Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work

This commit is contained in:
Uleat
2016-05-25 18:50:26 -04:00
parent 615158e701
commit 71f128731f
86 changed files with 4987 additions and 3074 deletions
+39 -39
View File
@@ -2429,12 +2429,12 @@ namespace RoF2
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(consts::BANDOLIERS_SIZE);
outapp->WriteUInt32(profile::BandoliersSize);
// Copy bandoliers where server and client indexes converge
for (uint32 r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) {
for (uint32 r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < profile::BandoliersSize; ++r) {
outapp->WriteString(emu->bandoliers[r].Name);
for (uint32 j = 0; j < consts::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
for (uint32 j = 0; j < profile::BandolierItemCount; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString(emu->bandoliers[r].Items[j].Name);
outapp->WriteUInt32(emu->bandoliers[r].Items[j].ID);
if (emu->bandoliers[r].Items[j].Icon) {
@@ -2447,19 +2447,19 @@ namespace RoF2
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
for (uint32 r = EQEmu::legacy::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) {
for (uint32 r = EQEmu::legacy::BANDOLIERS_SIZE; r < profile::BandoliersSize; ++r) {
outapp->WriteString("");
for (uint32 j = 0; j < consts::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
for (uint32 j = 0; j < profile::BandolierItemCount; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteSInt32(-1);
}
}
outapp->WriteUInt32(consts::POTION_BELT_ITEM_COUNT);
outapp->WriteUInt32(profile::PotionBeltSize);
// Copy potion belt where server and client indexes converge
for (uint32 r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
for (uint32 r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < profile::PotionBeltSize; ++r) {
outapp->WriteString(emu->potionbelt.Items[r].Name);
outapp->WriteUInt32(emu->potionbelt.Items[r].ID);
if (emu->potionbelt.Items[r].Icon) {
@@ -2471,7 +2471,7 @@ namespace RoF2
}
}
// Nullify potion belt where server and client indexes diverge, with a client bias
for (uint32 r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) {
for (uint32 r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < profile::PotionBeltSize; ++r) {
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteSInt32(-1);
@@ -3095,7 +3095,7 @@ namespace RoF2
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < consts::CHARACTER_CREATION_LIMIT; ++character_count) {
for (; character_count < emu->CharCount && character_count < constants::CharacterCreationLimit; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
@@ -5489,7 +5489,7 @@ namespace RoF2
structs::InventorySlot_Struct slot_id = ServerToRoF2Slot(slot_id_in, packet_type);
hdr.slot_type = (inst->GetMerchantSlot() ? inventory::TypeMerchant : slot_id.Type);
hdr.slot_type = (inst->GetMerchantSlot() ? invtype::InvTypeMerchant : slot_id.Type);
hdr.main_slot = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : slot_id.Slot);
hdr.sub_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.SubIndex);
hdr.aug_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.AugIndex);
@@ -5677,7 +5677,7 @@ namespace RoF2
isbs.augrestrict2 = -1;
isbs.augrestrict = item->AugRestrict;
for (int index = 0; index < consts::ITEM_COMMON_SIZE; ++index) {
for (int index = 0; index < invaug::ItemAugSize; ++index) {
isbs.augslots[index].type = item->AugSlotType[index];
isbs.augslots[index].visible = item->AugSlotVisible[index];
isbs.augslots[index].unknown = item->AugSlotUnk2[index];
@@ -5937,17 +5937,17 @@ namespace RoF2
if (serverSlot < 56 || serverSlot == EQEmu::legacy::SlotPowerSource) { // Main Inventory and Cursor
if (PacketType == ItemPacketLoot)
{
