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Revisions to how charm works.
Optional SQL for rules
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@@ -290,6 +290,8 @@ RULE_BOOL ( Spells, NPCIgnoreBaseImmunity, true) // Whether or not NPCs get to i
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RULE_REAL ( Spells, AvgSpellProcsPerMinute, 6.0) //Adjust rate for sympathetic spell procs
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RULE_INT ( Spells, ResistFalloff, 67) //Max that level that will adjust our resist chance based on level modifiers
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RULE_INT ( Spells, CharismaEffectiveness, 10) // Deterimes how much resist modification charisma applies to charm/pacify checks. Default 10 CHA = -1 resist mod.
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RULE_INT ( Spells, CharismaEffectivenessCap, 200) // Deterimes how much resist modification charisma applies to charm/pacify checks. Default 10 CHA = -1 resist mod.
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RULE_BOOL ( Spells, CharismaCharmDuration, false) // Allow CHA resist mod to extend charm duration.
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RULE_INT ( Spells, CharmBreakCheckChance, 25) //Determines chance for a charm break check to occur each buff tick.
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RULE_INT ( Spells, MaxCastTimeReduction, 50) //Max percent your spell cast time can be reduced by spell haste
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RULE_INT ( Spells, RootBreakFromSpells, 20) //Chance for root to break when cast on.
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