Renamed Item_Struct to ItemData

This commit is contained in:
KimLS
2015-02-17 18:06:22 -08:00
parent b75e6308dd
commit 701e194ece
69 changed files with 477 additions and 381 deletions
+1 -1
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@@ -879,7 +879,7 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
uint32 sitem = 0;
sitem = CorpseToUse->GetWornItem(x);
if(sitem){
const Item_Struct * itm = database.GetItem(sitem);
const ItemData * itm = database.GetItem(sitem);
npca->AddLootDrop(itm, &npca->itemlist, 1, 1, 127, true, true);
}
}
+15 -15
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@@ -55,7 +55,7 @@ bool Mob::AttackAnimation(SkillUseTypes &skillinuse, int Hand, const ItemInst* w
// Determine animation
int type = 0;
if (weapon && weapon->IsType(ItemClassCommon)) {
const Item_Struct* item = weapon->GetItem();
const ItemData* item = weapon->GetItem();
Log.Out(Logs::Detail, Logs::Attack, "Weapon skill : %i", item->ItemType);
@@ -806,9 +806,9 @@ int32 Client::GetMeleeMitDmg(Mob *attacker, int32 damage, int32 minhit,
//Returns the weapon damage against the input mob
//if we cannot hit the mob with the current weapon we will get a value less than or equal to zero
//Else we know we can hit.
//GetWeaponDamage(mob*, const Item_Struct*) is intended to be used for mobs or any other situation where we do not have a client inventory item
//GetWeaponDamage(mob*, const ItemData*) is intended to be used for mobs or any other situation where we do not have a client inventory item
//GetWeaponDamage(mob*, const ItemInst*) is intended to be used for situations where we have a client inventory item
int Mob::GetWeaponDamage(Mob *against, const Item_Struct *weapon_item) {
int Mob::GetWeaponDamage(Mob *against, const ItemData *weapon_item) {
int dmg = 0;
int banedmg = 0;
@@ -924,7 +924,7 @@ int Mob::GetWeaponDamage(Mob *against, const ItemInst *weapon_item, uint32 *hate
//check for items being illegally attained
if(weapon_item){
const Item_Struct *mWeaponItem = weapon_item->GetItem();
const ItemData *mWeaponItem = weapon_item->GetItem();
if(mWeaponItem){
if(mWeaponItem->ReqLevel > GetLevel()){
return 0;
@@ -1246,7 +1246,7 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
// Damage bonuses apply only to hits from the main hand (Hand == MainPrimary) by characters level 28 and above
// who belong to a melee class. If we're here, then all of these conditions apply.
ucDamageBonus = GetWeaponDamageBonus( weapon ? weapon->GetItem() : (const Item_Struct*) nullptr );
ucDamageBonus = GetWeaponDamageBonus( weapon ? weapon->GetItem() : (const ItemData*) nullptr );
min_hit += (int) ucDamageBonus;
max_hit += (int) ucDamageBonus;
@@ -1257,7 +1257,7 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
if (Hand == MainSecondary) {
if (aabonuses.SecondaryDmgInc || itembonuses.SecondaryDmgInc || spellbonuses.SecondaryDmgInc){
ucDamageBonus = GetWeaponDamageBonus( weapon ? weapon->GetItem() : (const Item_Struct*) nullptr );
ucDamageBonus = GetWeaponDamageBonus( weapon ? weapon->GetItem() : (const ItemData*) nullptr );
min_hit += (int) ucDamageBonus;
max_hit += (int) ucDamageBonus;
@@ -1739,7 +1739,7 @@ bool NPC::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
}
//figure out what weapon they are using, if any
const Item_Struct* weapon = nullptr;
const ItemData* weapon = nullptr;
if (Hand == MainPrimary && equipment[MainPrimary] > 0)
weapon = database.GetItem(equipment[MainPrimary]);
else if (equipment[MainSecondary])
@@ -2642,7 +2642,7 @@ void Mob::DamageShield(Mob* attacker, bool spell_ds) {
}
}
uint8 Mob::GetWeaponDamageBonus( const Item_Struct *Weapon )
uint8 Mob::GetWeaponDamageBonus( const ItemData *Weapon )
{
// This function calculates and returns the damage bonus for the weapon identified by the parameter "Weapon".
// Modified 9/21/2008 by Cantus
@@ -3946,12 +3946,12 @@ void Mob::TryWeaponProc(const ItemInst* weapon_g, Mob *on, uint16 hand) {
}
if(!weapon_g) {
TrySpellProc(nullptr, (const Item_Struct*)nullptr, on);
TrySpellProc(nullptr, (const ItemData*)nullptr, on);
return;
}
if(!weapon_g->IsType(ItemClassCommon)) {
TrySpellProc(nullptr, (const Item_Struct*)nullptr, on);
TrySpellProc(nullptr, (const ItemData*)nullptr, on);
return;
}
@@ -3964,7 +3964,7 @@ void Mob::TryWeaponProc(const ItemInst* weapon_g, Mob *on, uint16 hand) {
return;
}
void Mob::TryWeaponProc(const ItemInst *inst, const Item_Struct *weapon, Mob *on, uint16 hand)
void Mob::TryWeaponProc(const ItemInst *inst, const ItemData *weapon, Mob *on, uint16 hand)
{
if (!weapon)
@@ -4017,7 +4017,7 @@ void Mob::TryWeaponProc(const ItemInst *inst, const Item_Struct *weapon, Mob *on
const ItemInst *aug_i = inst->GetAugment(r);
if (!aug_i) // no aug, try next slot!
continue;
const Item_Struct *aug = aug_i->GetItem();
const ItemData *aug = aug_i->GetItem();
if (!aug)
continue;
@@ -4047,7 +4047,7 @@ void Mob::TryWeaponProc(const ItemInst *inst, const Item_Struct *weapon, Mob *on
return;
}
void Mob::TrySpellProc(const ItemInst *inst, const Item_Struct *weapon, Mob *on, uint16 hand)
void Mob::TrySpellProc(const ItemInst *inst, const ItemData *weapon, Mob *on, uint16 hand)
{
float ProcBonus = static_cast<float>(spellbonuses.SpellProcChance +
itembonuses.SpellProcChance + aabonuses.SpellProcChance);
@@ -4859,7 +4859,7 @@ void Client::SetAttackTimer()
attack_timer.SetAtTrigger(4000, true);
Timer *TimerToUse = nullptr;
const Item_Struct *PrimaryWeapon = nullptr;
const ItemData *PrimaryWeapon = nullptr;
for (int i = MainRange; i <= MainSecondary; i++) {
//pick a timer
@@ -4872,7 +4872,7 @@ void Client::SetAttackTimer()
else //invalid slot (hands will always hit this)
continue;
const Item_Struct *ItemToUse = nullptr;
const ItemData *ItemToUse = nullptr;
//find our item
ItemInst *ci = GetInv().GetItem(i);
+6 -6
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@@ -151,7 +151,7 @@ void Client::CalcItemBonuses(StatBonuses* newbon) {
AddItemBonuses(inst, newbon);
//These are given special flags due to how often they are checked for various spell effects.
const Item_Struct *item = inst->GetItem();
const ItemData *item = inst->GetItem();
if (i == MainSecondary && (item && item->ItemType == ItemTypeShield))
SetShieldEquiped(true);
else if (i == MainPrimary && (item && item->ItemType == ItemType2HBlunt))
@@ -206,7 +206,7 @@ void Client::AddItemBonuses(const ItemInst *inst, StatBonuses* newbon, bool isAu
return;
}
const Item_Struct *item = inst->GetItem();
const ItemData *item = inst->GetItem();
if(!isTribute && !inst->IsEquipable(GetBaseRace(),GetClass()))
{
@@ -570,7 +570,7 @@ void Client::AdditiveWornBonuses(const ItemInst *inst, StatBonuses* newbon, bool
if(inst->GetAugmentType()==0 && isAug == true)
return;
const Item_Struct *item = inst->GetItem();
const ItemData *item = inst->GetItem();
if(!inst->IsEquipable(GetBaseRace(),GetClass()))
return;
@@ -602,7 +602,7 @@ void Client::CalcEdibleBonuses(StatBonuses* newbon) {
break;
const ItemInst* inst = GetInv().GetItem(i);
if (inst && inst->GetItem() && inst->IsType(ItemClassCommon)) {
const Item_Struct *item=inst->GetItem();
const ItemData *item=inst->GetItem();
if (item->ItemType == ItemTypeFood && !food)
food = true;
else if (item->ItemType == ItemTypeDrink && !drink)
@@ -618,7 +618,7 @@ void Client::CalcEdibleBonuses(StatBonuses* newbon) {
break;
const ItemInst* inst = GetInv().GetItem(i);
if (inst && inst->GetItem() && inst->IsType(ItemClassCommon)) {
const Item_Struct *item=inst->GetItem();
const ItemData *item=inst->GetItem();
if (item->ItemType == ItemTypeFood && !food)
food = true;
else if (item->ItemType == ItemTypeDrink && !drink)
@@ -3053,7 +3053,7 @@ void NPC::CalcItemBonuses(StatBonuses *newbon)
if(newbon){
for(int i = 0; i < EmuConstants::EQUIPMENT_SIZE; i++){
const Item_Struct *cur = database.GetItem(equipment[i]);
const ItemData *cur = database.GetItem(equipment[i]);
if(cur){
//basic stats
newbon->AC += cur->AC;
+27 -27
View File
@@ -247,8 +247,8 @@ uint32 Bot::GetBotArcheryRange()
if (!range_inst || !ammo_inst)
return 0;
const Item_Struct *range_item = range_inst->GetItem();
const Item_Struct *ammo_item = ammo_inst->GetItem();
const ItemData *range_item = range_inst->GetItem();
const ItemData *ammo_item = ammo_inst->GetItem();
// no item struct for whatever reason
if (!range_item || !ammo_item)
@@ -2991,12 +2991,12 @@ void Bot::BotRangedAttack(Mob* other) {
}
ItemInst* rangedItem = GetBotItem(MainRange);
const Item_Struct* RangeWeapon = 0;
const ItemData* RangeWeapon = 0;
if(rangedItem)
RangeWeapon = rangedItem->GetItem();
ItemInst* ammoItem = GetBotItem(MainAmmo);
const Item_Struct* Ammo = 0;
const ItemData* Ammo = 0;
if(ammoItem)
Ammo = ammoItem->GetItem();
@@ -3120,7 +3120,7 @@ void Bot::DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, SkillUseTypes
if(GetLevel() >= 28 && IsWarriorClass() )
{
int ucDamageBonus = GetWeaponDamageBonus((const Item_Struct*) nullptr );
int ucDamageBonus = GetWeaponDamageBonus((const ItemData*) nullptr );
min_hit += (int) ucDamageBonus;
max_hit += (int) ucDamageBonus;
@@ -3165,7 +3165,7 @@ void Bot::DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, SkillUseTypes
if(skillinuse == SkillBash){
const ItemInst* inst = GetBotItem(MainSecondary);
const Item_Struct* botweapon = 0;
const ItemData* botweapon = 0;
if(inst)
botweapon = inst->GetItem();
if(botweapon) {
@@ -3230,7 +3230,7 @@ void Bot::ApplySpecialAttackMod(SkillUseTypes skill, int32 &dmg, int32 &mindmg)
if (item_slot >= EmuConstants::EQUIPMENT_BEGIN){
const ItemInst* inst = GetBotItem(item_slot);
const Item_Struct* botweapon = 0;
const ItemData* botweapon = 0;
if(inst)
botweapon = inst->GetItem();
if(botweapon)
@@ -3645,7 +3645,7 @@ void Bot::AI_Process() {
//now off hand
if(GetTarget() && attack_dw_timer.Check() && CanThisClassDualWield()) {
const ItemInst* instweapon = GetBotItem(MainSecondary);
const Item_Struct* weapon = 0;
const ItemData* weapon = 0;
//can only dual wield without a weapon if you're a monk
if(instweapon || (botClass == MONK)) {
if(instweapon)
@@ -4381,7 +4381,7 @@ void Bot::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
ns->spawn.helm = helmtexture; //0xFF;
ns->spawn.equip_chest2 = texture; //0xFF;
const Item_Struct* item = 0;
const ItemData* item = 0;
const ItemInst* inst = 0;
uint32 spawnedbotid = 0;
@@ -5682,7 +5682,7 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
//EQoffline: will give the items to the bots and change the bot stats
if(inst && (GetBotOwner() == client->CastToMob()) && !IsEngaged()) {
std::string TempErrorMessage;
const Item_Struct* mWeaponItem = inst->GetItem();
const ItemData* mWeaponItem = inst->GetItem();
bool failedLoreCheck = false;
for (int m = AUG_BEGIN; m <EmuConstants::ITEM_COMMON_SIZE; ++m) {
ItemInst *itm = inst->GetAugment(m);
@@ -5855,7 +5855,7 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
}
}
const Item_Struct* item2 = 0;
const ItemData* item2 = 0;
for(int y=beginSlotID; y<=endSlotID; ++y) {
item2 = database.GetItem(items[y]);
if(item2) {
@@ -6156,7 +6156,7 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
// Damage bonuses apply only to hits from the main hand (Hand == MainPrimary) by characters level 28 and above
// who belong to a melee class. If we're here, then all of these conditions apply.
ucDamageBonus = GetWeaponDamageBonus( weapon ? weapon->GetItem() : (const Item_Struct*) nullptr );
ucDamageBonus = GetWeaponDamageBonus( weapon ? weapon->GetItem() : (const ItemData*) nullptr );
min_hit += (int) ucDamageBonus;
max_hit += (int) ucDamageBonus;
@@ -6167,7 +6167,7 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
if (Hand==MainSecondary) {
if (aabonuses.SecondaryDmgInc || itembonuses.SecondaryDmgInc || spellbonuses.SecondaryDmgInc){
ucDamageBonus = GetWeaponDamageBonus( weapon ? weapon->GetItem() : (const Item_Struct*) nullptr );
ucDamageBonus = GetWeaponDamageBonus( weapon ? weapon->GetItem() : (const ItemData*) nullptr );
min_hit += (int) ucDamageBonus;
max_hit += (int) ucDamageBonus;
@@ -6755,8 +6755,8 @@ int32 Bot::GetBotFocusEffect(BotfocusType bottype, uint16 spell_id) {
//Check if item focus effect exists for the client.
