Activated per-expansion support for active inventory slot addressing

This commit is contained in:
Uleat
2019-01-15 00:50:58 -05:00
parent 182b7e9843
commit 703cbc6727
13 changed files with 209 additions and 45 deletions
+3
View File
@@ -97,7 +97,10 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
CharacterSelectEntry_Struct *cse = (CharacterSelectEntry_Struct *)buff_ptr;
PlayerProfile_Struct pp;
EQEmu::InventoryProfile inv;
inv.SetInventoryVersion(client_version);
inv.SetGMInventory(true); // charsel can not interact with items..but, no harm in setting to full expansion support
uint32 character_id = (uint32)atoi(row[0]);
uint8 has_home = 0;
uint8 has_bind = 0;