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Added CanDoCombat() checks to certain actions
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@ -13712,6 +13712,11 @@ void Client::Handle_OP_Taunt(const EQApplicationPacket *app)
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if (GetTarget() == nullptr || !GetTarget()->IsNPC())
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return;
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if (!zone->CanDoCombat()) {
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Message(13, "You cannot taunt in a no combat zone.");
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return;
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}
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Taunt(GetTarget()->CastToNPC(), false);
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return;
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}
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@ -279,6 +279,7 @@ void Client::GoFish()
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//check for add NPC
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if (npc_chance > 0 && npc_id) {
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if (zone->random.Roll(npc_chance)) {
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if (zone->CanDoCombat()) {
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const NPCType *tmp = database.LoadNPCTypesData(npc_id);
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if (tmp != nullptr) {
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auto positionNPC = GetPosition();
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@ -296,6 +297,10 @@ void Client::GoFish()
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"You fish up a little more than you bargained for...");
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}
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}
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else {
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Message(MT_Emote, "You notice something lurking just below the water's surface...");
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}
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}
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}
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}
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@ -1534,6 +1534,7 @@ void NPC::PickPocket(Client* thief)
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}
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if(zone->random.Roll(5)) {
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if (zone->CanDoCombat())
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AddToHateList(thief, 50);
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Say("Stop thief!");
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thief->Message(13, "You are noticed trying to steal!");
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