if (itembonuses.FocusEffects[bottype]){
const Item_Struct* TempItem = 0;
const Item_Struct* UsedItem = 0;
const ItemData* TempItem = 0;
const ItemData* UsedItem = 0;
const ItemInst* TempInst = 0;
uint16 UsedFocusID = 0;
int32 Total = 0;
@@ -6804,7 +6804,7 @@ int32 Bot::GetBotFocusEffect(BotfocusType bottype, uint16 spell_id) {
aug = ins->GetAugment(y);
if(aug)
{
const Item_Struct* TempItemAug = aug->GetItem();
const ItemData* TempItemAug = aug->GetItem();
if (TempItemAug && TempItemAug->Focus.Effect > 0 && TempItemAug->Focus.Effect != SPELL_UNKNOWN) {
if(rand_effectiveness) {
focus_max = CalcBotFocusEffect(bottype, TempItemAug->Focus.Effect, spell_id, true);
@@ -7686,7 +7686,7 @@ void Bot::DoSpecialAttackDamage(Mob *who, SkillUseTypes skill, int32 max_damage,
if(skill == SkillBash) {
const ItemInst* inst = GetBotItem(MainSecondary);
const Item_Struct* botweapon = 0;
const ItemData* botweapon = 0;
if(inst)
botweapon = inst->GetItem();
if(botweapon) {
@@ -7757,7 +7757,7 @@ void Bot::TryBackstab(Mob *other, int ReuseTime) {
bool bCanFrontalBS = false;
const ItemInst* inst = GetBotItem(MainPrimary);
const Item_Struct* botpiercer = nullptr;
const ItemData* botpiercer = nullptr;
if(inst)
botpiercer = inst->GetItem();
if(!botpiercer || (botpiercer->ItemType != ItemType1HPiercing)) {
@@ -8396,7 +8396,7 @@ void Bot::EquipBot(std::string* errorMessage) {
GetBotItems(errorMessage, m_inv);
const ItemInst* inst = 0;
const Item_Struct* item = 0;
const ItemData* item = 0;
for(int i = EmuConstants::EQUIPMENT_BEGIN; i <= EmuConstants::EQUIPMENT_END; ++i) {
inst = GetBotItem(i);
if(inst) {
@@ -8596,7 +8596,7 @@ void Bot::SetAttackTimer() {
attack_timer.SetAtTrigger(4000, true);
Timer* TimerToUse = nullptr;
const Item_Struct* PrimaryWeapon = nullptr;
const ItemData* PrimaryWeapon = nullptr;
for (int i = MainRange; i <= MainSecondary; i++) {
//pick a timer
@@ -8609,7 +8609,7 @@ void Bot::SetAttackTimer() {
else //invalid slot (hands will always hit this)
continue;
const Item_Struct* ItemToUse = nullptr;
const ItemData* ItemToUse = nullptr;
ItemInst* ci = GetBotItem(i);
if (ci)
ItemToUse = ci->GetItem();
@@ -10818,7 +10818,7 @@ void Bot::ProcessBotInspectionRequest(Bot* inspectedBot, Client* client) {
insr->TargetID = inspectedBot->GetNPCTypeID();
insr->playerid = inspectedBot->GetID();
const Item_Struct* item = 0;
const ItemData* item = 0;
const ItemInst* inst = 0;
// Modded to display power source items (will only show up on SoF+ client inspect windows though.)
@@ -10871,7 +10871,7 @@ void Bot::ProcessBotInspectionRequest(Bot* inspectedBot, Client* client) {
void Bot::CalcItemBonuses()
{
memset(&itembonuses, 0, sizeof(StatBonuses));
const Item_Struct* itemtmp = 0;
const ItemData* itemtmp = 0;
for (int i = EmuConstants::EQUIPMENT_BEGIN; i <= EmuConstants::EQUIPMENT_END; ++i) {
const ItemInst* item = GetBotItem(i);
@@ -11111,7 +11111,7 @@ void Bot::CalcBotStats(bool showtext) {
}
}
bool Bot::CheckLoreConflict(const Item_Struct* item) {
bool Bot::CheckLoreConflict(const ItemData* item) {
if (!item)
return false;
if (!(item->LoreFlag))
@@ -11723,7 +11723,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
"Left Finger", "Right Finger", "Chest", "Legs", "Feet", "Waist", "Ammo" };
const ItemInst* inst = nullptr;
const Item_Struct* item = nullptr;
const ItemData* item = nullptr;
bool is2Hweapon = false;
std::string item_link;
@@ -11793,7 +11793,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
"Left Wrist", "Right Wrist", "Range", "Hands", "Primary Hand", "Secondary Hand",
"Left Finger", "Right Finger", "Chest", "Legs", "Feet", "Waist", "Ammo" };
const Item_Struct* itm = nullptr;
const ItemData* itm = nullptr;
const ItemInst* itminst = c->GetTarget()->CastToBot()->GetBotItem(slotId);
if(itminst)
itm = itminst->GetItem();
@@ -16015,7 +16015,7 @@ int Bot::GetRawACNoShield(int &shield_ac)
uint32 Bot::CalcCurrentWeight() {
const Item_Struct* TempItem = 0;
const ItemData* TempItem = 0;
ItemInst* inst;
uint32 Total = 0;
+1 -1
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@@ -330,7 +330,7 @@ public:
void BotTradeSwapItem(Client* client, int16 lootSlot, const ItemInst* inst, const ItemInst* inst_swap, uint32 equipableSlots, std::string* errorMessage, bool swap = true);
void BotTradeAddItem(uint32 id, const ItemInst* inst, int16 charges, uint32 equipableSlots, uint16 lootSlot, std::string* errorMessage, bool addToDb = true);
void EquipBot(std::string* errorMessage);
bool CheckLoreConflict(const Item_Struct* item);
bool CheckLoreConflict(const ItemData* item);
uint32 GetEquipmentColor(uint8 material_slot) const;
virtual void UpdateEquipLightValue() { equip_light = m_inv.FindHighestLightValue(); }
+11 -11
View File
@@ -2508,7 +2508,7 @@ void Client::SetFeigned(bool in_feigned) {
feigned=in_feigned;
}
void Client::LogMerchant(Client* player, Mob* merchant, uint32 quantity, uint32 price, const Item_Struct* item, bool buying)
void Client::LogMerchant(Client* player, Mob* merchant, uint32 quantity, uint32 price, const ItemData* item, bool buying)
{
if(!player || !merchant || !item)
return;
@@ -2702,7 +2702,7 @@ bool Client::BindWound(Mob* bindmob, bool start, bool fail){
}
void Client::SetMaterial(int16 in_slot, uint32 item_id) {
const Item_Struct* item = database.GetItem(item_id);
const ItemData* item = database.GetItem(item_id);
if (item && (item->ItemClass==ItemClassCommon))
{
uint8 matslot = InventoryOld::CalcMaterialFromSlot(in_slot);
@@ -3748,7 +3748,7 @@ void Client::SendOPTranslocateConfirm(Mob *Caster, uint16 SpellID) {
return;
}
void Client::SendPickPocketResponse(Mob *from, uint32 amt, int type, const Item_Struct* item){
void Client::SendPickPocketResponse(Mob *from, uint32 amt, int type, const ItemData* item){
EQApplicationPacket* outapp = new EQApplicationPacket(OP_PickPocket, sizeof(sPickPocket_Struct));
sPickPocket_Struct* pick_out = (sPickPocket_Struct*) outapp->pBuffer;
pick_out->coin = amt;
@@ -3920,7 +3920,7 @@ bool Client::KeyRingCheck(uint32 item_id)
void Client::KeyRingList()
{
Message(4,"Keys on Keyring:");
const Item_Struct *item = 0;
const ItemData *item = 0;
for(std::list<uint32>::iterator iter = keyring.begin();
iter != keyring.end();
++iter)
@@ -5691,7 +5691,7 @@ void Client::ProcessInspectRequest(Client* requestee, Client* requester) {
insr->TargetID = requester->GetID();
insr->playerid = requestee->GetID();
const Item_Struct* item = nullptr;
const ItemData* item = nullptr;
const ItemInst* inst = nullptr;
int ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
for(int16 L = 0; L <= 20; L++) {
@@ -5703,7 +5703,7 @@ void Client::ProcessInspectRequest(Client* requestee, Client* requester) {
strcpy(insr->itemnames[L], item->Name);
if (inst && inst->GetOrnamentationAug(ornamentationAugtype))
{
const Item_Struct *aug_item = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
const ItemData *aug_item = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
insr->itemicons[L] = aug_item->Icon;
}
else if (inst && inst->GetOrnamentationIcon())
@@ -6882,7 +6882,7 @@ void Client::SendAltCurrencies() {
uint32 i = 0;
std::list<AltCurrencyDefinition_Struct>::iterator iter = zone->AlternateCurrencies.begin();
while(iter != zone->AlternateCurrencies.end()) {
const Item_Struct* item = database.GetItem((*iter).item_id);
const ItemData* item = database.GetItem((*iter).item_id);
altc->entries[i].currency_number = (*iter).id;
altc->entries[i].unknown00 = 1;
altc->entries[i].currency_number2 = (*iter).id;
@@ -7474,7 +7474,7 @@ void Client::DuplicateLoreMessage(uint32 ItemID)
return;
}
const Item_Struct *item = database.GetItem(ItemID);
const ItemData *item = database.GetItem(ItemID);
if(!item)
return;
@@ -8217,7 +8217,7 @@ void Client::SetConsumption(int32 in_hunger, int32 in_thirst)
safe_delete(outapp);
}
void Client::Consume(const Item_Struct *item, uint8 type, int16 slot, bool auto_consume)
void Client::Consume(const ItemData *item, uint8 type, int16 slot, bool auto_consume)
{
if(!item) { return; }
@@ -8421,7 +8421,7 @@ void Client::TextLink::generate_body()
memset(&m_LinkBodyStruct, 0, sizeof(TextLinkBody_Struct));
const Item_Struct* item_data = nullptr;
const ItemData* item_data = nullptr;
switch (m_LinkType) {
case linkBlank:
@@ -8501,7 +8501,7 @@ void Client::TextLink::generate_text()
return;
}
const Item_Struct* item_data = nullptr;
const ItemData* item_data = nullptr;
switch (m_LinkType) {
case linkBlank:
+12 -12
View File
@@ -27,7 +27,7 @@ class Object;
class Raid;
class Seperator;
class ServerPacket;
struct Item_Struct;
struct ItemData;
#include "../common/timer.h"
#include "../common/ptimer.h"
@@ -42,7 +42,7 @@ struct Item_Struct;
#include "../common/seperator.h"
#include "../common/item.h"
#include "../common/guilds.h"
#include "../common/item_struct.h"
#include "../common/item_data.h"
#include "../common/clientversions.h"
#include "aa.h"
@@ -288,7 +288,7 @@ public:
void FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho);
virtual bool Process();
void LogMerchant(Client* player, Mob* merchant, uint32 quantity, uint32 price, const Item_Struct* item, bool buying);
void LogMerchant(Client* player, Mob* merchant, uint32 quantity, uint32 price, const ItemData* item, bool buying);
void SendPacketQueue(bool Block = true);
void QueuePacket(const EQApplicationPacket* app, bool ack_req = true, CLIENT_CONN_STATUS = CLIENT_CONNECTINGALL, eqFilterType filter=FilterNone);
void FastQueuePacket(EQApplicationPacket** app, bool ack_req = true, CLIENT_CONN_STATUS = CLIENT_CONNECTINGALL);
@@ -396,7 +396,7 @@ public:
inline uint8 GetLanguageSkill(uint16 n) const { return m_pp.languages[n]; }
void SendPickPocketResponse(Mob *from, uint32 amt, int type, const Item_Struct* item = nullptr);
void SendPickPocketResponse(Mob *from, uint32 amt, int type, const ItemData* item = nullptr);
inline const char* GetLastName() const { return lastname; }
@@ -592,7 +592,7 @@ public:
void AssignToInstance(uint16 instance_id);
void RemoveFromInstance(uint16 instance_id);
void WhoAll();
bool CheckLoreConflict(const Item_Struct* item);
bool CheckLoreConflict(const ItemData* item);
void ChangeLastName(const char* in_lastname);
void GetGroupAAs(GroupLeadershipAA_Struct *into) const;
void GetRaidAAs(RaidLeadershipAA_Struct *into) const;
@@ -833,7 +833,7 @@ public:
TextLink() { Reset(); }
void SetLinkType(LinkType linkType) { m_LinkType = linkType; }
void SetItemData(const Item_Struct* itemData) { m_ItemData = itemData; }
void SetItemData(const ItemData* itemData) { m_ItemData = itemData; }
void SetLootData(const ServerLootItem_Struct* lootData) { m_LootData = lootData; }
void SetItemInst(const ItemInst* itemInst) { m_ItemInst = itemInst; }
void SetProxyItemID(uint32 proxyItemID) { m_ProxyItemID = proxyItemID; } // mainly for saylinks..but, not limited to
@@ -857,7 +857,7 @@ public:
void generate_text();
int m_LinkType;
const Item_Struct* m_ItemData;
const ItemData* m_ItemData;
const ServerLootItem_Struct* m_LootData;
const ItemInst* m_ItemInst;
uint32 m_ProxyItemID;
@@ -870,7 +870,7 @@ public:
bool m_Error;
};
int GetItemLinkHash(const ItemInst* inst); // move to Item_Struct..or make use of the pre-calculated database field
int GetItemLinkHash(const ItemInst* inst); // move to ItemData..or make use of the pre-calculated database field
void SendItemLink(const ItemInst* inst, bool sendtoall=false);
void SendLootItemInPacket(const ItemInst* inst, int16 slot_id);
