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https://github.com/EQEmu/Server.git
synced 2026-05-19 13:28:25 +00:00
Merge branch 'master' into master
This commit is contained in:
+91
-77
@@ -75,7 +75,6 @@ Mob::Mob(const char* in_name,
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uint32 in_drakkin_tattoo,
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uint32 in_drakkin_details,
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EQEmu::TintProfile in_armor_tint,
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uint8 in_aa_title,
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uint8 in_see_invis, // see through invis/ivu
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uint8 in_see_invis_undead,
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@@ -91,24 +90,24 @@ Mob::Mob(const char* in_name,
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uint8 in_handtexture,
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uint8 in_legtexture,
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uint8 in_feettexture
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) :
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) :
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attack_timer(2000),
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attack_dw_timer(2000),
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ranged_timer(2000),
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tic_timer(6000),
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mana_timer(2000),
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spellend_timer(0),
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rewind_timer(30000), //Timer used for determining amount of time between actual player position updates for /rewind.
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rewind_timer(30000),
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bindwound_timer(10000),
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stunned_timer(0),
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spun_timer(0),
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bardsong_timer(6000),
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gravity_timer(1000),
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viral_timer(0),
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m_FearWalkTarget(-999999.0f,-999999.0f,-999999.0f),
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m_FearWalkTarget(-999999.0f, -999999.0f, -999999.0f),
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m_TargetLocation(glm::vec3()),
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m_TargetV(glm::vec3()),
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flee_timer(FLEE_CHECK_TIMER),
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flee_timer(FLEE_CHECK_TIMER),
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m_Position(position),
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tmHidden(-1),
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mitigation_ac(0),
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@@ -119,45 +118,46 @@ Mob::Mob(const char* in_name,
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position_update_melee_push_timer(1000)
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{
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targeted = 0;
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tar_ndx=0;
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tar_vector=0;
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tar_ndx = 0;
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tar_vector = 0;
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currently_fleeing = false;
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last_major_update_position = m_Position;
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is_distance_roamer = false;
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AI_Init();
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SetMoving(false);
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moved=false;
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moved = false;
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m_RewindLocation = glm::vec3();
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_egnode = nullptr;
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name[0]=0;
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orig_name[0]=0;
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clean_name[0]=0;
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lastname[0]=0;
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if(in_name) {
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strn0cpy(name,in_name,64);
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strn0cpy(orig_name,in_name,64);
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name[0] = 0;
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orig_name[0] = 0;
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clean_name[0] = 0;
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lastname[0] = 0;
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if (in_name) {
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strn0cpy(name, in_name, 64);
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strn0cpy(orig_name, in_name, 64);
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}
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if(in_lastname)
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strn0cpy(lastname,in_lastname,64);
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cur_hp = in_cur_hp;
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max_hp = in_max_hp;
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base_hp = in_max_hp;
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gender = in_gender;
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race = in_race;
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base_gender = in_gender;
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base_race = in_race;
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class_ = in_class;
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bodytype = in_bodytype;
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if (in_lastname)
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strn0cpy(lastname, in_lastname, 64);
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cur_hp = in_cur_hp;
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max_hp = in_max_hp;
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base_hp = in_max_hp;
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gender = in_gender;
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race = in_race;
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base_gender = in_gender;
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base_race = in_race;
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class_ = in_class;
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bodytype = in_bodytype;
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orig_bodytype = in_bodytype;
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deity = in_deity;
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level = in_level;
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deity = in_deity;
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level = in_level;
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orig_level = in_level;
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npctype_id = in_npctype_id;
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size = in_size;
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base_size = size;
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runspeed = in_runspeed;
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npctype_id = in_npctype_id;
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size = in_size;
