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[Bots] Add IsBot() to methods in attack.cpp where applicable. (#2840)
* [Bots] add IsBot() to methods in attack.cpp where applicable. * Add mercs where applicable * Cleanup verbose if statements * typo * Fix other spots missed.
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@ -248,7 +248,7 @@ int Mob::compute_defense()
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{
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int defense = GetSkill(EQ::skills::SkillDefense) * 400 / 225;
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defense += (8000 * (GetAGI() - 40)) / 36000;
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if (IsClient() || IsBot()) {
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if (IsOfClientBot()) {
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defense += GetHeroicAGI() / 10;
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}
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@ -318,7 +318,7 @@ bool Mob::CheckHitChance(Mob* other, DamageHitInfo &hit)
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Mob *defender = this;
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Log(Logs::Detail, Logs::Attack, "CheckHitChance(%s) attacked by %s", defender->GetName(), attacker->GetName());
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if ((defender->IsClient() || defender->IsBot() || defender->IsMerc()) && defender->IsSitting()) {
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if (defender->IsOfClientBotMerc() && defender->IsSitting()) {
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return true;
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}
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@ -873,7 +873,7 @@ int Mob::ACSum(bool skip_caps)
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int ac = 0; // this should be base AC whenever shrouds come around
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ac += itembonuses.AC; // items + food + tribute
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int shield_ac = 0;
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if (HasShieldEquiped() && (IsClient() || IsBot())) {
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if (HasShieldEquiped() && IsOfClientBot()) {
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auto inst = (IsClient()) ? GetInv().GetItem(EQ::invslot::slotSecondary) : CastToBot()->GetBotItem(EQ::invslot::slotSecondary);
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if (inst) {
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if (inst->GetItemRecommendedLevel(true) <= GetLevel()) {
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@ -887,8 +887,9 @@ int Mob::ACSum(bool skip_caps)
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// EQ math
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ac = (ac * 4) / 3;
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// anti-twink
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if (!skip_caps && IsClient() && GetLevel() < RuleI(Combat, LevelToStopACTwinkControl))
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if (!skip_caps && IsOfClientBot() && GetLevel() < RuleI(Combat, LevelToStopACTwinkControl)) {
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ac = std::min(ac, 25 + 6 * GetLevel());
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}
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ac = std::max(0, ac + GetClassRaceACBonus());
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if (IsNPC()) {
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// This is the developer tweaked number
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@ -917,7 +918,7 @@ int Mob::ACSum(bool skip_caps)
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if (ac < 0)
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ac = 0;
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if (!skip_caps && (IsClient() || IsBot())) {
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if (!skip_caps && IsOfClientBot()) {
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auto softcap = GetACSoftcap();
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auto returns = GetSoftcapReturns();
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int total_aclimitmod = aabonuses.CombatStability + itembonuses.CombatStability + spellbonuses.CombatStability;
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@ -1003,7 +1004,7 @@ double Mob::RollD20(int offense, int mitigation)
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1.6, 1.7, 1.8, 1.9, 2.0
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};
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if ((IsClient() || IsBot() || IsMerc()) && IsSitting()) {
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if (IsOfClientBotMerc() && IsSitting()) {
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return mods[19];
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}
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@ -3538,7 +3539,7 @@ bool Mob::HasProcs() const
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}
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}
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if (IsClient() || IsBot()) {
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if (IsOfClientBot()) {
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for (int i = 0; i < MAX_AA_PROCS; i += 4) {
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if (aabonuses.SpellProc[i]) {
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return true;
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@ -3556,7 +3557,7 @@ bool Mob::HasDefensiveProcs() const
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}
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}
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if (IsClient() || IsBot()) {
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if (IsOfClientBot()) {
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for (int i = 0; i < MAX_AA_PROCS; i += 4) {