@@ -1214,7 +1214,7 @@ public:
void LoadAccountFlags();
void SetAccountFlag(std::string flag, std::string val);
std::string GetAccountFlag(std::string flag); float GetDamageMultiplier(SkillUseTypes);
void Consume(const Item_Struct *item, uint8 type, int16 slot, bool auto_consume);
void Consume(const ItemData *item, uint8 type, int16 slot, bool auto_consume);
void PlayMP3(const char* fname);
void ExpeditionSay(const char *str, int ExpID);
int mod_client_damage(int damage, SkillUseTypes skillinuse, int hand, const ItemInst* weapon, Mob* other);
@@ -1236,9 +1236,9 @@ public:
int32 mod_client_xp(int32 in_exp, NPC *npc);
uint32 mod_client_xp_for_level(uint32 xp, uint16 check_level);
int mod_client_haste_cap(int cap);
int mod_consume(Item_Struct *item, ItemUseTypes type, int change);
int mod_food_value(const Item_Struct *item, int change);
int mod_drink_value(const Item_Struct *item, int change);
int mod_consume(ItemData *item, ItemUseTypes type, int change);
int mod_food_value(const ItemData *item, int change);
int mod_drink_value(const ItemData *item, int change);
void SetEngagedRaidTarget(bool value) { EngagedRaidTarget = value; }
bool GetEngagedRaidTarget() const { return EngagedRaidTarget; }
+1 -1
View File
@@ -1302,7 +1302,7 @@ int32 Client::CalcManaRegenCap()
uint32 Client::CalcCurrentWeight()
{
const Item_Struct* TempItem = 0;
const ItemData* TempItem = 0;
ItemInst* ins;
uint32 Total = 0;
int x;
+28 -28
View File
@@ -1914,7 +1914,7 @@ void Client::Handle_OP_AdventureMerchantPurchase(const EQApplicationPacket *app)
merchantid = tmp->CastToNPC()->MerchantType;
const Item_Struct* item = nullptr;
const ItemData* item = nullptr;
bool found = false;
std::list<MerchantList> merlist = zone->merchanttable[merchantid];
std::list<MerchantList>::const_iterator itr;
@@ -2090,7 +2090,7 @@ void Client::Handle_OP_AdventureMerchantRequest(const EQApplicationPacket *app)
merchantid = tmp->CastToNPC()->MerchantType;
tmp->CastToNPC()->FaceTarget(this->CastToMob());
const Item_Struct *item = 0;
const ItemData *item = 0;
std::list<MerchantList> merlist = zone->merchanttable[merchantid];
std::list<MerchantList>::const_iterator itr;
for (itr = merlist.begin(); itr != merlist.end() && count<255; ++itr){
@@ -2189,7 +2189,7 @@ void Client::Handle_OP_AdventureMerchantSell(const EQApplicationPacket *app)
return;
}
const Item_Struct* item = database.GetItem(itemid);
const ItemData* item = database.GetItem(itemid);
ItemInst* inst = GetInv().GetItem(ams_in->slot);
if (!item || !inst){
Message(13, "You seemed to have misplaced that item...");
@@ -2464,7 +2464,7 @@ void Client::Handle_OP_AltCurrencyMerchantRequest(const EQApplicationPacket *app
ss << alt_cur_id << "|1|" << alt_cur_id;
uint32 count = 0;
uint32 merchant_id = tar->MerchantType;
const Item_Struct *item = nullptr;
const ItemData *item = nullptr;
std::list<MerchantList> merlist = zone->merchanttable[merchant_id];
std::list<MerchantList>::const_iterator itr;
@@ -2524,7 +2524,7 @@ void Client::Handle_OP_AltCurrencyPurchase(const EQApplicationPacket *app)
return;
}
const Item_Struct* item = nullptr;
const ItemData* item = nullptr;
uint32 cost = 0;
uint32 current_currency = GetAlternateCurrencyValue(alt_cur_id);
uint32 merchant_id = tar->MerchantType;
@@ -2670,7 +2670,7 @@ void Client::Handle_OP_AltCurrencySell(const EQApplicationPacket *app)
return;
}
const Item_Struct* item = nullptr;
const ItemData* item = nullptr;
uint32 cost = 0;
uint32 current_currency = GetAlternateCurrencyValue(alt_cur_id);
uint32 merchant_id = tar->MerchantType;
@@ -2763,7 +2763,7 @@ void Client::Handle_OP_AltCurrencySellSelection(const EQApplicationPacket *app)
return;
}
const Item_Struct* item = nullptr;
const ItemData* item = nullptr;
uint32 cost = 0;
uint32 current_currency = GetAlternateCurrencyValue(alt_cur_id);
uint32 merchant_id = tar->MerchantType;
@@ -2938,7 +2938,7 @@ void Client::Handle_OP_AugmentInfo(const EQApplicationPacket *app)
}
AugmentInfo_Struct* AugInfo = (AugmentInfo_Struct*)app->pBuffer;
const Item_Struct * item = database.GetItem(AugInfo->itemid);
const ItemData * item = database.GetItem(AugInfo->itemid);
if (item) {
strn0cpy(AugInfo->augment_info, item->Name, 64);
@@ -3378,7 +3378,7 @@ void Client::Handle_OP_Barter(const EQApplicationPacket *app)
{
BarterItemSearchLinkRequest_Struct* bislr = (BarterItemSearchLinkRequest_Struct*)app->pBuffer;
const Item_Struct* item = database.GetItem(bislr->ItemID);
const ItemData* item = database.GetItem(bislr->ItemID);
if (!item)
Message(13, "Error: This item does not exist!");
@@ -3411,7 +3411,7 @@ void Client::Handle_OP_Barter(const EQApplicationPacket *app)
{
BuyerItemSearchLinkRequest_Struct* bislr = (BuyerItemSearchLinkRequest_Struct*)app->pBuffer;
const Item_Struct* item = database.GetItem(bislr->ItemID);
const ItemData* item = database.GetItem(bislr->ItemID);
if (!item)
Message(13, "Error: This item does not exist!");
@@ -3450,7 +3450,7 @@ void Client::Handle_OP_BazaarInspect(const EQApplicationPacket *app)
BazaarInspect_Struct* bis = (BazaarInspect_Struct*)app->pBuffer;
const Item_Struct* item = database.GetItem(bis->ItemID);
const ItemData* item = database.GetItem(bis->ItemID);
if (!item) {
Message(13, "Error: This item does not exist!");
@@ -3905,7 +3905,7 @@ void Client::Handle_OP_CastSpell(const EQApplicationPacket *app)
//bool cancast = true;
if (inst && inst->IsType(ItemClassCommon))
{
const Item_Struct* item = inst->GetItem();
const ItemData* item = inst->GetItem();
if (item->Click.Effect != (uint32)castspell->spell_id)
{
database.SetMQDetectionFlag(account_name, name, "OP_CastSpell with item, tried to cast a different spell.", zone->GetShortName());
@@ -4746,7 +4746,7 @@ void Client::Handle_OP_Consume(const EQApplicationPacket *app)
return;
}
const Item_Struct* eat_item = myitem->GetItem();
const ItemData* eat_item = myitem->GetItem();
if (pcs->type == 0x01) {
Consume(eat_item, ItemTypeFood, pcs->slot, (pcs->auto_consumed == 0xffffffff));
}
@@ -6826,7 +6826,7 @@ void Client::Handle_OP_GuildBank(const EQApplicationPacket *app)
return;
}
const Item_Struct* CursorItem = CursorItemInst->GetItem();
const ItemData* CursorItem = CursorItemInst->GetItem();
if (!CursorItem->NoDrop || CursorItemInst->IsAttuned())
{
@@ -7895,7 +7895,7 @@ void Client::Handle_OP_InspectAnswer(const EQApplicationPacket *app)
EQApplicationPacket* outapp = app->Copy();
InspectResponse_Struct* insr = (InspectResponse_Struct*)outapp->pBuffer;
Mob* tmp = entity_list.GetMob(insr->TargetID);
const Item_Struct* item = nullptr;
const ItemData* item = nullptr;
int ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
for (int16 L = EmuConstants::EQUIPMENT_BEGIN; L <= MainWaist; L++) {
@@ -7905,7 +7905,7 @@ void Client::Handle_OP_InspectAnswer(const EQApplicationPacket *app)
if (item) {
strcpy(insr->itemnames[L], item->Name);
if (inst && inst->GetOrnamentationAug(ornamentationAugtype)) {
const Item_Struct *aug_item = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
const ItemData *aug_item = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
insr->itemicons[L] = aug_item->Icon;
}
else if (inst->GetOrnamentationIcon()) {
@@ -8003,7 +8003,7 @@ void Client::Handle_OP_ItemLinkClick(const EQApplicationPacket *app)
//todo: verify ivrs->link_hash based on a rule, in case we don't care about people being able to sniff data from the item DB
const Item_Struct* item = database.GetItem(ivrs->item_id);
const ItemData* item = database.GetItem(ivrs->item_id);
if (!item) {
if (ivrs->item_id > 500000)
{
@@ -8113,7 +8113,7 @@ void Client::Handle_OP_ItemName(const EQApplicationPacket *app)
return;
}
ItemNamePacket_Struct *p = (ItemNamePacket_Struct*)app->pBuffer;
const Item_Struct *item = 0;
const ItemData *item = 0;
if ((item = database.GetItem(p->item_id)) != nullptr) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ItemName, sizeof(ItemNamePacket_Struct));
p = (ItemNamePacket_Struct*)outapp->pBuffer;
@@ -8129,7 +8129,7 @@ void Client::Handle_OP_ItemPreview(const EQApplicationPacket *app)
VERIFY_PACKET_LENGTH(OP_ItemPreview, app, ItemPreview_Struct);
ItemPreview_Struct *ips = (ItemPreview_Struct *)app->pBuffer;
const Item_Struct* item = database.GetItem(ips->itemid);
const ItemData* item = database.GetItem(ips->itemid);
if (item) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ItemPreview, strlen(item->Name) + strlen(item->Lore) + strlen(item->IDFile) + 898);
@@ -8345,7 +8345,7 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
return;
}
const Item_Struct* item = inst->GetItem();
const ItemData* item = inst->GetItem();
if (!item) {
Message(0, "Error: item not found in inventory slot #%i", slot_id);
DeleteItemInInventory(slot_id, 0, true);
@@ -8393,13 +8393,13 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
int r;
bool tryaug = false;
ItemInst* clickaug = 0;
Item_Struct* augitem = 0;
ItemData* augitem = 0;
for (r = 0; r < EmuConstants::ITEM_COMMON_SIZE; r++) {
const ItemInst* aug_i = inst->GetAugment(r);
if (!aug_i)
continue;
const Item_Struct* aug = aug_i->GetItem();
const ItemData* aug = aug_i->GetItem();
if (!aug)
continue;
@@ -8407,7 +8407,7 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
{
tryaug = true;
clickaug = (ItemInst*)aug_i;
augitem = (Item_Struct*)aug;
augitem = (ItemData*)aug;
spell_id = aug->Click.Effect;
break;
}
@@ -10440,7 +10440,7 @@ void Client::Handle_OP_PotionBelt(const EQApplicationPacket *app)
}
if (mptbs->Action == 0) {
const Item_Struct *BaseItem = database.GetItem(mptbs->ItemID);
const ItemData *BaseItem = database.GetItem(mptbs->ItemID);
if (BaseItem) {
m_pp.potionbelt.items[mptbs->SlotNumber].item_id = BaseItem->ID;
m_pp.potionbelt.items[mptbs->SlotNumber].icon = BaseItem->Icon;
@@ -11896,7 +11896,7 @@ void Client::Handle_OP_Shielding(const EQApplicationPacket *app)
return;
if (inst)
{
const Item_Struct* shield = inst->GetItem();
const ItemData* shield = inst->GetItem();
if (shield && shield->ItemType == ItemTypeShield)
{
for (int x = 0; x < 2; x++)
@@ -12004,7 +12004,7 @@ void Client::Handle_OP_ShopPlayerBuy(const EQApplicationPacket *app)
break;
}
}
const Item_Struct* item = nullptr;
const ItemData* item = nullptr;
uint32 prevcharges = 0;
if (item_id == 0) { //check to see if its on the temporary table
std::list<TempMerchantList> tmp_merlist = zone->tmpmerchanttable[tmp->GetNPCTypeID()];
@@ -12241,7 +12241,7 @@ void Client::Handle_OP_ShopPlayerSell(const EQApplicationPacket *app)
uint32 itemid = GetItemIDAt(mp->itemslot);
if (itemid == 0)
return;
const Item_Struct* item = database.GetItem(itemid);
const ItemData* item = database.GetItem(itemid);
ItemInst* inst = GetInv().GetItem(mp->itemslot);
if (!item || !inst){
Message(13, "You seemed to have misplaced that item..");
@@ -13338,7 +13338,7 @@ void Client::Handle_OP_Trader(const EQApplicationPacket *app)
TradeItemsValid = false;
break;
}
const Item_Struct *Item = database.GetItem(gis->Items[i]);
const ItemData *Item = database.GetItem(gis->Items[i]);
if (!Item) {
Message(13, "Unexpected error. Unable to start trader mode");
+3 -3
View File
@@ -966,12 +966,12 @@ void Client::BulkSendInventoryItems()
#endif*/
void Client::BulkSendMerchantInventory(int merchant_id, int npcid) {
const Item_Struct* handyitem = nullptr;
const ItemData* handyitem = nullptr;
uint32 numItemSlots = 80; //The max number of items passed in the transaction.
