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Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work
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@@ -681,7 +681,7 @@ struct SPDat_Spell_Struct
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/* 086 */ int effectid[EFFECT_COUNT]; // Spell's effects
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/* 098 */ SpellTargetType targettype; // Spell's Target
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/* 099 */ int basediff; // base difficulty fizzle adjustment
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/* 100 */ SkillUseTypes skill;
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/* 100 */ EQEmu::skills::SkillType skill;
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/* 101 */ int8 zonetype; // 01=Outdoors, 02=dungeons, ff=Any
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/* 102 */ int8 EnvironmentType;
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/* 103 */ int8 TimeOfDay;
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