu::skills::SkillType>(skill_id), target);
|
||||
}
|
||||
|
||||
void Lua_Client::CheckIncreaseSkill(int skill_id, Lua_Mob target, int chance_mod) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->CheckIncreaseSkill(static_cast<SkillUseTypes>(skill_id), target, chance_mod);
|
||||
self->CheckIncreaseSkill(static_cast<EQEmu::skills::SkillType>(skill_id), target, chance_mod);
|
||||
}
|
||||
|
||||
void Lua_Client::SetLanguageSkill(int language, int value) {
|
||||
@@ -477,7 +477,7 @@ void Lua_Client::SetLanguageSkill(int language, int value) {
|
||||
|
||||
int Lua_Client::MaxSkill(int skill_id) {
|
||||
Lua_Safe_Call_Int();
|
||||
return self->MaxSkill(static_cast<SkillUseTypes>(skill_id));
|
||||
return self->MaxSkill(static_cast<EQEmu::skills::SkillType>(skill_id));
|
||||
}
|
||||
|
||||
bool Lua_Client::IsMedding() {
|
||||
|
||||
Reference in New Issue
Block a user