Renamed Item_Struct to ItemData

This commit is contained in:
KimLS
2015-02-17 18:06:22 -08:00
parent b75e6308dd
commit 701e194ece
69 changed files with 477 additions and 381 deletions
+3 -3
View File
@@ -629,7 +629,7 @@ ItemInst* ZoneDatabase::LoadSingleTraderItem(uint32 CharID, int SerialNumber) {
int Charges = atoi(row[3]);
int Cost = atoi(row[4]);
const Item_Struct *item = database.GetItem(ItemID);
const ItemData *item = database.GetItem(ItemID);
if(!item) {
Log.Out(Logs::Detail, Logs::Trading, "Unable to create item\n");
@@ -684,7 +684,7 @@ void ZoneDatabase::UpdateTraderItemPrice(int CharID, uint32 ItemID, uint32 Charg
Log.Out(Logs::Detail, Logs::Trading, "ZoneDatabase::UpdateTraderPrice(%i, %i, %i, %i)", CharID, ItemID, Charges, NewPrice);
const Item_Struct *item = database.GetItem(ItemID);
const ItemData *item = database.GetItem(ItemID);
if(!item)
return;
@@ -1225,7 +1225,7 @@ bool ZoneDatabase::LoadCharacterPotions(uint32 character_id, PlayerProfile_Struc
for (auto row = results.begin(); row != results.end(); ++row) {
i = atoi(row[0]); /* Potion belt slot number */
uint32 item_id = atoi(row[1]);
const Item_Struct *item = database.GetItem(item_id);
const ItemData *item = database.GetItem(item_id);
if(!item)
continue;