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Add necro pet spell effect id to pet spell reagent check
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@ -1230,7 +1230,7 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, CastingSlot slo
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// handle the components for traditional casters
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else {
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if (!RuleB(Character, PetsUseReagents) && IsEffectInSpell(spell_id, SE_SummonPet)) {
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if (!RuleB(Character, PetsUseReagents) && (IsEffectInSpell(spell_id, SE_SummonPet) || IsEffectInSpell(spell_id, SE_NecPet))) {
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//bypass reagent cost
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}
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else if(c->GetInv().HasItem(component, component_count, invWhereWorn|invWherePersonal) == -1) // item not found
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