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Implemented SE_Assassinate, SE_AssassinateLevel - Defines assassinate damage and level requirements.
Revised Assassinate mechanic so damage now receives all backstab bonuses, proc chance can be set to either (lives new Proc Per minute system, or flat chance based on dex (formula updated). Assassinate can now proc from THROW if behind target, various other adjustments. Required SQL for AA updates
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@@ -423,9 +423,9 @@ struct StatBonuses {
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int8 IncreaseChanceMemwipe; // increases chance to memory wipe
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int8 CriticalMend; // chance critical monk mend
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int16 ImprovedReclaimEnergy; // Modifies amount of mana returned from reclaim energy
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int32 HeadShot[2]; // Headshot AA (Massive dmg vs humaniod w/ archery) 0= ? 1= Dmg
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uint32 HeadShot[2]; // Headshot AA (Massive dmg vs humaniod w/ archery) 0= ? 1= Dmg
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uint8 HSLevel; // Max Level Headshot will be effective at.
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int32 Assassinate[2]; // Assassinate AA (Massive dmg vs humaniod w/ assassinate) 0= ? 1= Dmg
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uint32 Assassinate[2]; // Assassinate AA (Massive dmg vs humaniod w/ assassinate) 0= ? 1= Dmg
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uint8 AssassinateLevel; // Max Level Assassinate will be effective at.
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};
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