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Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef COMMON_EMU_LIMITS_H
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#define COMMON_EMU_LIMITS_H
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#include "types.h"
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#include <stdlib.h>
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namespace EntityLimits
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{
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namespace npc {
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enum : int { Invalid = -1, Null, Safety };
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enum : bool { False = false, True = true };
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}
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namespace merc {
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enum : int { Invalid = -1, Null, Safety };
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enum : bool { False = false, True = true };
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}
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namespace bot {
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enum : int { Invalid = -1, Null, Safety };
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enum : bool { False = false, True = true };
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}
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namespace pet {
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enum : int { Invalid = -1, Null, Safety };
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enum : bool { False = false, True = true };
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}
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}; /*EntityLimits*/
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#endif /*COMMON_EMU_LIMITS_H*/
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