Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work

This commit is contained in:
Uleat
2016-05-25 18:50:26 -04:00
parent 615158e701
commit 71f128731f
86 changed files with 4987 additions and 3074 deletions
+3 -3
View File
@@ -284,12 +284,12 @@ void Doors::HandleClick(Client* sender, uint8 trigger)
}
else if(lockpicks != nullptr)
{
if(sender->GetSkill(SkillPickLock))
if (sender->GetSkill(EQEmu::skills::SkillPickLock))
{
if(lockpicks->GetItem()->ItemType == EQEmu::item::ItemTypeLockPick)
{
float modskill=sender->GetSkill(SkillPickLock);
sender->CheckIncreaseSkill(SkillPickLock, nullptr, 1);
float modskill = sender->GetSkill(EQEmu::skills::SkillPickLock);
sender->CheckIncreaseSkill(EQEmu::skills::SkillPickLock, nullptr, 1);
Log.Out(Logs::General, Logs::Skills, "Client has lockpicks: skill=%f", modskill);