RoF2Slot.Type = inventory::TypeCorpse;
RoF2Slot.Type = invtype::InvTypeCorpse;
RoF2Slot.Slot = serverSlot - EQEmu::legacy::CORPSE_BEGIN;
}
else
{
RoF2Slot.Type = inventory::TypePossessions;
RoF2Slot.Type = invtype::InvTypePossessions;
RoF2Slot.Slot = serverSlot;
}
if (serverSlot == EQEmu::legacy::SlotPowerSource)
RoF2Slot.Slot = inventory::SlotPowerSource;
RoF2Slot.Slot = invslot::PossessionsPowerSource;
else if (serverSlot >= EQEmu::legacy::SlotCursor && PacketType != ItemPacketLoot) // Cursor and Extended Corpse Inventory
RoF2Slot.Slot += 3;
@@ -5962,22 +5962,22 @@ namespace RoF2
}*/
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) { // (> 250 && < 341)
RoF2Slot.Type = inventory::TypePossessions;
RoF2Slot.Type = invtype::InvTypePossessions;
TempSlot = serverSlot - 1;
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 2;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
if (RoF2Slot.Slot >= inventory::SlotGeneral9) // (> 30)
RoF2Slot.Slot = inventory::SlotCursor;
if (RoF2Slot.Slot >= invslot::PossessionsGeneral9) // (> 30)
RoF2Slot.Slot = invslot::PossessionsCursor;
}
else if (serverSlot >= EQEmu::legacy::TRIBUTE_BEGIN && serverSlot <= EQEmu::legacy::TRIBUTE_END) { // Tribute
RoF2Slot.Type = inventory::TypeTribute;
RoF2Slot.Type = invtype::InvTypeTribute;
RoF2Slot.Slot = serverSlot - EQEmu::legacy::TRIBUTE_BEGIN;
}
else if (serverSlot >= EQEmu::legacy::BANK_BEGIN && serverSlot <= EQEmu::legacy::BANK_BAGS_END) {
RoF2Slot.Type = inventory::TypeBank;
RoF2Slot.Type = invtype::InvTypeBank;
TempSlot = serverSlot - EQEmu::legacy::BANK_BEGIN;
RoF2Slot.Slot = TempSlot;
@@ -5988,7 +5988,7 @@ namespace RoF2
}
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END) {
RoF2Slot.Type = inventory::TypeSharedBank;
RoF2Slot.Type = invtype::InvTypeSharedBank;
TempSlot = serverSlot - EQEmu::legacy::SHARED_BANK_BEGIN;
RoF2Slot.Slot = TempSlot;
@@ -5999,7 +5999,7 @@ namespace RoF2
}
else if (serverSlot >= EQEmu::legacy::TRADE_BEGIN && serverSlot <= EQEmu::legacy::TRADE_BAGS_END) {
RoF2Slot.Type = inventory::TypeTrade;
RoF2Slot.Type = invtype::InvTypeTrade;
TempSlot = serverSlot - EQEmu::legacy::TRADE_BEGIN;
RoF2Slot.Slot = TempSlot;
@@ -6023,7 +6023,7 @@ namespace RoF2
}
else if (serverSlot >= EQEmu::legacy::WORLD_BEGIN && serverSlot <= EQEmu::legacy::WORLD_END) {
RoF2Slot.Type = inventory::TypeWorld;
RoF2Slot.Type = invtype::InvTypeWorld;
TempSlot = serverSlot - EQEmu::legacy::WORLD_BEGIN;
RoF2Slot.Slot = TempSlot;
}
@@ -6047,7 +6047,7 @@ namespace RoF2
RoF2Slot.Slot = serverSlot;
if (serverSlot == EQEmu::legacy::SlotPowerSource)
RoF2Slot.Slot = inventory::SlotPowerSource;
RoF2Slot.Slot = invslot::PossessionsPowerSource;
else if (serverSlot >= EQEmu::legacy::SlotCursor) // Cursor and Extended Corpse Inventory
RoF2Slot.Slot += 3;
@@ -6084,11 +6084,11 @@ namespace RoF2
uint32 ServerSlot = INVALID_INDEX;
uint32 TempSlot = 0;
if (rof2Slot.Type == inventory::TypePossessions && rof2Slot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 51)
if (rof2Slot.Slot == inventory::SlotPowerSource)
if (rof2Slot.Type == invtype::InvTypePossessions && rof2Slot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 51)
if (rof2Slot.Slot == invslot::PossessionsPowerSource)
TempSlot = EQEmu::legacy::SlotPowerSource;
else if (rof2Slot.Slot >= inventory::SlotCursor) // Cursor and Extended Corpse Inventory
else if (rof2Slot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
TempSlot = rof2Slot.Slot - 3;
/*else if (RoF2Slot.MainSlot == slots::MainGeneral9 || RoF2Slot.MainSlot == slots::MainGeneral10) { // 9th and 10th RoF2 inventory/corpse slots
@@ -6102,7 +6102,7 @@ namespace RoF2
// For now, it's probably best to leave as-is and let this work itself out in the inventory rework.
