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Renamed Item_Struct to ItemData
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@@ -170,7 +170,7 @@ void WorldDatabase::GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct*
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inv = new InventoryOld;
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if (GetInventory(account_id, cs->name[char_num], inv))
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{
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const Item_Struct* item = nullptr;
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const ItemData* item = nullptr;
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const ItemInst* inst = nullptr;
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int16 invslot = 0;
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