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[Bug Fix] checking casting_spell_slot before its defined is bad (#2013)
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+1
-1
@@ -353,7 +353,7 @@ public:
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virtual bool SpellEffect(Mob* caster, uint16 spell_id, float partial = 100, int level_override = -1, int reflect_effectiveness = 0, int32 duration_override = 0, bool disable_buff_overrwrite = false);
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virtual bool DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_center,
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CastAction_type &CastAction, EQ::spells::CastingSlot slot, bool isproc = false);
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bool DoCastingChecksOnCaster(int32 spell_id);
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bool DoCastingChecksOnCaster(int32 spell_id, EQ::spells::CastingSlot slot);
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bool DoCastingChecksZoneRestrictions(bool check_on_casting, int32 spell_id);
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bool DoCastingChecksOnTarget(bool check_on_casting, int32 spell_id, Mob* spell_target);
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virtual bool CheckFizzle(uint16 spell_id);
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