if (ClientVersionBit & BIT_RoFAndLater) { // RoF+ can send 200 items
numItemSlots = 200;
}
const Item_Struct *item;
const ItemData *item;
std::list<MerchantList> merlist = zone->merchanttable[merchant_id];
std::list<MerchantList>::const_iterator itr;
Mob* merch = entity_list.GetMobByNpcTypeID(npcid);
@@ -1229,7 +1229,7 @@ void Client::OPMemorizeSpell(const EQApplicationPacket* app)
if(inst && inst->IsType(ItemClassCommon))
{
const Item_Struct* item = inst->GetItem();
const ItemData* item = inst->GetItem();
if(item && item->Scroll.Effect == (int32)(memspell->spell_id))
{
+6 -6
View File
@@ -2553,7 +2553,7 @@ void command_peekinv(Client *c, const Seperator *sep)
Client* targetClient = c->GetTarget()->CastToClient();
const ItemInst* inst_main = nullptr;
const ItemInst* inst_sub = nullptr;
const Item_Struct* item_data = nullptr;
const ItemData* item_data = nullptr;
std::string item_link;
Client::TextLink linker;
linker.SetLinkType(linker.linkItemInst);
@@ -5413,7 +5413,7 @@ void command_summonitem(Client *c, const Seperator *sep)
else {
uint32 itemid = atoi(sep->arg[1]);
int16 item_status = 0;
const Item_Struct* item = database.GetItem(itemid);
const ItemData* item = database.GetItem(itemid);
if(item) {
item_status = static_cast<int16>(item->MinStatus);
}
@@ -5452,7 +5452,7 @@ void command_giveitem(Client *c, const Seperator *sep)
Client *t = c->GetTarget()->CastToClient();
uint32 itemid = atoi(sep->arg[1]);
int16 item_status = 0;
const Item_Struct* item = database.GetItem(itemid);
const ItemData* item = database.GetItem(itemid);
if(item) {
item_status = static_cast<int16>(item->MinStatus);
}
@@ -5505,7 +5505,7 @@ void command_itemsearch(Client *c, const Seperator *sep)
{
const char *search_criteria=sep->argplus[1];
const Item_Struct* item = nullptr;
const ItemData* item = nullptr;
std::string item_link;
Client::TextLink linker;
linker.SetLinkType(linker.linkItemData);
@@ -10179,7 +10179,7 @@ void command_zopp(Client *c, const Seperator *sep)
uint32 itemid = atoi(sep->arg[3]);
int16 charges = sep->argnum == 4 ? atoi(sep->arg[4]) : 1; // defaults to 1 charge if not specified
const Item_Struct* FakeItem = database.GetItem(itemid);
const ItemData* FakeItem = database.GetItem(itemid);
if (!FakeItem) {
c->Message(13, "Error: Item [%u] is not a valid item id.", itemid);
@@ -10187,7 +10187,7 @@ void command_zopp(Client *c, const Seperator *sep)
}
int16 item_status = 0;
const Item_Struct* item = database.GetItem(itemid);
const ItemData* item = database.GetItem(itemid);
if(item) {
item_status = static_cast<int16>(item->MinStatus);
}
+6 -6
View File
@@ -971,7 +971,7 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
safe_delete(outapp);
if(Loot_Request_Type == 5) {
int pkitem = GetPlayerKillItem();
const Item_Struct* item = database.GetItem(pkitem);
const ItemData* item = database.GetItem(pkitem);
ItemInst* inst = database.CreateItem(item, item->MaxCharges);
if(inst) {
if (item->RecastDelay)
@@ -986,7 +986,7 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
}
int i = 0;
const Item_Struct* item = 0;
const ItemData* item = 0;
ItemList::iterator cur,end;
cur = itemlist.begin();
end = itemlist.end();
@@ -1101,7 +1101,7 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app) {
being_looted_by = 0xFFFFFFFF;
return;
}
const Item_Struct* item = 0;
const ItemData* item = 0;
ItemInst *inst = 0;
ServerLootItem_Struct* item_data = nullptr, *bag_item_data[10];
@@ -1296,7 +1296,7 @@ void Corpse::QueryLoot(Client* to) {
else
x < corpselootlimit ? sitem->lootslot = x : sitem->lootslot = 0xFFFF;
const Item_Struct* item = database.GetItem(sitem->item_id);
const ItemData* item = database.GetItem(sitem->item_id);
if (item)
to->Message((sitem->lootslot == 0xFFFF), "LootSlot: %i (EquipSlot: %i) Item: %s (%d), Count: %i", static_cast<int16>(sitem->lootslot), sitem->equip_slot, item->Name, item->ID, sitem->charges);
@@ -1310,7 +1310,7 @@ void Corpse::QueryLoot(Client* to) {
}
else {
sitem->lootslot=y;
const Item_Struct* item = database.GetItem(sitem->item_id);
const ItemData* item = database.GetItem(sitem->item_id);
if (item)
to->Message(0, "LootSlot: %i Item: %s (%d), Count: %i", sitem->lootslot, item->Name, item->ID, sitem->charges);
@@ -1405,7 +1405,7 @@ uint32 Corpse::GetEquipment(uint8 material_slot) const {
}
uint32 Corpse::GetEquipmentColor(uint8 material_slot) const {
const Item_Struct *item;
const ItemData *item;
if(material_slot > EmuConstants::MATERIAL_END) {
return 0;
+1 -1
View File
@@ -459,7 +459,7 @@ int32 Client::GetActSpellCasttime(uint16 spell_id, int32 casttime)
bool Client::TrainDiscipline(uint32 itemid) {
//get the item info
const Item_Struct *item = database.GetItem(itemid);
const ItemData *item = database.GetItem(itemid);
if(item == nullptr) {
Message(13, "Unable to find the tome you turned in!");
Log.Out(Logs::General, Logs::Error, "Unable to find turned in tome id %lu\n", (unsigned long)itemid);
+1 -1
View File
@@ -864,7 +864,7 @@ void PerlembParser::GetQuestPackageName(bool &isPlayerQuest, bool &isGlobalPlaye
}
else if(isItemQuest) {
// need a valid ItemInst pointer check here..unsure how to cancel this process -U
const Item_Struct* item = iteminst->GetItem();
const ItemData* item = iteminst->GetItem();
package_name = "qst_item_";
package_name += itoa(item->ID);
}
+1 -1
View File
@@ -29,7 +29,7 @@
const char *getItemName(unsigned itemid)
{
const Item_Struct* item = nullptr;
const ItemData* item = nullptr;
item = database.GetItem(itemid);
if (item)
+2 -2
View File
@@ -1860,7 +1860,7 @@ void EntityList::QueueClientsGuildBankItemUpdate(const GuildBankItemUpdate_Struc
memcpy(outgbius, gbius, sizeof(GuildBankItemUpdate_Struct));
const Item_Struct *Item = database.GetItem(gbius->ItemID);
const ItemData *Item = database.GetItem(gbius->ItemID);
auto it = client_list.begin();
while (it != client_list.end()) {
@@ -3746,7 +3746,7 @@ void EntityList::GroupMessage(uint32 gid, const char *from, const char *message)
uint16 EntityList::CreateGroundObject(uint32 itemid, const glm::vec4& position, uint32 decay_time)
{
const Item_Struct *is = database.GetItem(itemid);
const ItemData *is = database.GetItem(itemid);
if (!is)
return 0;
+2 -2
View File
@@ -295,7 +295,7 @@ void Client::GoFish()
food_id = common_fish_ids[index];
}
const Item_Struct* food_item = database.GetItem(food_id);
const ItemData* food_item = database.GetItem(food_id);
Message_StringID(MT_Skills, FISHING_SUCCESS);
ItemInst* inst = database.CreateItem(food_item, 1);
@@ -387,7 +387,7 @@ void Client::ForageItem(bool guarantee) {
foragedfood = common_food_ids[index];
}
const Item_Struct* food_item = database.GetItem(foragedfood);
const ItemData* food_item = database.GetItem(foragedfood);
if(!food_item) {
Log.Out(Logs::General, Logs::Error, "nullptr returned from database.GetItem in ClientForageItem");
+8 -8
View File
@@ -692,7 +692,7 @@ void GuildBankManager::SendGuildBank(Client *c)
{
if((*Iterator)->Items.DepositArea[i].ItemID > 0)
{
const Item_Struct *Item = database.GetItem((*Iterator)->Items.DepositArea[i].ItemID);
const ItemData *Item = database.GetItem((*Iterator)->Items.DepositArea[i].ItemID);
if(!Item)
continue;
@@ -728,7 +728,7 @@ void GuildBankManager::SendGuildBank(Client *c)
{
if((*Iterator)->Items.MainArea[i].ItemID > 0)
{
const Item_Struct *Item = database.GetItem((*Iterator)->Items.MainArea[i].ItemID);
const ItemData *Item = database.GetItem((*Iterator)->Items.MainArea[i].ItemID);
if(!Item)
continue;
@@ -859,7 +859,7 @@ bool GuildBankManager::AddItem(uint32 GuildID, uint8 Area, uint32 ItemID, int32
return false;
}
const Item_Struct *Item = database.GetItem(ItemID);
const ItemData *Item = database.GetItem(ItemID);
GuildBankItemUpdate_Struct gbius;
@@ -925,7 +925,7 @@ int GuildBankManager::Promote(uint32 guildID, int slotID)
(*iter)->Items.DepositArea[slotID].ItemID = 0;
const Item_Struct *Item = database.GetItem((*iter)->Items.MainArea[mainSlot].ItemID);
const ItemData *Item = database.GetItem((*iter)->Items.MainArea[mainSlot].ItemID);
GuildBankItemUpdate_Struct gbius;
@@ -981,7 +981,7 @@ void GuildBankManager::SetPermissions(uint32 guildID, uint16 slotID, uint32 perm
else
(*iter)->Items.MainArea[slotID].WhoFor[0] = '\0';
const Item_Struct *Item = database.GetItem((*iter)->Items.MainArea[slotID].ItemID);
const ItemData *Item = database.GetItem((*iter)->Items.MainArea[slotID].ItemID);
GuildBankItemUpdate_Struct gbius;
@@ -1112,7 +1112,7 @@ bool GuildBankManager::DeleteItem(uint32 guildID, uint16 area, uint16 slotID, ui
bool deleted = true;
const Item_Struct *Item = database.GetItem(BankArea[slotID].ItemID);
const ItemData *Item = database.GetItem(BankArea[slotID].ItemID);
if(!Item->Stackable || (quantity >= BankArea[slotID].Quantity)) {
std::string query = StringFormat("DELETE FROM `guild_bank` WHERE `guildid` = %i "
@@ -1173,7 +1173,7 @@ bool GuildBankManager::MergeStacks(uint32 GuildID, uint16 SlotID)
if(BankArea[SlotID].ItemID == 0)
return false;
const Item_Struct *Item = database.GetItem(BankArea[SlotID].ItemID);
const ItemData *Item = database.GetItem(BankArea[SlotID].ItemID);
if(!Item->Stackable)
return false;
@@ -1271,7 +1271,7 @@ bool GuildBankManager::SplitStack(uint32 GuildID, uint16 SlotID, uint32 Quantity
if(BankArea[SlotID].Quantity <= Quantity || Quantity == 0)
return false;
const Item_Struct *Item = database.GetItem(BankArea[SlotID].ItemID);
const ItemData *Item = database.GetItem(BankArea[SlotID].ItemID);
if(!Item->Stackable)
return false;
+18 -18
View File
@@ -177,7 +177,7 @@ uint32 Client::NukeItem(uint32 itemnum, uint8 where_to_check) {
}
bool Client::CheckLoreConflict(const Item_Struct* item)
bool Client::CheckLoreConflict(const ItemData* item)
{
if (!item) { return false; }
if (!item->LoreFlag) { return false; }
@@ -195,7 +195,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
// TODO: update calling methods and script apis to handle a failure return
const Item_Struct* item = database.GetItem(item_id);
const ItemData* item = database.GetItem(item_id);
// make sure the item exists
if(item == nullptr) {
@@ -247,7 +247,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
bool enforceusable = RuleB(Inventory, EnforceAugmentUsability);
for (int iter = AUG_BEGIN; iter < EmuConstants::ITEM_COMMON_SIZE; ++iter) {
const Item_Struct* augtest = database.GetItem(augments[iter]);
const ItemData* augtest = database.GetItem(augments[iter]);
if(augtest == nullptr) {
if(augments[iter]) {
@@ -1037,7 +1037,7 @@ void Client::MoveItemCharges(ItemInst &from, int16 to_slot, uint8 type)
#if 0
// TODO: needs clean-up to save references
bool MakeItemLink(char* &ret_link, const Item_Struct *item, uint32 aug0, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint8 evolving, uint8 evolvedlevel) {
bool MakeItemLink(char* &ret_link, const ItemData *item, uint32 aug0, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint8 evolving, uint8 evolvedlevel) {
//we're sending back the entire "link", minus the null characters & item name
//that way, we can use it for regular links & Task links
