Activated per-expansion support for active inventory slot addressing

This commit is contained in:
Uleat
2019-01-15 00:50:58 -05:00
parent 182b7e9843
commit 703cbc6727
13 changed files with 209 additions and 45 deletions
+14 -4
View File
@@ -1144,8 +1144,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
SetClientVersion(Connection()->ClientVersion());
m_ClientVersionBit = EQEmu::versions::ConvertClientVersionToClientVersionBit(Connection()->ClientVersion());
bool siv = m_inv.SetInventoryVersion(m_ClientVersion);
Log(Logs::General, Logs::None, "%s inventory version to %s(%i)", (siv ? "Succeeded in setting" : "Failed to set"), ClientVersionName(m_ClientVersion), m_ClientVersion);
m_inv.SetInventoryVersion(m_ClientVersion);
/* Antighost code
tmp var is so the search doesnt find this object
@@ -1185,7 +1184,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
uint32 cid = CharacterID();
character_id = cid; /* Global character_id reference */
/* Flush and reload factions */
/* Flush and reload factions */
database.RemoveTempFactions(this);
database.LoadCharacterFactionValues(cid, factionvalues);
@@ -1222,6 +1221,9 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
m_pp.platinum_shared = database.GetSharedPlatinum(this->AccountID());
database.ClearOldRecastTimestamps(cid); /* Clear out our old recast timestamps to keep the DB clean */
// set to full support in case they're a gm with items in disabled expansion slots..but, have their gm flag off...
// item loss will occur when they use the 'empty' slots, if this is not done
m_inv.SetGMInventory(true);
loaditems = database.GetInventory(cid, &m_inv); /* Load Character Inventory */
database.LoadCharacterBandolier(cid, &m_pp); /* Load Character Bandolier */
database.LoadCharacterBindPoint(cid, &m_pp); /* Load Character Bind */
@@ -1238,7 +1240,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
database.LoadCharacterLeadershipAA(cid, &m_pp); /* Load Character Leadership AA's */
database.LoadCharacterTribute(cid, &m_pp); /* Load CharacterTribute */
/* Load AdventureStats */
/* Load AdventureStats */
AdventureStats_Struct as;
if (database.GetAdventureStats(cid, &as))
{
@@ -1397,6 +1399,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
if (m_pp.ldon_points_tak < 0 || m_pp.ldon_points_tak > 2000000000) { m_pp.ldon_points_tak = 0; }
if (m_pp.ldon_points_available < 0 || m_pp.ldon_points_available > 2000000000) { m_pp.ldon_points_available = 0; }
// need to rework .. not until full scope of change is accounted for, though
if (RuleB(World, UseClientBasedExpansionSettings)) {
m_pp.expansions = EQEmu::expansions::ConvertClientVersionToExpansionMask(ClientVersion());
}
@@ -1516,6 +1519,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
Bot::LoadAndSpawnAllZonedBots(this);
#endif
m_inv.SetGMInventory((bool)m_pp.gm); // set to current gm state for calc
CalcBonuses();
if (RuleB(Zone, EnableLoggedOffReplenishments) &&
time(nullptr) - m_pp.lastlogin >= RuleI(Zone, MinOfflineTimeToReplenishments)) {
@@ -1639,6 +1643,9 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
this is not quite where live sends inventory, they do it after tribute
*/
if (loaditems) { /* Dont load if a length error occurs */
if (admin >= minStatusToBeGM)
m_inv.SetGMInventory(true); // set to true to allow expansion-restricted packets through
BulkSendInventoryItems();
/* Send stuff on the cursor which isnt sent in bulk */
for (auto iter = m_inv.cursor_cbegin(); iter != m_inv.cursor_cend(); ++iter) {
@@ -1648,6 +1655,9 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
const EQEmu::ItemInstance *inst = *iter;
SendItemPacket(EQEmu::invslot::slotCursor, inst, ItemPacketLimbo);
}
// this is kinda hackish atm..this process needs to be realigned to allow a contiguous flow
m_inv.SetGMInventory((bool)m_pp.gm); // reset back to current gm state
}
/* Task Packets */