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Activated per-expansion support for active inventory slot addressing
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@@ -97,7 +97,10 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
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CharacterSelectEntry_Struct *cse = (CharacterSelectEntry_Struct *)buff_ptr;
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PlayerProfile_Struct pp;
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EQEmu::InventoryProfile inv;
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inv.SetInventoryVersion(client_version);
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inv.SetGMInventory(true); // charsel can not interact with items..but, no harm in setting to full expansion support
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uint32 character_id = (uint32)atoi(row[0]);
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uint8 has_home = 0;
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uint8 has_bind = 0;
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