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Merge branch 'master' into master
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+5
-2
@@ -162,6 +162,8 @@ public:
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inline virtual bool IsMob() const { return true; }
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inline virtual bool InZone() const { return true; }
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bool is_distance_roamer;
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//Somewhat sorted: needs documenting!
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//Attack
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@@ -955,7 +957,7 @@ public:
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void SendToFixZ(float new_x, float new_y, float new_z);
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float GetZOffset() const;
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void FixZ(int32 z_find_offset = 5);
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float GetFixedZ(glm::vec3 position, int32 z_find_offset = 5);
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float GetFixedZ(glm::vec3 position, int32 z_find_offset = 5);
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void NPCSpecialAttacks(const char* parse, int permtag, bool reset = true, bool remove = false);
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inline uint32 DontHealMeBefore() const { return pDontHealMeBefore; }
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inline uint32 DontBuffMeBefore() const { return pDontBuffMeBefore; }
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@@ -1224,7 +1226,8 @@ protected:
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uint32 npctype_id;
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glm::vec4 m_Position;
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/* Used to determine when an NPC has traversed so many units - to send a zone wide pos update */
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glm::vec4 last_major_update_position;
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glm::vec4 last_major_update_position;
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int animation; // this is really what MQ2 calls SpeedRun just packed like (int)(SpeedRun * 40.0f)
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float base_size;
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float size;
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