Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work

This commit is contained in:
Uleat
2016-05-25 18:50:26 -04:00
parent 615158e701
commit 71f128731f
86 changed files with 4987 additions and 3074 deletions
+3 -2
View File
@@ -34,6 +34,7 @@ Child of the Mob class.
#include "../common/eqemu_logsys.h"
#include "../common/rulesys.h"
#include "../common/string_util.h"
#include "../common/say_link.h"
#include "client.h"
#include "corpse.h"
@@ -997,7 +998,7 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
cur = itemlist.begin();
end = itemlist.end();
int corpselootlimit = EQEmu::limits::InventoryTypeSize(EQEmu::versions::ConvertClientVersionToInventoryVersion(client->ClientVersion()), EQEmu::legacy::TypeCorpse);
int corpselootlimit = EQEmu::inventory::InventoryTypeSize(EQEmu::versions::ConvertClientVersionToInventoryVersion(client->ClientVersion()), EQEmu::legacy::TypeCorpse);
for(; cur != end; ++cur) {
ServerLootItem_Struct* item_data = *cur;
@@ -1291,7 +1292,7 @@ void Corpse::QueryLoot(Client* to) {
cur = itemlist.begin();
end = itemlist.end();
int corpselootlimit = EQEmu::limits::InventoryTypeSize(EQEmu::versions::ConvertClientVersionToInventoryVersion(to->ClientVersion()), EQEmu::legacy::TypeCorpse);
int corpselootlimit = EQEmu::inventory::InventoryTypeSize(EQEmu::versions::ConvertClientVersionToInventoryVersion(to->ClientVersion()), EQEmu::legacy::TypeCorpse);
for(; cur != end; ++cur) {
ServerLootItem_Struct* sitem = *cur;