//note: initiator needs to pass us ret_link
@@ -1152,7 +1152,7 @@ int Client::GetItemLinkHash(const ItemInst* inst) {
if (!inst) //have to have an item to make the hash
return 0;
const Item_Struct* item = inst->GetItem();
const ItemData* item = inst->GetItem();
char* hash_str = 0;
/*register */int hash = 0;
@@ -1246,7 +1246,7 @@ packet with the item number in it, but I cant seem to find it right now
if (!inst)
return;
const Item_Struct* item = inst->GetItem();
const ItemData* item = inst->GetItem();
const char* name2 = &item->Name[0];
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ItemLinkText,strlen(name2)+68);
char buffer2[135] = {0};
@@ -1518,7 +1518,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
else {
auto ndh_item = ndh_inst->GetItem();
if (ndh_item == nullptr) {
ndh_item_data.append("[nullptr on Item_Struct*]");
ndh_item_data.append("[nullptr on ItemData*]");
}
else {
ndh_item_data.append(StringFormat("name=%s", ndh_item->Name));
@@ -1560,8 +1560,8 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
m_inv.DeleteItem(src_slot_id);
}
else {
const Item_Struct* world_item = world_inst->GetItem();
const Item_Struct* src_item = src_inst->GetItem();
const ItemData* world_item = world_inst->GetItem();
const ItemData* src_item = src_inst->GetItem();
if (world_item && src_item) {
// Case 2: Same item on cursor, stacks, transfer of charges needed
if ((world_item->ID == src_item->ID) && src_inst->IsStackable()) {
@@ -1801,7 +1801,7 @@ void Client::SwapItemResync(MoveItem_Struct* move_slots) {
int16 resync_slot = (InventoryOld::CalcSlotId(move_slots->from_slot) == INVALID_INDEX) ? move_slots->from_slot : InventoryOld::CalcSlotId(move_slots->from_slot);
if (IsValidSlot(resync_slot) && resync_slot != INVALID_INDEX) {
// This prevents the client from crashing when closing any 'phantom' bags -U
const Item_Struct* token_struct = database.GetItem(22292); // 'Copper Coin'
const ItemData* token_struct = database.GetItem(22292); // 'Copper Coin'
ItemInst* token_inst = database.CreateItem(token_struct, 1);
SendItemPacket(resync_slot, token_inst, ItemPacketTrade);
@@ -1826,7 +1826,7 @@ void Client::SwapItemResync(MoveItem_Struct* move_slots) {
int16 resync_slot = (InventoryOld::CalcSlotId(move_slots->from_slot) == INVALID_INDEX) ? move_slots->from_slot : InventoryOld::CalcSlotId(move_slots->from_slot);
if (IsValidSlot(resync_slot) && resync_slot != INVALID_INDEX) {
if(m_inv[resync_slot]) {
const Item_Struct* token_struct = database.GetItem(22292); // 'Copper Coin'
const ItemData* token_struct = database.GetItem(22292); // 'Copper Coin'
ItemInst* token_inst = database.CreateItem(token_struct, 1);
SendItemPacket(resync_slot, token_inst, ItemPacketTrade);
@@ -1843,7 +1843,7 @@ void Client::SwapItemResync(MoveItem_Struct* move_slots) {
if((move_slots->to_slot >= EmuConstants::EQUIPMENT_BEGIN && move_slots->to_slot <= EmuConstants::CURSOR_BAG_END) || move_slots->to_slot == MainPowerSource) {
int16 resync_slot = (InventoryOld::CalcSlotId(move_slots->to_slot) == INVALID_INDEX) ? move_slots->to_slot : InventoryOld::CalcSlotId(move_slots->to_slot);
if (IsValidSlot(resync_slot) && resync_slot != INVALID_INDEX) {
const Item_Struct* token_struct = database.GetItem(22292); // 'Copper Coin'
const ItemData* token_struct = database.GetItem(22292); // 'Copper Coin'
ItemInst* token_inst = database.CreateItem(token_struct, 1);
SendItemPacket(resync_slot, token_inst, ItemPacketTrade);
@@ -1868,7 +1868,7 @@ void Client::SwapItemResync(MoveItem_Struct* move_slots) {
int16 resync_slot = (InventoryOld::CalcSlotId(move_slots->to_slot) == INVALID_INDEX) ? move_slots->to_slot : InventoryOld::CalcSlotId(move_slots->to_slot);
if (IsValidSlot(resync_slot) && resync_slot != INVALID_INDEX) {
if(m_inv[resync_slot]) {
const Item_Struct* token_struct = database.GetItem(22292); // 'Copper Coin'
const ItemData* token_struct = database.GetItem(22292); // 'Copper Coin'
ItemInst* token_inst = database.CreateItem(token_struct, 1);
SendItemPacket(resync_slot, token_inst, ItemPacketTrade);
@@ -2022,7 +2022,7 @@ void Client::DyeArmor(DyeStruct* dye){
#if 0
bool Client::DecreaseByItemType(uint32 type, uint8 amt) {
const Item_Struct* TempItem = 0;
const ItemData* TempItem = 0;
ItemInst* ins;
int x;
for(x=EmuConstants::POSSESSIONS_BEGIN; x <= EmuConstants::POSSESSIONS_END; x++)
@@ -2074,7 +2074,7 @@ bool Client::DecreaseByItemType(uint32 type, uint8 amt) {
#endif
bool Client::DecreaseByID(uint32 type, uint8 amt) {
const Item_Struct* TempItem = nullptr;
const ItemData* TempItem = nullptr;
ItemInst* ins = nullptr;
int x;
int num = 0;
@@ -2401,7 +2401,7 @@ uint32 Client::GetEquipment(uint8 material_slot) const
#if 0
int32 Client::GetEquipmentMaterial(uint8 material_slot)
{
const Item_Struct *item;
const ItemData *item;
item = database.GetItem(GetEquipment(material_slot));
if(item != 0)
@@ -2418,7 +2418,7 @@ uint32 Client::GetEquipmentColor(uint8 material_slot) const
if (material_slot > EmuConstants::MATERIAL_END)
return 0;
const Item_Struct *item = database.GetItem(GetEquipment(material_slot));
const ItemData *item = database.GetItem(GetEquipment(material_slot));
if(item != nullptr)
return ((m_pp.item_tint[material_slot].rgb.use_tint) ? m_pp.item_tint[material_slot].color : item->Color);
@@ -2501,7 +2501,7 @@ void Client::CreateBandolier(const EQApplicationPacket *app) {
strcpy(m_pp.bandoliers[bs->number].name, bs->name);
const ItemInst* InvItem = nullptr;
const Item_Struct *BaseItem = nullptr;
const ItemData *BaseItem = nullptr;
int16 WeaponSlot;
for(int BandolierSlot = bandolierMainHand; BandolierSlot <= bandolierAmmo; BandolierSlot++) {
+7 -7
View File
@@ -119,7 +119,7 @@ void ZoneDatabase::AddLootDropToNPC(NPC* npc,uint32 lootdrop_id, ItemList* iteml
int charges = lds->Entries[i].multiplier;
for(int j = 0; j < charges; ++j) {
if(zone->random.Real(0.0, 100.0) <= lds->Entries[i].chance) {
const Item_Struct* dbitem = GetItem(lds->Entries[i].item_id);
const ItemData* dbitem = GetItem(lds->Entries[i].item_id);
npc->AddLootDrop(dbitem, itemlist, lds->Entries[i].item_charges, lds->Entries[i].minlevel,
lds->Entries[i].maxlevel, lds->Entries[i].equip_item > 0 ? true : false, false);
}
@@ -139,7 +139,7 @@ void ZoneDatabase::AddLootDropToNPC(NPC* npc,uint32 lootdrop_id, ItemList* iteml
float roll_t = 0.0f;
bool active_item_list = false;
for(uint32 i = 0; i < lds->NumEntries; ++i) {
const Item_Struct* db_item = GetItem(lds->Entries[i].item_id);
const ItemData* db_item = GetItem(lds->Entries[i].item_id);
if(db_item) {
roll_t += lds->Entries[i].chance;
active_item_list = true;
@@ -157,7 +157,7 @@ void ZoneDatabase::AddLootDropToNPC(NPC* npc,uint32 lootdrop_id, ItemList* iteml
for(int i = 0; i < item_count; ++i) {
float roll = (float)zone->random.Real(0.0, roll_t);
for(uint32 j = 0; j < lds->NumEntries; ++j) {
const Item_Struct* db_item = GetItem(lds->Entries[j].item_id);
const ItemData* db_item = GetItem(lds->Entries[j].item_id);
if(db_item) {
if(roll < lds->Entries[j].chance) {
npc->AddLootDrop(db_item, itemlist, lds->Entries[j].item_charges, lds->Entries[j].minlevel,
@@ -191,7 +191,7 @@ void ZoneDatabase::AddLootDropToNPC(NPC* npc,uint32 lootdrop_id, ItemList* iteml
}
//if itemlist is null, just send wear changes
void NPC::AddLootDrop(const Item_Struct *item2, ItemList* itemlist, int16 charges, uint8 minlevel, uint8 maxlevel, bool equipit, bool wearchange) {
void NPC::AddLootDrop(const ItemData *item2, ItemList* itemlist, int16 charges, uint8 minlevel, uint8 maxlevel, bool equipit, bool wearchange) {
if(item2 == nullptr)
return;
@@ -228,7 +228,7 @@ void NPC::AddLootDrop(const Item_Struct *item2, ItemList* itemlist, int16 charge
if (equipit) {
uint8 eslot = 0xFF;
char newid[20];
const Item_Struct* compitem = nullptr;
const ItemData* compitem = nullptr;
bool found = false; // track if we found an empty slot we fit into
int32 foundslot = -1; // for multi-slot items
@@ -380,14 +380,14 @@ void NPC::AddLootDrop(const Item_Struct *item2, ItemList* itemlist, int16 charge
SendAppearancePacket(AT_Light, GetActiveLightValue());
}
void NPC::AddItem(const Item_Struct* item, uint16 charges, bool equipitem) {
void NPC::AddItem(const ItemData* item, uint16 charges, bool equipitem) {
//slot isnt needed, its determined from the item.
AddLootDrop(item, &itemlist, charges, 1, 127, equipitem, equipitem);
}
void NPC::AddItem(uint32 itemid, uint16 charges, bool equipitem) {
//slot isnt needed, its determined from the item.
const Item_Struct * i = database.GetItem(itemid);
const ItemData * i = database.GetItem(itemid);
if(i == nullptr)
return;
AddLootDrop(i, &itemlist, charges, 1, 127, equipitem, equipitem);
+1 -1
View File
@@ -7,7 +7,7 @@
#include "lua_item.h"
Lua_Item::Lua_Item(uint32 item_id) {
const Item_Struct *t = database.GetItem(item_id);
const ItemData *t = database.GetItem(item_id);
SetLuaPtrData(t);
}
+6 -6
View File
@@ -4,7 +4,7 @@
#include "lua_ptr.h"
struct Item_Struct;
struct ItemData;
namespace luabind {
struct scope;
@@ -12,17 +12,17 @@ namespace luabind {
luabind::scope lua_register_item();
class Lua_Item : public Lua_Ptr<const Item_Struct>
class Lua_Item : public Lua_Ptr<const ItemData>
{
typedef const Item_Struct NativeType;
typedef const ItemData NativeType;
public:
Lua_Item(uint32 item_id);
Lua_Item() : Lua_Ptr(nullptr) { }
Lua_Item(const Item_Struct *d) : Lua_Ptr(d) { }
Lua_Item(const ItemData *d) : Lua_Ptr(d) { }
virtual ~Lua_Item() { }
operator const Item_Struct*() {
return reinterpret_cast<const Item_Struct*>(GetLuaPtrData());
operator const ItemData*() {
return reinterpret_cast<const ItemData*>(GetLuaPtrData());
}
int GetMinStatus();
+1 -1
View File
@@ -297,7 +297,7 @@ void handle_player_timer(QuestInterface *parse, lua_State* L, Client* client, st
void handle_player_discover_item(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
const Item_Struct *item = database.GetItem(extra_data);
const ItemData *item = database.GetItem(extra_data);
if(item) {
Lua_Item l_item(item);
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
+7 -7
View File
@@ -209,7 +209,7 @@ void Merc::CalcItemBonuses(StatBonuses* newbon) {
for (i=0; i<MainAmmo; i++) {
if(equipment[i] == 0)
continue;
const Item_Struct * itm = database.GetItem(equipment[i]);
const ItemData * itm = database.GetItem(equipment[i]);
if(itm)
AddItemBonuses(itm, newbon);
}
@@ -235,7 +235,7 @@ void Merc::CalcItemBonuses(StatBonuses* newbon) {
SetAttackTimer();
}
void Merc::AddItemBonuses(const Item_Struct *item, StatBonuses* newbon) {
void Merc::AddItemBonuses(const ItemData *item, StatBonuses* newbon) {
if(GetLevel() < item->ReqLevel)
{
@@ -1213,7 +1213,7 @@ void Merc::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
{
continue;
}
const Item_Struct* item = database.GetItem(equipment[i]);
const ItemData* item = database.GetItem(equipment[i]);
if(item)
{
ns->spawn.equipment[i].material = item->Material;
@@ -2537,8 +2537,8 @@ int16 Merc::GetFocusEffect(focusType type, uint16 spell_id) {
//Check if item focus effect exists for the client.
