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Horse constructor converted to xyz_heading
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@@ -25,7 +25,7 @@ Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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class Horse : public NPC {
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public:
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Horse(Client *owner, uint16 spell_id, float x, float y, float z, float heading);
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Horse(Client *owner, uint16 spell_id, const xyz_heading& position);
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virtual void FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho);
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