Revisions to how charm works.

Optional SQL for rules
This commit is contained in:
KayenEQ
2014-03-02 03:46:51 -05:00
parent be57c66256
commit 7133357b1a
5 changed files with 38 additions and 7 deletions
+2
View File
@@ -290,6 +290,8 @@ RULE_BOOL ( Spells, NPCIgnoreBaseImmunity, true) // Whether or not NPCs get to i
RULE_REAL ( Spells, AvgSpellProcsPerMinute, 6.0) //Adjust rate for sympathetic spell procs
RULE_INT ( Spells, ResistFalloff, 67) //Max that level that will adjust our resist chance based on level modifiers
RULE_INT ( Spells, CharismaEffectiveness, 10) // Deterimes how much resist modification charisma applies to charm/pacify checks. Default 10 CHA = -1 resist mod.
RULE_INT ( Spells, CharismaEffectivenessCap, 200) // Deterimes how much resist modification charisma applies to charm/pacify checks. Default 10 CHA = -1 resist mod.
RULE_BOOL ( Spells, CharismaCharmDuration, false) // Allow CHA resist mod to extend charm duration.
RULE_INT ( Spells, CharmBreakCheckChance, 25) //Determines chance for a charm break check to occur each buff tick.
RULE_INT ( Spells, MaxCastTimeReduction, 50) //Max percent your spell cast time can be reduced by spell haste
RULE_INT ( Spells, RootBreakFromSpells, 20) //Chance for root to break when cast on.