if (itembonuses.FocusEffects[type]){
const Item_Struct* TempItem = 0;
const Item_Struct* UsedItem = 0;
const ItemData* TempItem = 0;
const ItemData* UsedItem = 0;
uint16 UsedFocusID = 0;
int16 Total = 0;
int16 focus_max = 0;
@@ -4400,7 +4400,7 @@ void Merc::DoClassAttacks(Mob *target) {
DoAnim(animKick);
int32 dmg = 0;
if(GetWeaponDamage(target, (const Item_Struct*)nullptr) <= 0){
if(GetWeaponDamage(target, (const ItemData*)nullptr) <= 0){
dmg = -5;
}
else{
@@ -4422,7 +4422,7 @@ void Merc::DoClassAttacks(Mob *target) {
DoAnim(animTailRake);
int32 dmg = 0;
if(GetWeaponDamage(target, (const Item_Struct*)nullptr) <= 0){
if(GetWeaponDamage(target, (const ItemData*)nullptr) <= 0){
dmg = -5;
}
else{
+2 -2
View File
@@ -8,7 +8,7 @@ class Corpse;
class Group;
class Mob;
class Raid;
struct Item_Struct;
struct ItemData;
struct MercTemplate;
struct NPCType;
struct NewSpawn_Struct;
@@ -278,7 +278,7 @@ public:
protected:
void CalcItemBonuses(StatBonuses* newbon);
void AddItemBonuses(const Item_Struct *item, StatBonuses* newbon);
void AddItemBonuses(const ItemData *item, StatBonuses* newbon);
int CalcRecommendedLevelBonus(uint8 level, uint8 reclevel, int basestat);
int16 GetFocusEffect(focusType type, uint16 spell_id);
+7 -7
View File
@@ -2206,7 +2206,7 @@ bool Mob::CanThisClassDualWield(void) const {
// 2HS, 2HB, or 2HP
if(pinst && pinst->IsWeapon()) {
const Item_Struct* item = pinst->GetItem();
const ItemData* item = pinst->GetItem();
if((item->ItemType == ItemType2HBlunt) || (item->ItemType == ItemType2HSlash) || (item->ItemType == ItemType2HPiercing))
return false;
@@ -2635,7 +2635,7 @@ int32 Mob::GetEquipmentMaterial(uint8 material_slot) const
{
uint32 equipmaterial = 0;
int32 ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
const Item_Struct *item;
const ItemData *item;
item = database.GetItem(GetEquipment(material_slot));
if (item != 0)
@@ -2688,7 +2688,7 @@ int32 Mob::GetHerosForgeModel(uint8 material_slot) const
if (material_slot >= 0 && material_slot < MaterialPrimary)
{
uint32 ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
const Item_Struct *item;
const ItemData *item;
item = database.GetItem(GetEquipment(material_slot));
int16 invslot = InventoryOld::CalcSlotFromMaterial(material_slot);
@@ -2742,7 +2742,7 @@ int32 Mob::GetHerosForgeModel(uint8 material_slot) const
uint32 Mob::GetEquipmentColor(uint8 material_slot) const
{
const Item_Struct *item;
const ItemData *item;
if (armor_tint[material_slot])
{
@@ -2758,7 +2758,7 @@ uint32 Mob::GetEquipmentColor(uint8 material_slot) const
uint32 Mob::IsEliteMaterialItem(uint8 material_slot) const
{
const Item_Struct *item;
const ItemData *item;
item = database.GetItem(GetEquipment(material_slot));
if(item != 0)
@@ -3669,7 +3669,7 @@ int32 Mob::GetItemStat(uint32 itemid, const char *identifier)
if (!inst)
return 0;
const Item_Struct* item = inst->GetItem();
const ItemData* item = inst->GetItem();
if (!item)
return 0;
@@ -5367,7 +5367,7 @@ int32 Mob::GetSpellStat(uint32 spell_id, const char *identifier, uint8 slot)
bool Mob::CanClassEquipItem(uint32 item_id)
{
const Item_Struct* itm = nullptr;
const ItemData* itm = nullptr;
itm = database.GetItem(item_id);
if (!itm)
+9 -9
View File
@@ -38,7 +38,7 @@ class Group;
class ItemInst;
class NPC;
class Raid;
struct Item_Struct;
struct ItemData;
struct NewSpawn_Struct;
struct PlayerPositionUpdateServer_Struct;
@@ -711,7 +711,7 @@ public:
inline void SetExtraHaste(int Haste) { ExtraHaste = Haste; }
virtual int GetHaste();
uint8 GetWeaponDamageBonus(const Item_Struct* Weapon);
uint8 GetWeaponDamageBonus(const ItemData* Weapon);
uint16 GetDamageTable(SkillUseTypes skillinuse);
virtual int GetMonkHandToHandDamage(void);
@@ -735,10 +735,10 @@ public:
int32 ReduceAllDamage(int32 damage);
virtual void DoSpecialAttackDamage(Mob *who, SkillUseTypes skill, int32 max_damage, int32 min_damage = 1, int32 hate_override = -1, int ReuseTime = 10, bool HitChance=false, bool CanAvoid=true);
virtual void DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon=nullptr, const Item_Struct* AmmoItem=nullptr, uint16 weapon_damage=0, int16 chance_mod=0,int16 focus=0, int ReuseTime=0, uint32 range_id=0, int AmmoSlot=0, float speed = 4.0f);
virtual void DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon=nullptr, const ItemData* AmmoItem=nullptr, uint16 weapon_damage=0, int16 chance_mod=0,int16 focus=0, int ReuseTime=0, uint32 range_id=0, int AmmoSlot=0, float speed = 4.0f);
virtual void DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, SkillUseTypes skillinuse, int16 chance_mod=0, int16 focus=0, bool CanRiposte=false, int ReuseTime=0);
virtual void DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon=nullptr, const ItemInst* Ammo=nullptr, uint16 weapon_damage=0, int16 chance_mod=0, int16 focus=0, int ReuseTime=0, uint32 range_id=0, uint32 ammo_id=0, const Item_Struct *AmmoItem=nullptr, int AmmoSlot=0, float speed= 4.0f);
bool TryProjectileAttack(Mob* other, const Item_Struct *item, SkillUseTypes skillInUse, uint16 weapon_dmg, const ItemInst* RangeWeapon, const ItemInst* Ammo, int AmmoSlot, float speed);
virtual void DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon=nullptr, const ItemInst* Ammo=nullptr, uint16 weapon_damage=0, int16 chance_mod=0, int16 focus=0, int ReuseTime=0, uint32 range_id=0, uint32 ammo_id=0, const ItemData *AmmoItem=nullptr, int AmmoSlot=0, float speed= 4.0f);
bool TryProjectileAttack(Mob* other, const ItemData *item, SkillUseTypes skillInUse, uint16 weapon_dmg, const ItemInst* RangeWeapon, const ItemInst* Ammo, int AmmoSlot, float speed);
void ProjectileAttack();
inline bool HasProjectileAttack() const { return ActiveProjectileATK; }
inline void SetProjectileAttack(bool value) { ActiveProjectileATK = value; }
@@ -858,7 +858,7 @@ public:
// HP Event
inline int GetNextHPEvent() const { return nexthpevent; }
void SetNextHPEvent( int hpevent );
void SendItemAnimation(Mob *to, const Item_Struct *item, SkillUseTypes skillInUse, float velocity= 4.0);
void SendItemAnimation(Mob *to, const ItemData *item, SkillUseTypes skillInUse, float velocity= 4.0);
inline int& GetNextIncHPEvent() { return nextinchpevent; }
void SetNextIncHPEvent( int inchpevent );
@@ -1038,8 +1038,8 @@ protected:
bool PassLimitToSkill(uint16 spell_id, uint16 skill);
bool PassLimitClass(uint32 Classes_, uint16 Class_);
void TryDefensiveProc(const ItemInst* weapon, Mob *on, uint16 hand = MainPrimary);
void TryWeaponProc(const ItemInst* inst, const Item_Struct* weapon, Mob *on, uint16 hand = MainPrimary);
void TrySpellProc(const ItemInst* inst, const Item_Struct* weapon, Mob *on, uint16 hand = MainPrimary);
void TryWeaponProc(const ItemInst* inst, const ItemData* weapon, Mob *on, uint16 hand = MainPrimary);
void TrySpellProc(const ItemInst* inst, const ItemData* weapon, Mob *on, uint16 hand = MainPrimary);
void TryWeaponProc(const ItemInst* weapon, Mob *on, uint16 hand = MainPrimary);
void ExecWeaponProc(const ItemInst* weapon, uint16 spell_id, Mob *on);
virtual float GetProcChances(float ProcBonus, uint16 hand = MainPrimary);
@@ -1048,7 +1048,7 @@ protected:
virtual float GetAssassinateProcChances(uint16 ReuseTime);
virtual float GetSkillProcChances(uint16 ReuseTime, uint16 hand = 0); // hand = MainCharm?
uint16 GetWeaponSpeedbyHand(uint16 hand);
int GetWeaponDamage(Mob *against, const Item_Struct *weapon_item);
int GetWeaponDamage(Mob *against, const ItemData *weapon_item);
int GetWeaponDamage(Mob *against, const ItemInst *weapon_item, uint32 *hate = nullptr);
int GetKickDamage();
int GetBashDamage();
+4 -4
View File
@@ -9,7 +9,7 @@ class ItemInst;
class Spawn2;
struct Consider_Struct;
struct DBTradeskillRecipe_Struct;
struct Item_Struct;
struct ItemData;
extern EntityList entity_list;
extern Zone* zone;
@@ -26,7 +26,7 @@ void Zone::mod_repop() { return; }
void NPC::mod_prespawn(Spawn2 *sp) { return; }
//Base damage from NPC::Attack
int NPC::mod_npc_damage(int damage, SkillUseTypes skillinuse, int hand, const Item_Struct* weapon, Mob* other) { return(damage); }
int NPC::mod_npc_damage(int damage, SkillUseTypes skillinuse, int hand, const ItemData* weapon, Mob* other) { return(damage); }
//Mob c has been given credit for a kill. This is called after the regular EVENT_KILLED_MERIT event.
void NPC::mod_npc_killed_merit(Mob* c) { return; }
@@ -104,8 +104,8 @@ int32 Client::mod_client_xp(int32 in_xp, NPC *npc) { return(in_xp); }
uint32 Client::mod_client_xp_for_level(uint32 xp, uint16 check_level) { return(xp); }
//Food and drink values as computed by consume requests. Return < 0 to abort the request.
int Client::mod_food_value(const Item_Struct *item, int change) { return(change); }
int Client::mod_drink_value(const Item_Struct *item, int change) { return(change); }
int Client::mod_food_value(const ItemData *item, int change) { return(change); }
int Client::mod_drink_value(const ItemData *item, int change) { return(change); }
//effect_vallue - Spell effect value as calculated by default formulas. You will want to ignore effects that don't lend themselves to scaling - pet ID's, gate coords, etc.
int Mob::mod_effect_value(int effect_value, uint16 spell_id, int effect_type, Mob* caster) { return(effect_value); }
+4 -4
View File
@@ -27,7 +27,7 @@
#include "../common/clientversions.h"
#include "../common/features.h"
#include "../common/item.h"
#include "../common/item_struct.h"
#include "../common/item_data.h"
#include "../common/linked_list.h"
#include "../common/servertalk.h"
@@ -509,7 +509,7 @@ void NPC::QueryLoot(Client* to)
int x = 0;
for(ItemList::iterator cur = itemlist.begin(); cur != itemlist.end(); ++cur, ++x) {
const Item_Struct* item = database.GetItem((*cur)->item_id);
const ItemData* item = database.GetItem((*cur)->item_id);
if (item == nullptr) {
Log.Out(Logs::General, Logs::Error, "Database error, invalid item");
continue;
@@ -1375,7 +1375,7 @@ void NPC::PickPocket(Client* thief) {
end = itemlist.end();
for(; cur != end && x < 49; ++cur) {
ServerLootItem_Struct* citem = *cur;
const Item_Struct* item = database.GetItem(citem->item_id);
const ItemData* item = database.GetItem(citem->item_id);
if (item)
{
inst = database.CreateItem(item, citem->charges);
@@ -1401,7 +1401,7 @@ void NPC::PickPocket(Client* thief) {
inst = database.CreateItem(steal_items[random], charges[random]);
if (inst)
{
const Item_Struct* item = inst->GetItem();
const ItemData* item = inst->GetItem();
if (item)
{
if (/*item->StealSkill || */steal_skill >= stealchance)
+4 -4
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@@ -90,7 +90,7 @@ class Client;
class Group;
class Raid;
class Spawn2;
struct Item_Struct;
struct ItemData;
class NPC : public Mob
{
@@ -172,7 +172,7 @@ public:
virtual void SpellProcess();
virtual void FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho);
void AddItem(const Item_Struct* item, uint16 charges, bool equipitem = true);
void AddItem(const ItemData* item, uint16 charges, bool equipitem = true);
void AddItem(uint32 itemid, uint16 charges, bool equipitem = true);
void AddLootTable();
void AddLootTable(uint32 ldid);
@@ -264,7 +264,7 @@ public:
bool IsTaunting() const { return taunting; }
void PickPocket(Client* thief);
void StartSwarmTimer(uint32 duration) { swarm_timer.Start(duration); }
void AddLootDrop(const Item_Struct*dbitem, ItemList* itemlistconst, int16 charges, uint8 minlevel, uint8 maxlevel, bool equipit, bool wearchange = false);
void AddLootDrop(const ItemData*dbitem, ItemList* itemlistconst, int16 charges, uint8 minlevel, uint8 maxlevel, bool equipit, bool wearchange = false);
virtual void DoClassAttacks(Mob *target);
void CheckSignal();
inline bool IsNotTargetableWithHotkey() const { return no_target_hotkey; }
@@ -394,7 +394,7 @@ public:
void SetMerchantProbability(uint8 amt) { probability = amt; }
uint8 GetMerchantProbability() { return probability; }
void mod_prespawn(Spawn2 *sp);
int mod_npc_damage(int damage, SkillUseTypes skillinuse, int hand, const Item_Struct* weapon, Mob* other);
int mod_npc_damage(int damage, SkillUseTypes skillinuse, int hand, const ItemData* weapon, Mob* other);
void mod_npc_killed_merit(Mob* c);
void mod_npc_killed(Mob* oos);
void AISpellsList(Client *c);
+3 -3
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@@ -138,7 +138,7 @@ Object::Object(Client* client, const ItemInst* inst)
// Set object name
if (inst) {
const Item_Struct* item = inst->GetItem();
const ItemData* item = inst->GetItem();
if (item && item->IDFile) {
if (strlen(item->IDFile) == 0) {
strcpy(m_data.object_name, DEFAULT_OBJECT_NAME);
@@ -194,7 +194,7 @@ Object::Object(const ItemInst *inst, float x, float y, float z, float heading, u
// Set object name
if (inst) {
const Item_Struct* item = inst->GetItem();
const ItemData* item = inst->GetItem();
if (item && item->IDFile) {
if (strlen(item->IDFile) == 0) {
strcpy(m_data.object_name, DEFAULT_OBJECT_NAME);
@@ -860,7 +860,7 @@ uint32 Object::GetItemID()
return 0;
}
const Item_Struct* item = this->m_inst->GetItem();
const ItemData* item = this->m_inst->GetItem();
if (item == 0)
{
+1 -1
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@@ -8054,7 +8054,7 @@ XS(XS_Mob_DoThrowingAttackDmg)
Mob * THIS;
Mob* target;
ItemInst* RangeWeapon = nullptr;
Item_Struct* item = nullptr;
ItemData* item = nullptr;
uint16 weapon_damage = (uint16)SvIV(ST(4));
int16 chance_mod = (int16)SvIV(ST(5));
int16 focus = (int16)SvIV(ST(6));
+2 -2
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@@ -407,7 +407,7 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower,
// like the special back items some focused pets may receive.
uint32 petinv[EmuConstants::EQUIPMENT_SIZE];
memset(petinv, 0, sizeof(petinv));
const Item_Struct *item = 0;
const ItemData *item = 0;
if (database.GetBasePetItems(record.equipmentset, petinv)) {
for (int i = 0; i<EmuConstants::EQUIPMENT_SIZE; i++)
@@ -634,7 +634,7 @@ void NPC::SetPetState(SpellBuff_Struct *pet_buffs, uint32 *items) {
if(items[i] == 0)
continue;
const Item_Struct* item2 = database.GetItem(items[i]);
const ItemData* item2 = database.GetItem(items[i]);
if (item2 && item2->NoDrop != 0) {
//dont bother saving item charges for now, NPCs never use them
//and nobody should be able to get them off the corpse..?
