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Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work
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@@ -30,7 +30,7 @@ void LoadSkillCaps(SharedDatabase *database, const std::string &prefix) {
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mutex.Lock();
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uint32 class_count = PLAYER_CLASS_COUNT;
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uint32 skill_count = HIGHEST_SKILL + 1;
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uint32 skill_count = EQEmu::skills::HIGHEST_SKILL + 1;
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uint32 level_count = HARD_LEVEL_CAP + 1;
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uint32 size = (class_count * skill_count * level_count * sizeof(uint16));
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