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if (aabonuses.DefensiveProc[i]) {
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return true;
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@ -3592,7 +3593,7 @@ bool Mob::HasRangedProcs() const
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}
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}
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if (IsClient() || IsBot()) {
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if (IsOfClientBot()) {
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for (int i = 0; i < MAX_AA_PROCS; i += 4) {
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if (aabonuses.RangedProc[i]) {
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return true;
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@ -3960,11 +3961,12 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
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if (attacker) {
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if (skill_used == EQ::skills::SkillBash) {
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can_stun = true;
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if (attacker->IsClient())
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if (attacker->IsClient() || attacker->IsBot() || attacker->IsMerc()) {
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stunbash_chance = attacker->spellbonuses.StunBashChance +
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attacker->itembonuses.StunBashChance +
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attacker->aabonuses.StunBashChance;
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}
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}
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else if (skill_used == EQ::skills::SkillKick &&
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(attacker->GetLevel() > 55 || attacker->IsNPC()) && GetClass() == WARRIOR) {
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can_stun = true;
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@ -4454,7 +4456,7 @@ void Mob::TryDefensiveProc(Mob *on, uint16 hand) {
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}
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//AA Procs
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if (IsClient() || IsBot()){
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if (IsOfClientBot()) {
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for (int i = 0; i < MAX_AA_PROCS; i += 4) {
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int32 aa_rank_id = aabonuses.DefensiveProc[i + +SBIndex::COMBAT_PROC_ORIGIN_ID];
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int32 aa_spell_id = aabonuses.DefensiveProc[i + SBIndex::COMBAT_PROC_SPELL_ID];
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@ -4712,7 +4714,7 @@ void Mob::TrySpellProc(const EQ::ItemInstance *inst, const EQ::ItemData *weapon,
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}
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//AA Melee and Ranged Procs
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if (IsClient() || IsBot()) {
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if (IsOfClientBot()) {
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for (int i = 0; i < MAX_AA_PROCS; i += 4) {
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int32 aa_rank_id = 0;
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@ -5162,8 +5164,9 @@ void Mob::ApplyMeleeDamageMods(uint16 skill, int64 &damage, Mob *defender, Extra
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dmgbonusmod += opts->melee_damage_bonus_flat;
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if (defender) {
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if (defender->IsClient() && defender->GetClass() == WARRIOR)
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if (defender->IsOfClientBotMerc() && defender->GetClass() == WARRIOR) {
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dmgbonusmod -= 5;
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}
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// 168 defensive
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dmgbonusmod += (defender->spellbonuses.MeleeMitigationEffect +
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defender->itembonuses.MeleeMitigationEffect +
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@ -5483,7 +5486,7 @@ void Mob::TrySkillProc(Mob *on, EQ::skills::SkillType skill, uint16 ReuseTime, b
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}
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}
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if (IsClient() && aabonuses.LimitToSkill[skill]) {
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if (IsOfClientBot() && aabonuses.LimitToSkill[skill]) {
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CanProc = true;
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uint32 effect_id = 0;
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@ -5797,7 +5800,7 @@ void Mob::CommonOutgoingHitSuccess(Mob* defender, DamageHitInfo &hit, ExtraAttac
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TryCriticalHit(defender, hit, opts);
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hit.damage_done += hit.min_damage;
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if (IsClient() || IsBot()) {
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if (IsOfClientBot()) {
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int extra = 0;
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switch (hit.skill) {
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case EQ::skills::SkillThrowing:
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@ -57,7 +57,7 @@ int64 Mob::GetActSpellDamage(uint16 spell_id, int64 value, Mob* target) {
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value -= (GetLevel() - 40) * 20;
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//This adds the extra damage from the AA Unholy Touch, 450 per level to the AA Improved Harm TOuch.
