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Many lua things many many things
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+2
-1
@@ -79,6 +79,7 @@ public:
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virtual bool IsTrap() const { return false; }
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virtual bool IsBeacon() const { return false; }
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virtual bool IsEncounter() const { return false; }
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virtual bool IsBot() const { return false; }
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virtual bool Process() { return false; }
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virtual bool Save() { return true; }
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@@ -113,7 +114,6 @@ public:
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bool CheckCoordLosNoZLeaps(float cur_x, float cur_y, float cur_z, float trg_x, float trg_y, float trg_z, float perwalk=1);
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#ifdef BOTS
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virtual bool IsBot() const { return false; }
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Bot* CastToBot();
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#endif
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@@ -315,6 +315,7 @@ public:
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void Message(uint32 to_guilddbid, uint32 type, const char* message, ...);
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void MessageStatus(uint32 to_guilddbid, int to_minstatus, uint32 type, const char* message, ...);
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void MessageClose(Mob* sender, bool skipsender, float dist, uint32 type, const char* message, ...);
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void FilteredMessageClose(Mob* sender, bool skipsender, float dist, uint32 type, eqFilterType filter, const char* message, ...);
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void Message_StringID(Mob *sender, bool skipsender, uint32 type, uint32 string_id, const char* message1=0,const char* message2=0,const char* message3=0,const char* message4=0,const char* message5=0,const char* message6=0,const char* message7=0,const char* message8=0,const char* message9=0);
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void FilteredMessage_StringID(Mob *sender, bool skipsender, uint32 type, eqFilterType filter, uint32 string_id, const char* message1=0,const char* message2=0,const char* message3=0,const char* message4=0,const char* message5=0,const char* message6=0,const char* message7=0,const char* message8=0,const char* message9=0);
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void MessageClose_StringID(Mob *sender, bool skipsender, float dist, uint32 type, uint32 string_id, const char* message1=0,const char* message2=0,const char* message3=0,const char* message4=0,const char* message5=0,const char* message6=0,const char* message7=0,const char* message8=0,const char* message9=0);
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