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base_size = size;
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runspeed = in_runspeed;
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// neotokyo: sanity check
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if (runspeed < 0 || runspeed > 20)
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runspeed = 1.25f;
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@@ -170,7 +170,8 @@ Mob::Mob(const char* in_name,
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fearspeed = 0.625f;
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base_fearspeed = 25;
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// npcs
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} else {
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}
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else {
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base_walkspeed = base_runspeed * 100 / 265;
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walkspeed = ((float)base_walkspeed) * 0.025f;
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base_fearspeed = base_runspeed * 100 / 127;
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@@ -182,7 +183,7 @@ Mob::Mob(const char* in_name,
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current_speed = base_runspeed;
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m_PlayerState = 0;
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m_PlayerState = 0;
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// sanity check
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@@ -194,8 +195,8 @@ Mob::Mob(const char* in_name,
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m_Light.Type[EQEmu::lightsource::LightActive] = m_Light.Type[EQEmu::lightsource::LightInnate];
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m_Light.Level[EQEmu::lightsource::LightActive] = m_Light.Level[EQEmu::lightsource::LightInnate];
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texture = in_texture;
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helmtexture = in_helmtexture;
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texture = in_texture;
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helmtexture = in_helmtexture;
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armtexture = in_armtexture;
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bracertexture = in_bracertexture;
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handtexture = in_handtexture;
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@@ -203,21 +204,21 @@ Mob::Mob(const char* in_name,
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feettexture = in_feettexture;
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multitexture = (armtexture || bracertexture || handtexture || legtexture || feettexture);
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haircolor = in_haircolor;
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beardcolor = in_beardcolor;
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eyecolor1 = in_eyecolor1;
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eyecolor2 = in_eyecolor2;
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hairstyle = in_hairstyle;
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luclinface = in_luclinface;
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beard = in_beard;
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drakkin_heritage = in_drakkin_heritage;
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drakkin_tattoo = in_drakkin_tattoo;
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drakkin_details = in_drakkin_details;
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haircolor = in_haircolor;
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beardcolor = in_beardcolor;
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eyecolor1 = in_eyecolor1;
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eyecolor2 = in_eyecolor2;
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hairstyle = in_hairstyle;
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luclinface = in_luclinface;
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beard = in_beard;
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drakkin_heritage = in_drakkin_heritage;
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drakkin_tattoo = in_drakkin_tattoo;
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drakkin_details = in_drakkin_details;
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attack_speed = 0;
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attack_delay = 0;
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slow_mitigation = 0;
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findable = false;
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trackable = true;
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findable = false;
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trackable = true;
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has_shieldequiped = false;
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has_twohandbluntequiped = false;
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has_twohanderequipped = false;
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@@ -228,19 +229,19 @@ Mob::Mob(const char* in_name,
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SpellPowerDistanceMod = 0;
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last_los_check = false;
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if(in_aa_title>0)
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aa_title = in_aa_title;
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if (in_aa_title > 0)
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aa_title = in_aa_title;
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else
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aa_title =0xFF;
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AC = in_ac;
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ATK = in_atk;
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STR = in_str;
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STA = in_sta;
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DEX = in_dex;
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AGI = in_agi;
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INT = in_int;
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WIS = in_wis;
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CHA = in_cha;
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aa_title = 0xFF;
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AC = in_ac;
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ATK = in_atk;
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STR = in_str;
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STA = in_sta;
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DEX = in_dex;
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AGI = in_agi;
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INT = in_int;
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WIS = in_wis;
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CHA = in_cha;
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MR = CR = FR = DR = PR = Corrup = 0;
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ExtraHaste = 0;
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@@ -261,8 +262,8 @@ Mob::Mob(const char* in_name,
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hidden = false;
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improved_hidden = false;
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invulnerable = false;
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IsFullHP = (cur_hp == max_hp);
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qglobal=0;
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IsFullHP = (cur_hp == max_hp);
