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[Bug] Item Purchase Offset when multiple buyers are buying at the same time. (#4628)
* [Bug] Item Purchase Offset when multiple buyers are buying at the same time. - Much of the code lifted from TAKP/P2002 and adapted - Needs Testing - This should help prevent situations where multiple people are purchasing items from a merchant and both attempt to purchase the same temp merchant or limited item, it should result in the later person recieving a notice that the item no longer exists and refreshes the merchant table. - Updated strings * fix formatting * Push * Update client.cpp * Update database_update_manifest.cpp * Update database_update_manifest.cpp * Update database_update_manifest.cpp * Update client.cpp --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com> Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -1828,6 +1828,8 @@ public:
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uint32 trapid; //ID of trap player has triggered. This is cleared when the player leaves the trap's radius, or it despawns.
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void SendMerchantEnd();
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Raid *p_raid_instance;
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inline uint32 GetPotionBeltItemIcon(uint8 slot_id)
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