Implemented SE_Assassinate, SE_AssassinateLevel - Defines assassinate damage and level requirements.

Revised Assassinate mechanic so damage now receives all backstab bonuses, proc chance can be set to either (lives new Proc Per minute
system, or flat chance based on dex (formula updated). Assassinate can now proc from THROW if behind target, various other adjustments.

Required SQL for AA updates
This commit is contained in:
KayenEQ
2014-06-29 23:26:22 -04:00
parent 8a92fada5a
commit 70f10782b0
6 changed files with 157 additions and 147 deletions
+2 -2
View File
@@ -423,9 +423,9 @@ struct StatBonuses {
int8 IncreaseChanceMemwipe; // increases chance to memory wipe
int8 CriticalMend; // chance critical monk mend
int16 ImprovedReclaimEnergy; // Modifies amount of mana returned from reclaim energy
int32 HeadShot[2]; // Headshot AA (Massive dmg vs humaniod w/ archery) 0= ? 1= Dmg
uint32 HeadShot[2]; // Headshot AA (Massive dmg vs humaniod w/ archery) 0= ? 1= Dmg
uint8 HSLevel; // Max Level Headshot will be effective at.
int32 Assassinate[2]; // Assassinate AA (Massive dmg vs humaniod w/ assassinate) 0= ? 1= Dmg
uint32 Assassinate[2]; // Assassinate AA (Massive dmg vs humaniod w/ assassinate) 0= ? 1= Dmg
uint8 AssassinateLevel; // Max Level Assassinate will be effective at.
};