Added CanDoCombat() checks to certain actions

This commit is contained in:
Uleat
2018-04-11 18:49:49 -04:00
parent 9344896238
commit 714f8172ec
3 changed files with 24 additions and 13 deletions
+17 -12
View File
@@ -279,21 +279,26 @@ void Client::GoFish()
//check for add NPC
if (npc_chance > 0 && npc_id) {
if (zone->random.Roll(npc_chance)) {
const NPCType *tmp = database.LoadNPCTypesData(npc_id);
if (tmp != nullptr) {
auto positionNPC = GetPosition();
positionNPC.x = positionNPC.x + 3;
auto npc = new NPC(tmp, nullptr, positionNPC, FlyMode3);
npc->AddLootTable();
if (npc->DropsGlobalLoot())
npc->CheckGlobalLootTables();
if (zone->CanDoCombat()) {
const NPCType *tmp = database.LoadNPCTypesData(npc_id);
if (tmp != nullptr) {
auto positionNPC = GetPosition();
positionNPC.x = positionNPC.x + 3;
auto npc = new NPC(tmp, nullptr, positionNPC, FlyMode3);
npc->AddLootTable();
if (npc->DropsGlobalLoot())
npc->CheckGlobalLootTables();
npc->AddToHateList(this, 1, 0, false); // no help yelling
npc->AddToHateList(this, 1, 0, false); // no help yelling
entity_list.AddNPC(npc);
entity_list.AddNPC(npc);
Message(MT_Emote,
"You fish up a little more than you bargained for...");
Message(MT_Emote,
"You fish up a little more than you bargained for...");
}
}
else {
Message(MT_Emote, "You notice something lurking just below the water's surface...");
}
}
}