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qglobal = 0;
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spawned = false;
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InitializeBuffSlots();
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@@ -303,7 +304,7 @@ Mob::Mob(const char* in_name,
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logging_enabled = false;
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isgrouped = false;
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israidgrouped = false;
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IsHorse = false;
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entity_id_being_looted = 0;
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@@ -374,13 +375,13 @@ Mob::Mob(const char* in_name,
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}
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destructibleobject = false;
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wandertype=0;
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pausetype=0;
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wandertype = 0;
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pausetype = 0;
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cur_wp = 0;
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m_CurrentWayPoint = glm::vec4();
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cur_wp_pause = 0;
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patrol=0;
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follow=0;
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patrol = 0;
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follow = 0;
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follow_dist = 100; // Default Distance for Follow
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no_target_hotkey = false;
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flee_mode = false;
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@@ -394,7 +395,7 @@ Mob::Mob(const char* in_name,
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rooted = false;
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charmed = false;
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has_virus = false;
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for (i=0; i<MAX_SPELL_TRIGGER*2; i++) {
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for (i = 0; i < MAX_SPELL_TRIGGER * 2; i++) {
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viral_spells[i] = 0;
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}
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pStandingPetOrder = SPO_Follow;
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@@ -425,7 +426,7 @@ Mob::Mob(const char* in_name,
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nimbus_effect3 = 0;
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m_targetable = true;
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m_TargetRing = glm::vec3();
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m_TargetRing = glm::vec3();
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flymode = FlyMode3;
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// Pathing
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@@ -442,7 +443,7 @@ Mob::Mob(const char* in_name,
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m_AllowBeneficial = false;
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m_DisableMelee = false;
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for (int i = 0; i < EQEmu::skills::HIGHEST_SKILL + 2; i++) { SkillDmgTaken_Mod[i] = 0; }
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for (int i = 0; i < HIGHEST_RESIST+2; i++) { Vulnerability_Mod[i] = 0; }
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for (int i = 0; i < HIGHEST_RESIST + 2; i++) { Vulnerability_Mod[i] = 0; }
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emoteid = 0;
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endur_upkeep = false;
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@@ -1445,6 +1446,7 @@ void Mob::SendPosition() {
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if (DistanceSquared(last_major_update_position, m_Position) >= (100 * 100)) {
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entity_list.QueueClients(this, app, true, true);
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last_major_update_position = m_Position;
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is_distance_roamer = true;
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}
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else {
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entity_list.QueueCloseClients(this, app, true, RuleI(Range, MobPositionUpdates), nullptr, false);
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@@ -3395,13 +3397,18 @@ int Mob::GetHaste()
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else // 1-25
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h += itembonuses.haste > 10 ? 10 : itembonuses.haste;
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// 60+ 100, 51-59 85, 1-50 level+25
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if (level > 59) // 60+
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cap = RuleI(Character, HasteCap);
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else if (level > 50) // 51-59
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cap = 85;
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else // 1-50
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cap = level + 25;
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// mobs are different!
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Mob *owner = nullptr;
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if (IsPet())
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owner = GetOwner();
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else if (IsNPC() && CastToNPC()->GetSwarmOwner())
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owner = entity_list.GetMobID(CastToNPC()->GetSwarmOwner());
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if (owner) {
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cap = 10 + level;
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cap += std::max(0, owner->GetLevel() - 39) + std::max(0, owner->GetLevel() - 60);
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} else {
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cap = 150;
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}
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if(h > cap)
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h = cap;
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@@ -3960,10 +3967,17 @@ int16 Mob::GetHealRate(uint16 spell_id, Mob* caster) {
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bool Mob::TryFadeEffect(int slot)
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{
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if (!buffs[slot].spellid)
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return false;
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if(IsValidSpell(buffs[slot].spellid))
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{
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for(int i = 0; i < EFFECT_COUNT; i++)
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{
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if (!spells[buffs[slot].spellid].effectid[i])
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continue;
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if (spells[buffs[slot].spellid].effectid[i] == SE_CastOnFadeEffectAlways ||
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spells[buffs[slot].spellid].effectid[i] == SE_CastOnRuneFadeEffect)
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{
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