+5 -5
View File
@@ -737,7 +737,7 @@ void QuestManager::traindisc(int discipline_tome_item_id) {
}
bool QuestManager::isdisctome(int item_id) {
const Item_Struct *item = database.GetItem(item_id);
const ItemData *item = database.GetItem(item_id);
if(item == nullptr) {
return(false);
}
@@ -1227,7 +1227,7 @@ void QuestManager::settime(uint8 new_hour, uint8 new_min) {
void QuestManager::itemlink(int item_id) {
QuestManagerCurrentQuestVars();
if (initiator) {
const Item_Struct* item = database.GetItem(item_id);
const ItemData* item = database.GetItem(item_id);
if (item == nullptr)
return;
@@ -2425,7 +2425,7 @@ void QuestManager::MerchantSetItem(uint32 NPCid, uint32 itemid, uint32 quantity)
if (merchant == 0 || !merchant->IsNPC() || (merchant->GetClass() != MERCHANT))
return; // don't do anything if NPCid isn't a merchant
const Item_Struct* item = nullptr;
const ItemData* item = nullptr;
item = database.GetItem(itemid);
if (!item) return; // if the item id doesn't correspond to a real item, do nothing
@@ -2438,7 +2438,7 @@ uint32 QuestManager::MerchantCountItem(uint32 NPCid, uint32 itemid) {
if (merchant == 0 || !merchant->IsNPC() || (merchant->GetClass() != MERCHANT))
return 0; // if it isn't a merchant, it doesn't have any items
const Item_Struct* item = nullptr;
const ItemData* item = nullptr;
item = database.GetItem(itemid);
if (!item)
return 0; // if it isn't a valid item, the merchant doesn't have any
@@ -2461,7 +2461,7 @@ uint32 QuestManager::MerchantCountItem(uint32 NPCid, uint32 itemid) {
// Item Link for use in Variables - "my $example_link = quest::varlink(item_id);"
const char* QuestManager::varlink(char* perltext, int item_id) {
QuestManagerCurrentQuestVars();
const Item_Struct* item = database.GetItem(item_id);
const ItemData* item = database.GetItem(item_id);
if (!item)
return "INVALID ITEM ID IN VARLINK";
+20 -20
View File
@@ -119,7 +119,7 @@ void Mob::DoSpecialAttackDamage(Mob *who, SkillUseTypes skill, int32 max_damage,
{
hate += item->GetItem()->AC;
}
const Item_Struct *itm = item->GetItem();
const ItemData *itm = item->GetItem();
hate = hate * (100 + GetFuriousBash(itm->Focus.Effect)) / 100;
}
}
@@ -474,7 +474,7 @@ int Mob::MonkSpecialAttack(Mob* other, uint8 unchecked_type)
}
}
else{
if(GetWeaponDamage(other, (const Item_Struct*)nullptr) <= 0){
if(GetWeaponDamage(other, (const ItemData*)nullptr) <= 0){
ndamage = -5;
}
}
@@ -705,8 +705,8 @@ void Client::RangedAttack(Mob* other, bool CanDoubleAttack) {
return;
}
const Item_Struct* RangeItem = RangeWeapon->GetItem();
const Item_Struct* AmmoItem = Ammo->GetItem();
const ItemData* RangeItem = RangeWeapon->GetItem();
const ItemData* AmmoItem = Ammo->GetItem();
if(RangeItem->ItemType != ItemTypeBow) {
Log.Out(Logs::Detail, Logs::Combat, "Ranged attack canceled. Ranged item is not a bow. type %d.", RangeItem->ItemType);
@@ -730,7 +730,7 @@ void Client::RangedAttack(Mob* other, bool CanDoubleAttack) {
const ItemInst *pi = m_inv[r];
if(pi == nullptr || !pi->IsType(ItemClassContainer))
continue;
const Item_Struct* bagitem = pi->GetItem();
const ItemData* bagitem = pi->GetItem();
if(!bagitem || bagitem->BagType != BagTypeQuiver)
continue;
@@ -809,7 +809,7 @@ void Client::RangedAttack(Mob* other, bool CanDoubleAttack) {
}
void Mob::DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon, const ItemInst* Ammo, uint16 weapon_damage, int16 chance_mod, int16 focus, int ReuseTime,
uint32 range_id, uint32 ammo_id, const Item_Struct *AmmoItem, int AmmoSlot, float speed) {
uint32 range_id, uint32 ammo_id, const ItemData *AmmoItem, int AmmoSlot, float speed) {
if ((other == nullptr ||
((IsClient() && CastToClient()->dead) ||
@@ -824,7 +824,7 @@ void Mob::DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Ite
const ItemInst* _RangeWeapon = nullptr;
const ItemInst* _Ammo = nullptr;
const Item_Struct* ammo_lost = nullptr;
const ItemData* ammo_lost = nullptr;
/*
If LaunchProjectile is false this function will do archery damage on target,
@@ -1017,7 +1017,7 @@ void Mob::DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Ite
}
}
bool Mob::TryProjectileAttack(Mob* other, const Item_Struct *item, SkillUseTypes skillInUse, uint16 weapon_dmg, const ItemInst* RangeWeapon, const ItemInst* Ammo, int AmmoSlot, float speed){
bool Mob::TryProjectileAttack(Mob* other, const ItemData *item, SkillUseTypes skillInUse, uint16 weapon_dmg, const ItemInst* RangeWeapon, const ItemInst* Ammo, int AmmoSlot, float speed){
if (!other)
return false;
@@ -1322,7 +1322,7 @@ void NPC::DoRangedAttackDmg(Mob* other, bool Launch, int16 damage_mod, int16 cha
//try proc on hits and misses
if(other && !other->HasDied())
TrySpellProc(nullptr, (const Item_Struct*)nullptr, other, MainRange);
TrySpellProc(nullptr, (const ItemData*)nullptr, other, MainRange);
if (HasSkillProcs() && other && !other->HasDied())
TrySkillProc(other, skillInUse, 0, false, MainRange);
@@ -1376,7 +1376,7 @@ void Client::ThrowingAttack(Mob* other, bool CanDoubleAttack) { //old was 51
return;
}
const Item_Struct* item = RangeWeapon->GetItem();
const ItemData* item = RangeWeapon->GetItem();
if(item->ItemType != ItemTypeLargeThrowing && item->ItemType != ItemTypeSmallThrowing) {
Log.Out(Logs::Detail, Logs::Combat, "Ranged attack canceled. Ranged item %d is not a throwing weapon. type %d.", item->ItemType);
Message(0, "Error: Rangeweapon: GetItem(%i)==0, you have nothing useful to throw!", GetItemIDAt(MainRange));
@@ -1437,7 +1437,7 @@ void Client::ThrowingAttack(Mob* other, bool CanDoubleAttack) { //old was 51
CommonBreakInvisible();
}
void Mob::DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Item_Struct* AmmoItem, uint16 weapon_damage, int16 chance_mod,int16 focus, int ReuseTime, uint32 range_id, int AmmoSlot, float speed)
void Mob::DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon, const ItemData* AmmoItem, uint16 weapon_damage, int16 chance_mod,int16 focus, int ReuseTime, uint32 range_id, int AmmoSlot, float speed)
{
if ((other == nullptr ||
((IsClient() && CastToClient()->dead) ||
@@ -1451,7 +1451,7 @@ void Mob::DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Ite
}
const ItemInst* _RangeWeapon = nullptr;
const Item_Struct* ammo_lost = nullptr;
const ItemData* ammo_lost = nullptr;
/*
If LaunchProjectile is false this function will do archery damage on target,
@@ -1575,7 +1575,7 @@ void Mob::DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Ite
}
}
void Mob::SendItemAnimation(Mob *to, const Item_Struct *item, SkillUseTypes skillInUse, float velocity) {
void Mob::SendItemAnimation(Mob *to, const ItemData *item, SkillUseTypes skillInUse, float velocity) {
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SomeItemPacketMaybe, sizeof(Arrow_Struct));
Arrow_Struct *as = (Arrow_Struct *) outapp->pBuffer;
as->type = 1;
@@ -1625,7 +1625,7 @@ void Mob::ProjectileAnimation(Mob* to, int item_id, bool IsArrow, float speed, f
if (!to)
return;
const Item_Struct* item = nullptr;
const ItemData* item = nullptr;
uint8 item_type = 0;
if(!item_id) {
@@ -1766,7 +1766,7 @@ void NPC::DoClassAttacks(Mob *target) {
DoAnim(animKick);
int32 dmg = 0;
if(GetWeaponDamage(target, (const Item_Struct*)nullptr) <= 0){
if(GetWeaponDamage(target, (const ItemData*)nullptr) <= 0){
dmg = -5;
}
else{
@@ -1787,7 +1787,7 @@ void NPC::DoClassAttacks(Mob *target) {
DoAnim(animTailRake);
int32 dmg = 0;
if(GetWeaponDamage(target, (const Item_Struct*)nullptr) <= 0){
if(GetWeaponDamage(target, (const ItemData*)nullptr) <= 0){
dmg = -5;
}
else{
@@ -1840,7 +1840,7 @@ void NPC::DoClassAttacks(Mob *target) {
DoAnim(animKick);
int32 dmg = 0;
if(GetWeaponDamage(target, (const Item_Struct*)nullptr) <= 0){
if(GetWeaponDamage(target, (const ItemData*)nullptr) <= 0){
dmg = -5;
}
else{
@@ -1865,7 +1865,7 @@ void NPC::DoClassAttacks(Mob *target) {
DoAnim(animTailRake);
int32 dmg = 0;
if(GetWeaponDamage(target, (const Item_Struct*)nullptr) <= 0){
if(GetWeaponDamage(target, (const ItemData*)nullptr) <= 0){
dmg = -5;
}
else{
@@ -2377,7 +2377,7 @@ void Mob::DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, SkillUseTypes
int32 max_hit = (2 * weapon_damage*GetDamageTable(skillinuse)) / 100;
if(GetLevel() >= 28 && IsWarriorClass() ) {
int ucDamageBonus = GetWeaponDamageBonus((const Item_Struct*) nullptr );
int ucDamageBonus = GetWeaponDamageBonus((const ItemData*) nullptr );
min_hit += (int) ucDamageBonus;
max_hit += (int) ucDamageBonus;
hate += ucDamageBonus;
@@ -2390,7 +2390,7 @@ void Mob::DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, SkillUseTypes
if(item->GetItem()->ItemType == ItemTypeShield) {
hate += item->GetItem()->AC;
}
const Item_Struct *itm = item->GetItem();
const ItemData *itm = item->GetItem();
hate = hate * (100 + GetFuriousBash(itm->Focus.Effect)) / 100;
}
}
+10 -10
View File
@@ -1143,7 +1143,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
case SE_SummonItem:
{
const Item_Struct *item = database.GetItem(spell.base[i]);
const ItemData *item = database.GetItem(spell.base[i]);
#ifdef SPELL_EFFECT_SPAM
const char *itemname = item ? item->Name : "*Unknown Item*";
snprintf(effect_desc, _EDLEN, "Summon Item: %s (id %d)", itemname, spell.base[i]);
@@ -1179,7 +1179,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
}
case SE_SummonItemIntoBag:
{
const Item_Struct *item = database.GetItem(spell.base[i]);
const ItemData *item = database.GetItem(spell.base[i]);
#ifdef SPELL_EFFECT_SPAM
const char *itemname = item ? item->Name : "*Unknown Item*";
snprintf(effect_desc, _EDLEN, "Summon Item In Bag: %s (id %d)", itemname, spell.base[i]);
@@ -5191,7 +5191,7 @@ int16 Client::GetSympatheticFocusEffect(focusType type, uint16 spell_id) {
//item focus
if (itembonuses.FocusEffects[type]){
const Item_Struct* TempItem = 0;
const ItemData* TempItem = 0;
for(int x = EmuConstants::EQUIPMENT_BEGIN; x <= EmuConstants::EQUIPMENT_END; x++)
{
@@ -5222,7 +5222,7 @@ int16 Client::GetSympatheticFocusEffect(focusType type, uint16 spell_id) {
aug = ins->GetAugment(y);
if(aug)
{
const Item_Struct* TempItemAug = aug->GetItem();
const ItemData* TempItemAug = aug->GetItem();
if (TempItemAug && TempItemAug->Focus.Effect > 0 && IsValidSpell(TempItemAug->Focus.Effect)) {
proc_spellid = CalcFocusEffect(type, TempItemAug->Focus.Effect, spell_id);
if (IsValidSpell(proc_spellid)){
@@ -5317,8 +5317,8 @@ int16 Client::GetFocusEffect(focusType type, uint16 spell_id) {
//Check if item focus effect exists for the client.
