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Many lua things many many things
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@@ -408,7 +408,7 @@ struct StatBonuses {
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uint32 SpellTriggers[MAX_SPELL_TRIGGER]; // Innate/Spell/Item Spells that trigger when you cast
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uint32 SpellOnKill[MAX_SPELL_TRIGGER*3]; // Chance to proc after killing a mob
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uint32 SpellOnDeath[MAX_SPELL_TRIGGER*2]; // Chance to have effect cast when you die
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int32 CritDmgMob[EQEmu::skills::HIGHEST_SKILL + 2]; // All Skills + -1
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int32 CritDmgMod[EQEmu::skills::HIGHEST_SKILL + 2]; // All Skills + -1
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int32 SkillReuseTime[EQEmu::skills::HIGHEST_SKILL + 1]; // Reduces skill timers
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int32 SkillDamageAmount[EQEmu::skills::HIGHEST_SKILL + 2]; // All Skills + -1
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int32 TwoHandBluntBlock; // chance to block when wielding two hand blunt weapon
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