}*/
else if (rof2Slot.Slot >= inventory::SlotAmmo) // Ammo and Main Inventory
else if (rof2Slot.Slot >= invslot::PossessionsAmmo) // Ammo and Main Inventory
TempSlot = rof2Slot.Slot - 1;
else // Worn Slots
@@ -6114,7 +6114,7 @@ namespace RoF2
ServerSlot = TempSlot;
}
else if (rof2Slot.Type == inventory::TypeBank) {
else if (rof2Slot.Type == invtype::InvTypeBank) {
TempSlot = EQEmu::legacy::BANK_BEGIN;
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN)
@@ -6126,7 +6126,7 @@ namespace RoF2
ServerSlot = TempSlot;
}
else if (rof2Slot.Type == inventory::TypeSharedBank) {
else if (rof2Slot.Type == invtype::InvTypeSharedBank) {
TempSlot = EQEmu::legacy::SHARED_BANK_BEGIN;
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN)
@@ -6138,7 +6138,7 @@ namespace RoF2
ServerSlot = TempSlot;
}
else if (rof2Slot.Type == inventory::TypeTrade) {
else if (rof2Slot.Type == invtype::InvTypeTrade) {
TempSlot = EQEmu::legacy::TRADE_BEGIN;
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN)
@@ -6152,7 +6152,7 @@ namespace RoF2
ServerSlot = TempSlot;
}
else if (rof2Slot.Type == inventory::TypeWorld) {
else if (rof2Slot.Type == invtype::InvTypeWorld) {
TempSlot = EQEmu::legacy::WORLD_BEGIN;
if (rof2Slot.Slot >= SUB_INDEX_BEGIN)
@@ -6170,11 +6170,11 @@ namespace RoF2
ServerSlot = TempSlot;
}*/
else if (rof2Slot.Type == inventory::TypeGuildTribute) {
else if (rof2Slot.Type == invtype::InvTypeGuildTribute) {
ServerSlot = INVALID_INDEX;
}
else if (rof2Slot.Type == inventory::TypeCorpse) {
else if (rof2Slot.Type == invtype::InvTypeCorpse) {
ServerSlot = rof2Slot.Slot + EQEmu::legacy::CORPSE_BEGIN;
}
@@ -6189,10 +6189,10 @@ namespace RoF2
uint32 TempSlot = 0;
if (rof2Slot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 33)
if (rof2Slot.Slot == inventory::SlotPowerSource)
if (rof2Slot.Slot == invslot::PossessionsPowerSource)
TempSlot = EQEmu::legacy::SlotPowerSource;
else if (rof2Slot.Slot >= inventory::SlotCursor) // Cursor and Extended Corpse Inventory
else if (rof2Slot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
TempSlot = rof2Slot.Slot - 3;
/*else if (RoF2Slot.MainSlot == slots::MainGeneral9 || RoF2Slot.MainSlot == slots::MainGeneral10) { // 9th and 10th RoF2 inventory slots
@@ -6201,7 +6201,7 @@ namespace RoF2
// Same as above
}*/
else if (rof2Slot.Slot >= inventory::SlotAmmo) // Main Inventory and Ammo Slots
else if (rof2Slot.Slot >= invslot::PossessionsAmmo) // Main Inventory and Ammo Slots
TempSlot = rof2Slot.Slot - 1;
else
@@ -6225,7 +6225,7 @@ namespace RoF2
static inline void ServerToRoF2TextLink(std::string& rof2TextLink, const std::string& serverTextLink)
{
if ((consts::TEXT_LINK_BODY_LENGTH == EQEmu::legacy::TEXT_LINK_BODY_LENGTH) || (serverTextLink.find('\x12') == std::string::npos)) {
if ((constants::SayLinkBodySize == EQEmu::legacy::TEXT_LINK_BODY_LENGTH) || (serverTextLink.find('\x12') == std::string::npos)) {
rof2TextLink = serverTextLink;
return;
}
@@ -6257,7 +6257,7 @@ namespace RoF2
static inline void RoF2ToServerTextLink(std::string& serverTextLink, const std::string& rof2TextLink)
{
if ((EQEmu::legacy::TEXT_LINK_BODY_LENGTH == consts::TEXT_LINK_BODY_LENGTH) || (rof2TextLink.find('\x12') == std::string::npos)) {
if ((EQEmu::legacy::TEXT_LINK_BODY_LENGTH == constants::SayLinkBodySize) || (rof2TextLink.find('\x12') == std::string::npos)) {
serverTextLink = rof2TextLink;
return;
}
@@ -6266,7 +6266,7 @@ namespace RoF2
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= consts::TEXT_LINK_BODY_LENGTH) {
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
serverTextLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;