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Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work
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@@ -54,6 +54,7 @@
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#include "../common/rulesys.h"
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#include "../common/serverinfo.h"
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#include "../common/string_util.h"
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#include "../common/say_link.h"
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#include "../common/eqemu_logsys.h"
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@@ -335,11 +336,11 @@ public:
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while (spells[spell_id].typedescnum == 27) {
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if (!spells[spell_id].goodEffect)
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break;
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if (spells[spell_id].skill != SkillOffense && spells[spell_id].skill != SkillDefense)
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if (spells[spell_id].skill != EQEmu::skills::SkillOffense && spells[spell_id].skill != EQEmu::skills::SkillDefense)
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break;
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entry_prototype = new STStanceEntry();
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if (spells[spell_id].skill == SkillOffense)
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if (spells[spell_id].skill == EQEmu::skills::SkillOffense)
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entry_prototype->SafeCastToStance()->stance_type = BCEnum::StT_Aggressive;
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else
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entry_prototype->SafeCastToStance()->stance_type = BCEnum::StT_Defensive;
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@@ -2388,7 +2389,7 @@ namespace ActionableBots
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sbl.remove_if([bot_owner](Bot* l) { return (!l->IsBotArcher()); });
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}
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static void Filter_ByHighestSkill(Client* bot_owner, std::list<Bot*>& sbl, SkillUseTypes skill_type, float& skill_value) {
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static void Filter_ByHighestSkill(Client* bot_owner, std::list<Bot*>& sbl, EQEmu::skills::SkillType skill_type, float& skill_value) {
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sbl.remove_if([bot_owner](Bot* l) { return (!MyBots::IsMyBot(bot_owner, l)); });
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skill_value = 0.0f;
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@@ -2425,7 +2426,7 @@ namespace ActionableBots
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sbl.remove_if([bot_owner](const Bot* l) { return (l->GetClass() == ROGUE && l->GetLevel() < 5); });
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sbl.remove_if([bot_owner](const Bot* l) { return (l->GetClass() == BARD && l->GetLevel() < 40); });
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ActionableBots::Filter_ByHighestSkill(bot_owner, sbl, SkillPickLock, pick_lock_value);
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ActionableBots::Filter_ByHighestSkill(bot_owner, sbl, EQEmu::skills::SkillPickLock, pick_lock_value);
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}
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};
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@@ -3906,7 +3907,7 @@ void bot_command_taunt(Client *c, const Seperator *sep)
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int taunting_count = 0;
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for (auto bot_iter : sbl) {
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if (!bot_iter->GetSkill(SkillTaunt))
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if (!bot_iter->GetSkill(EQEmu::skills::SkillTaunt))
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continue;
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if (toggle_taunt)
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