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[Bug] Item Purchase Offset when multiple buyers are buying at the same time. (#4628)
* [Bug] Item Purchase Offset when multiple buyers are buying at the same time. - Much of the code lifted from TAKP/P2002 and adapted - Needs Testing - This should help prevent situations where multiple people are purchasing items from a merchant and both attempt to purchase the same temp merchant or limited item, it should result in the later person recieving a notice that the item no longer exists and refreshes the merchant table. - Updated strings * fix formatting * Push * Update client.cpp * Update database_update_manifest.cpp * Update database_update_manifest.cpp * Update database_update_manifest.cpp * Update client.cpp --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com> Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -493,6 +493,8 @@ Mob::Mob(
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m_AllowBeneficial = false;
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m_DisableMelee = false;
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SetMerchantSessionEntityID(0);
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for (int i = 0; i < EQ::skills::HIGHEST_SKILL + 2; i++) {
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SkillDmgTaken_Mod[i] = 0;
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}
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