Renamed Item_Struct to ItemData

This commit is contained in:
KimLS
2015-02-17 18:06:22 -08:00
parent b75e6308dd
commit 701e194ece
69 changed files with 477 additions and 381 deletions
+7 -7
View File
@@ -209,7 +209,7 @@ void Merc::CalcItemBonuses(StatBonuses* newbon) {
for (i=0; i<MainAmmo; i++) {
if(equipment[i] == 0)
continue;
const Item_Struct * itm = database.GetItem(equipment[i]);
const ItemData * itm = database.GetItem(equipment[i]);
if(itm)
AddItemBonuses(itm, newbon);
}
@@ -235,7 +235,7 @@ void Merc::CalcItemBonuses(StatBonuses* newbon) {
SetAttackTimer();
}
void Merc::AddItemBonuses(const Item_Struct *item, StatBonuses* newbon) {
void Merc::AddItemBonuses(const ItemData *item, StatBonuses* newbon) {
if(GetLevel() < item->ReqLevel)
{
@@ -1213,7 +1213,7 @@ void Merc::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
{
continue;
}
const Item_Struct* item = database.GetItem(equipment[i]);
const ItemData* item = database.GetItem(equipment[i]);
if(item)
{
ns->spawn.equipment[i].material = item->Material;
@@ -2537,8 +2537,8 @@ int16 Merc::GetFocusEffect(focusType type, uint16 spell_id) {
//Check if item focus effect exists for the client.
if (itembonuses.FocusEffects[type]){
const Item_Struct* TempItem = 0;
const Item_Struct* UsedItem = 0;
const ItemData* TempItem = 0;
const ItemData* UsedItem = 0;
uint16 UsedFocusID = 0;
int16 Total = 0;
int16 focus_max = 0;
@@ -4400,7 +4400,7 @@ void Merc::DoClassAttacks(Mob *target) {
DoAnim(animKick);
int32 dmg = 0;
if(GetWeaponDamage(target, (const Item_Struct*)nullptr) <= 0){
if(GetWeaponDamage(target, (const ItemData*)nullptr) <= 0){
dmg = -5;
}
else{
@@ -4422,7 +4422,7 @@ void Merc::DoClassAttacks(Mob *target) {
DoAnim(animTailRake);
int32 dmg = 0;
if(GetWeaponDamage(target, (const Item_Struct*)nullptr) <= 0){
if(GetWeaponDamage(target, (const ItemData*)nullptr) <= 0){
dmg = -5;
}
else{