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Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work
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+2
-2
@@ -34,8 +34,8 @@ public:
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~Beacon();
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//abstract virtual function implementations requird by base abstract class
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virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, SkillUseTypes attack_skill) { return true; }
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virtual void Damage(Mob* from, int32 damage, uint16 spell_id, SkillUseTypes attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, int special = 0) { return; }
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virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill) { return true; }
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virtual void Damage(Mob* from, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, int special = 0) { return; }
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virtual bool Attack(Mob* other, int Hand = EQEmu::legacy::SlotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
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ExtraAttackOptions *opts = nullptr, int special = 0) { return false; }
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virtual bool HasRaid() { return false; }
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