if (itembonuses.FocusEffects[type]){
const Item_Struct* TempItem = 0;
const Item_Struct* UsedItem = 0;
const ItemData* TempItem = 0;
const ItemData* UsedItem = 0;
uint16 UsedFocusID = 0;
int16 Total = 0;
int16 focus_max = 0;
@@ -5365,7 +5365,7 @@ int16 Client::GetFocusEffect(focusType type, uint16 spell_id) {
aug = ins->GetAugment(y);
if(aug)
{
const Item_Struct* TempItemAug = aug->GetItem();
const ItemData* TempItemAug = aug->GetItem();
if (TempItemAug && TempItemAug->Focus.Effect > 0 && TempItemAug->Focus.Effect != SPELL_UNKNOWN) {
if(rand_effectiveness) {
focus_max = CalcFocusEffect(type, TempItemAug->Focus.Effect, spell_id, true);
@@ -5548,8 +5548,8 @@ int16 NPC::GetFocusEffect(focusType type, uint16 spell_id) {
if (RuleB(Spells, NPC_UseFocusFromItems) && itembonuses.FocusEffects[type]){
const Item_Struct* TempItem = 0;
const Item_Struct* UsedItem = 0;
const ItemData* TempItem = 0;
const ItemData* UsedItem = 0;
uint16 UsedFocusID = 0;
int16 Total = 0;
int16 focus_max = 0;
@@ -5557,7 +5557,7 @@ int16 NPC::GetFocusEffect(focusType type, uint16 spell_id) {
//item focus
for(int i = 0; i < EmuConstants::EQUIPMENT_SIZE; i++){
const Item_Struct *cur = database.GetItem(equipment[i]);
const ItemData *cur = database.GetItem(equipment[i]);
if(!cur)
continue;
+4 -4
View File
@@ -1140,7 +1140,7 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, uint16 slot,
missingreags=true;
}
const Item_Struct *item = database.GetItem(component);
const ItemData *item = database.GetItem(component);
if(item) {
c->Message_StringID(13, MISSING_SPELL_COMP_ITEM, item->Name);
Log.Out(Logs::Detail, Logs::Spells, "Spell %d: Canceled. Missing required reagent %s (%d)", spell_id, item->Name, component);
@@ -1200,7 +1200,7 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, uint16 slot,
{
bool fromaug = false;
const ItemInst* inst = CastToClient()->GetInv()[inventory_slot];
Item_Struct* augitem = 0;
ItemData* augitem = 0;
uint32 recastdelay = 0;
uint32 recasttype = 0;
@@ -1213,7 +1213,7 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, uint16 slot,
if (!aug_i)
continue;
const Item_Struct* aug = aug_i->GetItem();
const ItemData* aug = aug_i->GetItem();
if (!aug)
continue;
@@ -1249,7 +1249,7 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, uint16 slot,
if (inst && inst->IsType(ItemClassCommon) && (inst->GetItem()->Click.Effect == spell_id) && inst->GetCharges() || fromaug)
{
//const Item_Struct* item = inst->GetItem();
//const ItemData* item = inst->GetItem();
int16 charges = inst->GetItem()->MaxCharges;
if(fromaug) { charges = -1; } //Don't destroy the parent item
+2 -2
View File
@@ -1866,7 +1866,7 @@ void ClientTaskState::RewardTask(Client *c, TaskInformation *Task) {
if(!Task || !c) return;
const Item_Struct* Item;
const ItemData* Item;
std::vector<int> RewardList;
switch(Task->RewardMethod) {
@@ -2759,7 +2759,7 @@ void TaskManager::SendActiveTaskDescription(Client *c, int TaskID, int SequenceN
}
if(ItemID) {
const Item_Struct* reward_item = database.GetItem(ItemID);
const ItemData* reward_item = database.GetItem(ItemID);
Client::TextLink linker;
linker.SetLinkType(linker.linkItemData);
+8 -8
View File
@@ -61,7 +61,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
inst = user_inv.GetItem(in_augment->container_slot);
if (inst)
{
const Item_Struct* item = inst->GetItem();
const ItemData* item = inst->GetItem();
if (item && inst->IsType(ItemClassContainer) && item->BagType == 53)
{
// We have found an appropriate inventory augmentation sealer
@@ -267,7 +267,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
else {
inst = user_inv.GetItem(in_combine->container_slot);
if (inst) {
const Item_Struct* item = inst->GetItem();
const ItemData* item = inst->GetItem();
if (item && inst->IsType(ItemClassContainer)) {
c_type = item->BagType;
some_id = item->ID;
@@ -285,7 +285,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
const ItemInst* inst = container->GetItem(0);
bool AllowAll = RuleB(Inventory, AllowAnyWeaponTransformation);
if (inst && ItemInst::CanTransform(inst->GetItem(), container->GetItem(), AllowAll)) {
const Item_Struct* new_weapon = inst->GetItem();
const ItemData* new_weapon = inst->GetItem();
user->DeleteItemInInventory(InventoryOld::CalcSlotId(in_combine->container_slot, 0), 0, true);
container->Clear();
user->SummonItem(new_weapon->ID, inst->GetCharges(), inst->GetAugmentItemID(0), inst->GetAugmentItemID(1), inst->GetAugmentItemID(2), inst->GetAugmentItemID(3), inst->GetAugmentItemID(4), inst->GetAugmentItemID(5), inst->IsAttuned(), MainCursor, container->GetItem()->Icon, atoi(container->GetItem()->IDFile + 2));
@@ -305,7 +305,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
if (container->GetItem() && container->GetItem()->BagType == BagTypeDetransformationmold) {
const ItemInst* inst = container->GetItem(0);
if (inst && inst->GetOrnamentationIcon() && inst->GetOrnamentationIcon()) {
const Item_Struct* new_weapon = inst->GetItem();
const ItemData* new_weapon = inst->GetItem();
user->DeleteItemInInventory(InventoryOld::CalcSlotId(in_combine->container_slot, 0), 0, true);
container->Clear();
user->SummonItem(new_weapon->ID, inst->GetCharges(), inst->GetAugmentItemID(0), inst->GetAugmentItemID(1), inst->GetAugmentItemID(2), inst->GetAugmentItemID(3), inst->GetAugmentItemID(4), inst->GetAugmentItemID(5), inst->IsAttuned(), MainCursor, 0, 0);
@@ -529,7 +529,7 @@ void Object::HandleAutoCombine(Client* user, const RecipeAutoCombine_Struct* rac
for(std::list<int>::iterator it = MissingItems.begin(); it != MissingItems.end(); ++it)
{
const Item_Struct* item = database.GetItem(*it);
const ItemData* item = database.GetItem(*it);
if(item)
user->Message_StringID(MT_Skills, TRADESKILL_MISSING_ITEM, item->Name);
@@ -953,7 +953,7 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
break;
}
}
const Item_Struct* item = nullptr;
const ItemData* item = nullptr;
if (spec->tradeskill == SkillBlacksmithing) {
switch(GetAA(aaBlacksmithingMastery)) {
@@ -1202,7 +1202,7 @@ bool ZoneDatabase::GetTradeRecipe(const ItemInst* container, uint8 c_type, uint3
if (!inst)
continue;
const Item_Struct* item = GetItem(inst->GetItem()->ID);
const ItemData* item = GetItem(inst->GetItem()->ID);
if (!item)
continue;
@@ -1331,7 +1331,7 @@ bool ZoneDatabase::GetTradeRecipe(const ItemInst* container, uint8 c_type, uint3
if(!inst)
continue;
const Item_Struct* item = GetItem(inst->GetItem()->ID);
const ItemData* item = GetItem(inst->GetItem()->ID);
if (!item)
continue;
+12 -12
View File
@@ -885,7 +885,7 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
continue;
}
const Item_Struct* item = inst->GetItem();
const ItemData* item = inst->GetItem();
if(item && quest_npc == false) {
// if it was not a NO DROP or Attuned item (or if a GM is trading), let the NPC have it
if(GetGM() || (item->NoDrop != 0 && inst->IsAttuned() == false)) {
@@ -894,7 +894,7 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
for(int16 bslot = SUB_BEGIN; bslot < item->BagSlots; bslot++) {
const ItemInst* baginst = inst->GetItem(bslot);
if (baginst) {
const Item_Struct* bagitem = baginst->GetItem();
const ItemData* bagitem = baginst->GetItem();
if (bagitem && (GetGM() || (bagitem->NoDrop != 0 && baginst->IsAttuned() == false))) {
tradingWith->CastToNPC()->AddLootDrop(bagitem, &tradingWith->CastToNPC()->itemlist,
baginst->GetCharges(), 1, 127, true, true);
@@ -1158,7 +1158,7 @@ void Client::SendTraderItem(uint32 ItemID, uint16 Quantity) {
std::string Packet;
int16 FreeSlotID=0;
const Item_Struct* item = database.GetItem(ItemID);
const ItemData* item = database.GetItem(ItemID);
if(!item){
Log.Out(Logs::Detail, Logs::Trading, "Bogus item deleted in Client::SendTraderItem!\n");
@@ -1192,7 +1192,7 @@ void Client::SendSingleTraderItem(uint32 CharID, int SerialNumber) {
}
void Client::BulkSendTraderInventory(uint32 char_id) {
const Item_Struct *item;
const ItemData *item;
TraderCharges_Struct* TraderItems = database.LoadTraderItemWithCharges(char_id);
@@ -2021,7 +2021,7 @@ static void UpdateTraderCustomerItemsAdded(uint32 CustomerID, TraderCharges_Stru
if(!Customer) return;
const Item_Struct *item = database.GetItem(ItemID);
const ItemData *item = database.GetItem(ItemID);
if(!item) return;
@@ -2065,7 +2065,7 @@ static void UpdateTraderCustomerPriceChanged(uint32 CustomerID, TraderCharges_St
if(!Customer) return;
const Item_Struct *item = database.GetItem(ItemID);
const ItemData *item = database.GetItem(ItemID);
if(!item) return;
@@ -2224,7 +2224,7 @@ void Client::HandleTraderPriceUpdate(const EQApplicationPacket *app) {
}
const Item_Struct *item = 0;
const ItemData *item = 0;
if(IDOfItemToAdd)
item = database.GetItem(IDOfItemToAdd);
@@ -2390,7 +2390,7 @@ void Client::SendBuyerResults(char* searchString, uint32 searchID) {
char *buf = (char *)outapp->pBuffer;
const Item_Struct* item = database.GetItem(itemID);
const ItemData* item = database.GetItem(itemID);
if(!item)
continue;
@@ -2482,7 +2482,7 @@ void Client::ShowBuyLines(const EQApplicationPacket *app) {
char *Buf = (char *)outapp->pBuffer;
const Item_Struct* item = database.GetItem(ItemID);
const ItemData* item = database.GetItem(ItemID);
if(!item)
continue;
@@ -2524,7 +2524,7 @@ void Client::SellToBuyer(const EQApplicationPacket *app) {
/*uint32 BuyerID2 =*/ VARSTRUCT_SKIP_TYPE(uint32, Buf); //unused
/*uint32 Unknown3 =*/ VARSTRUCT_SKIP_TYPE(uint32, Buf); //unused
const Item_Struct *item = database.GetItem(ItemID);
const ItemData *item = database.GetItem(ItemID);
if(!item || !Quantity || !Price || !QtyBuyerWants) return;
@@ -2915,7 +2915,7 @@ void Client::UpdateBuyLine(const EQApplicationPacket *app) {
/*uint32 UnknownZ =*/ VARSTRUCT_SKIP_TYPE(uint32, Buf); //unused
uint32 ItemCount = VARSTRUCT_DECODE_TYPE(uint32, Buf);
const Item_Struct *item = database.GetItem(ItemID);
const ItemData *item = database.GetItem(ItemID);
if(!item) return;
@@ -2979,7 +2979,7 @@ void Client::BuyerItemSearch(const EQApplicationPacket *app) {
BuyerItemSearchResults_Struct* bisr = (BuyerItemSearchResults_Struct*)outapp->pBuffer;
const Item_Struct* item = 0;
const ItemData* item = 0;
int Count=0;
+1 -1
View File
@@ -630,7 +630,7 @@ int32 Client::GetMeleeDamage(Mob* other, bool GetMinDamage)
if( Hand == MainPrimary && GetLevel() >= 28 && IsWarriorClass() )
{
ucDamageBonus = GetWeaponDamageBonus( weapon ? weapon->GetItem() : (const Item_Struct*) nullptr );
ucDamageBonus = GetWeaponDamageBonus( weapon ? weapon->GetItem() : (const ItemData*) nullptr );
min_hit += (int) ucDamageBonus;
max_hit += (int) ucDamageBonus;
+3 -3
View File
@@ -629,7 +629,7 @@ ItemInst* ZoneDatabase::LoadSingleTraderItem(uint32 CharID, int SerialNumber) {
int Charges = atoi(row[3]);
int Cost = atoi(row[4]);
const Item_Struct *item = database.GetItem(ItemID);
const ItemData *item = database.GetItem(ItemID);
if(!item) {
Log.Out(Logs::Detail, Logs::Trading, "Unable to create item\n");
@@ -684,7 +684,7 @@ void ZoneDatabase::UpdateTraderItemPrice(int CharID, uint32 ItemID, uint32 Charg
Log.Out(Logs::Detail, Logs::Trading, "ZoneDatabase::UpdateTraderPrice(%i, %i, %i, %i)", CharID, ItemID, Charges, NewPrice);
const Item_Struct *item = database.GetItem(ItemID);
const ItemData *item = database.GetItem(ItemID);
if(!item)
return;
@@ -1225,7 +1225,7 @@ bool ZoneDatabase::LoadCharacterPotions(uint32 character_id, PlayerProfile_Struc
for (auto row = results.begin(); row != results.end(); ++row) {
i = atoi(row[0]); /* Potion belt slot number */
uint32 item_id = atoi(row[1]);
const Item_Struct *item = database.GetItem(item_id);
const ItemData *item = database.GetItem(item_id);
if(!item)
continue;