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Live-Like weather. Big thanks to Robregen for figuring out the system!
Included in the required SQL is weather data pulled from NewZone live packets for up to PoP. An update to EQExtractor will be made to grab the rest of the data from existing collects. Please note: Until weather data is grabbed for zones later than PoP, weather will not work in those zones.
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@@ -2123,6 +2123,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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snprintf(effect_desc, _EDLEN, "Stop Rain");
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#endif
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zone->zone_weather = 0;
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zone->weather_intensity = 0;
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zone->weatherSend();
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break;
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}
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