Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work

This commit is contained in:
Uleat
2016-05-25 18:50:26 -04:00
parent 615158e701
commit 71f128731f
86 changed files with 4987 additions and 3074 deletions
+237
View File
@@ -16,3 +16,240 @@
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "sof_limits.h"
#include "../string_util.h"
size_t SoF::invtype::InvTypeSize(int inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
return invtype::InvTypePossessionsSize;
case invtype::InvTypeBank:
return invtype::InvTypeBankSize;
case invtype::InvTypeSharedBank:
return invtype::InvTypeSharedBankSize;
case invtype::InvTypeTrade:
return invtype::InvTypeTradeSize;
case invtype::InvTypeWorld:
return invtype::InvTypeWorldSize;
case invtype::InvTypeLimbo:
return invtype::InvTypeLimboSize;
case invtype::InvTypeTribute:
return invtype::InvTypeTributeSize;
case invtype::InvTypeGuildTribute:
return invtype::InvTypeGuildTributeSize;
case invtype::InvTypeMerchant:
return invtype::InvTypeMerchantSize;
case invtype::InvTypeCorpse:
return invtype::InvTypeCorpseSize;
case invtype::InvTypeBazaar:
return invtype::InvTypeBazaarSize;
case invtype::InvTypeInspect:
return invtype::InvTypeInspectSize;
case invtype::InvTypeViewMODPC:
return invtype::InvTypeViewMODPCSize;
case invtype::InvTypeViewMODBank:
return invtype::InvTypeViewMODBankSize;
case invtype::InvTypeViewMODSharedBank:
return invtype::InvTypeViewMODSharedBankSize;
case invtype::InvTypeViewMODLimbo:
return invtype::InvTypeViewMODLimboSize;
case invtype::InvTypeAltStorage:
return invtype::InvTypeAltStorageSize;
case invtype::InvTypeArchived:
return invtype::InvTypeArchivedSize;
case invtype::InvTypeOther:
return invtype::InvTypeOtherSize;
default:
return 0;
}
}
const char* SoF::invtype::InvTypeName(int inv_type)
{
switch (inv_type) {
case invtype::InvTypeInvalid:
return "Invalid Type";
case invtype::InvTypePossessions:
return "Possessions";
case invtype::InvTypeBank:
return "Bank";
case invtype::InvTypeSharedBank:
return "Shared Bank";
case invtype::InvTypeTrade:
return "Trade";
case invtype::InvTypeWorld:
return "World";
case invtype::InvTypeLimbo:
return "Limbo";
case invtype::InvTypeTribute:
return "Tribute";
case invtype::InvTypeGuildTribute:
return "Guild Tribute";
case invtype::InvTypeMerchant:
return "Merchant";
case invtype::InvTypeCorpse:
return "Corpse";
case invtype::InvTypeBazaar:
return "Bazaar";
case invtype::InvTypeInspect:
return "Inspect";
case invtype::InvTypeViewMODPC:
return "View MOD PC";
case invtype::InvTypeViewMODBank:
return "View MOD Bank";
case invtype::InvTypeViewMODSharedBank:
return "View MOD Shared Bank";
case invtype::InvTypeViewMODLimbo:
return "View MOD Limbo";
case invtype::InvTypeAltStorage:
return "Alt Storage";
case invtype::InvTypeArchived:
return "Archived";
case invtype::InvTypeOther:
return "Other";
default:
return "Unknown Type";
}
}
const char* SoF::invslot::InvPossessionsSlotName(int inv_slot)
{
switch (inv_slot) {
case invslot::InvSlotInvalid:
return "Invalid Slot";
case invslot::PossessionsCharm:
return "Charm";
case invslot::PossessionsEar1:
return "Ear 1";
case invslot::PossessionsHead:
return "Head";
case invslot::PossessionsFace:
return "Face";
case invslot::PossessionsEar2:
return "Ear 2";
case invslot::PossessionsNeck:
return "Neck";
case invslot::PossessionsShoulders:
return "Shoulders";
case invslot::PossessionsArms:
return "Arms";
case invslot::PossessionsBack:
return "Back";
case invslot::PossessionsWrist1:
return "Wrist 1";
case invslot::PossessionsWrist2:
return "Wrist 2";
case invslot::PossessionsRange:
return "Range";
case invslot::PossessionsHands:
return "Hands";
case invslot::PossessionsPrimary:
return "Primary";
case invslot::PossessionsSecondary:
return "Secondary";
case invslot::PossessionsFinger1:
return "Finger 1";
case invslot::PossessionsFinger2:
return "Finger 2";
case invslot::PossessionsChest:
return "Chest";
case invslot::PossessionsLegs:
return "Legs";
case invslot::PossessionsFeet:
return "Feet";
case invslot::PossessionsWaist:
return "Waist";
case invslot::PossessionsPowerSource:
return "Power Source";
case invslot::PossessionsAmmo:
return "Ammo";
case invslot::PossessionsGeneral1:
return "General 1";
case invslot::PossessionsGeneral2:
return "General 2";
case invslot::PossessionsGeneral3:
return "General 3";
case invslot::PossessionsGeneral4:
return "General 4";
case invslot::PossessionsGeneral5:
return "General 5";
case invslot::PossessionsGeneral6:
return "General 6";
case invslot::PossessionsGeneral7:
return "General 7";
case invslot::PossessionsGeneral8:
return "General 8";
case invslot::PossessionsCursor:
return "Cursor";
default:
return "Unknown Slot";
}
}
const char* SoF::invslot::InvCorpseSlotName(int inv_slot)
{
if (!invtype::InvTypeSize(invtype::InvTypeCorpse) || inv_slot == invslot::InvSlotInvalid)
return "Invalid Slot";
// needs work
if ((size_t)(inv_slot + 1) < invslot::CorpseBegin || (size_t)(inv_slot + 1) >= invslot::CorpseEnd)
return "Unknown Slot";
static std::string ret_str;
ret_str = StringFormat("Slot %i", (inv_slot + 1));
return ret_str.c_str();
}
const char* SoF::invslot::InvSlotName(int inv_type, int inv_slot)
{
if (inv_type == invtype::InvTypePossessions)
return invslot::InvPossessionsSlotName(inv_slot);
else if (inv_type == invtype::InvTypeCorpse)
return invslot::InvCorpseSlotName(inv_slot);
size_t type_size = invtype::InvTypeSize(inv_type);
if (!type_size || inv_slot == invslot::InvSlotInvalid)
return "Invalid Slot";
if ((size_t)(inv_slot + 1) >= type_size)
return "Unknown Slot";
static std::string ret_str;
ret_str = StringFormat("Slot %i", (inv_slot + 1));
return ret_str.c_str();
}
const char* SoF::invbag::InvBagIndexName(int bag_index)
{
if (bag_index == invbag::InvBagInvalid)
return "Invalid Bag";
if ((size_t)bag_index >= invbag::ItemBagSize)
return "Unknown Bag";
static std::string ret_str;
ret_str = StringFormat("Bag %i", (bag_index + 1));
return ret_str.c_str();
}
const char* SoF::invaug::InvAugIndexName(int aug_index)
{
if (aug_index == invaug::InvAugInvalid)
return "Invalid Augment";
if ((size_t)aug_index >= invaug::ItemAugSize)
return "Unknown Augment";
static std::string ret_str;
ret_str = StringFormat("Augment %i", (aug_index + 1));
return ret_str.c_str();
}