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if (spell_id == SPELL_IMP_HARM_TOUCH && (IsClient() || IsBot())) //Improved Harm Touch
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if (spell_id == SPELL_IMP_HARM_TOUCH && IsOfClientBot()) //Improved Harm Touch
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value -= GetAA(aaUnholyTouch) * 450; //Unholy Touch
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chance = RuleI(Spells, BaseCritChance); //Wizard base critical chance is 2% (Does not scale with level)
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@ -65,12 +65,12 @@ int64 Mob::GetActSpellDamage(uint16 spell_id, int64 value, Mob* target) {
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chance += itembonuses.FrenziedDevastation + spellbonuses.FrenziedDevastation + aabonuses.FrenziedDevastation;
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//Crtical Hit Calculation pathway
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if (chance > 0 || ((IsClient() || IsBot()) && GetClass() == WIZARD && GetLevel() >= RuleI(Spells, WizCritLevel))) {
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if (chance > 0 || (IsOfClientBot() && GetClass() == WIZARD && GetLevel() >= RuleI(Spells, WizCritLevel))) {
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int32 ratio = RuleI(Spells, BaseCritRatio); //Critical modifier is applied from spell effects only. Keep at 100 for live like criticals.
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//Improved Harm Touch is a guaranteed crit if you have at least one level of SCF.
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if (spell_id == SPELL_IMP_HARM_TOUCH && (IsClient() || IsBot()) && (GetAA(aaSpellCastingFury) > 0) && (GetAA(aaUnholyTouch) > 0))
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if (spell_id == SPELL_IMP_HARM_TOUCH && IsOfClientBot() && (GetAA(aaSpellCastingFury) > 0) && (GetAA(aaUnholyTouch) > 0))
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chance = 100;
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if (spells[spell_id].override_crit_chance > 0 && chance > spells[spell_id].override_crit_chance)
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@ -82,7 +82,7 @@ int64 Mob::GetActSpellDamage(uint16 spell_id, int64 value, Mob* target) {
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ratio += itembonuses.SpellCritDmgIncNoStack + spellbonuses.SpellCritDmgIncNoStack + aabonuses.SpellCritDmgIncNoStack;
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}
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else if (((IsClient() || IsBot()) && GetClass() == WIZARD) || (IsMerc() && GetClass() == CASTERDPS)) {
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else if ((IsOfClientBot() && GetClass() == WIZARD) || (IsMerc() && GetClass() == CASTERDPS)) {
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if ((GetLevel() >= RuleI(Spells, WizCritLevel)) && zone->random.Roll(RuleI(Spells, WizCritChance))){
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//Wizard innate critical chance is calculated seperately from spell effect and is not a set ratio. (20-70 is parse confirmed)
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ratio += zone->random.Int(20,70);
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@ -90,7 +90,7 @@ int64 Mob::GetActSpellDamage(uint16 spell_id, int64 value, Mob* target) {
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}
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}
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if ((IsClient() || IsBot()) && GetClass() == WIZARD)
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if (IsOfClientBot() && GetClass() == WIZARD)
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ratio += RuleI(Spells, WizCritRatio); //Default is zero
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if (Critical){
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@ -1040,7 +1040,7 @@ int64 Mob::TuneACSum(bool skip_caps, int ac_override, int add_ac)
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}
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int shield_ac = 0;
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if (HasShieldEquiped() && (IsClient() || IsBot())) {
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if (HasShieldEquiped() && IsOfClientBot()) {
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auto inst = (IsClient()) ? GetInv().GetItem(EQ::invslot::slotSecondary) : CastToBot()->GetBotItem(EQ::invslot::slotSecondary);
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if (inst) {
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if (inst->GetItemRecommendedLevel(true) <= GetLevel()) {
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@ -1348,7 +1348,7 @@ int64 Mob::Tunecompute_defense(int avoidance_override, int add_avoidance)
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{
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int defense = GetSkill(EQ::skills::SkillDefense) * 400 / 225;
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defense += (8000 * (GetAGI() - 40)) / 36000;
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if (IsClient() || IsBot()) {
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if (IsOfClientBot()) {
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if (avoidance_override) {
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defense = avoidance_override;
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}
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@ -1490,7 +1490,7 @@ void Mob::TuneCommonOutgoingHitSuccess(Mob* defender, DamageHitInfo &hit, ExtraA
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hit.damage_done = min_mod;
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hit.damage_done += hit.min_damage;
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if (IsClient() || IsBot()) {
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if (IsOfClientBot()) {
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int extra = 0;
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switch (hit.skill) {
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case EQ::skills::SkillThrowing:
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