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org_x, org_y, org_z, and org_heading converted to xyz_heading as m_SpawnPoint
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parent
82cc830297
commit
6ffd7203ff
@ -1800,10 +1800,11 @@ void command_gassign(Client *c, const Seperator *sep)
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{
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{
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if (sep->IsNumber(1) && c->GetTarget() && c->GetTarget()->IsNPC())
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if (sep->IsNumber(1) && c->GetTarget() && c->GetTarget()->IsNPC())
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{
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{
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auto npcBind = c->GetTarget()->CastToNPC()->m_SpawnPoint;
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database.AssignGrid(
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database.AssignGrid(
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c,
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c,
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(c->GetTarget()->CastToNPC()->org_x),
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npcBind.m_X,
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(c->GetTarget()->CastToNPC()->org_y),
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npcBind.m_Y,
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atoi(sep->arg[1])
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atoi(sep->arg[1])
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);
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);
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}
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}
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@ -113,7 +113,8 @@ NPC::NPC(const NPCType* d, Spawn2* in_respawn, float x, float y, float z, float
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qglobal_purge_timer(30000),
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qglobal_purge_timer(30000),
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sendhpupdate_timer(1000),
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sendhpupdate_timer(1000),
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enraged_timer(1000),
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enraged_timer(1000),
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taunt_timer(TauntReuseTime * 1000)
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taunt_timer(TauntReuseTime * 1000),
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m_SpawnPoint(x,y,z,heading)
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{
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{
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//What is the point of this, since the names get mangled..
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//What is the point of this, since the names get mangled..
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Mob* mob = entity_list.GetMob(name);
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Mob* mob = entity_list.GetMob(name);
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@ -203,9 +204,6 @@ NPC::NPC(const NPCType* d, Spawn2* in_respawn, float x, float y, float z, float
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MerchantType = d->merchanttype;
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MerchantType = d->merchanttype;
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merchant_open = GetClass() == MERCHANT;
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merchant_open = GetClass() == MERCHANT;
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adventure_template_id = d->adventure_template;
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adventure_template_id = d->adventure_template;
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org_x = x;
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org_y = y;
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org_z = z;
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flymode = iflymode;
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flymode = iflymode;
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guard_x = -1; //just some value we might be able to recongize as "unset"
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guard_x = -1; //just some value we might be able to recongize as "unset"
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guard_y = -1;
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guard_y = -1;
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@ -221,7 +219,6 @@ NPC::NPC(const NPCType* d, Spawn2* in_respawn, float x, float y, float z, float
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roambox_movingto_y = -2;
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roambox_movingto_y = -2;
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roambox_min_delay = 1000;
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roambox_min_delay = 1000;
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roambox_delay = 1000;
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roambox_delay = 1000;
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org_heading = heading;
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p_depop = false;
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p_depop = false;
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loottable_id = d->loottable_id;
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loottable_id = d->loottable_id;
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12
zone/npc.h
12
zone/npc.h
@ -163,7 +163,7 @@ public:
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FACTION_VALUE CheckNPCFactionAlly(int32 other_faction);
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FACTION_VALUE CheckNPCFactionAlly(int32 other_faction);
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virtual FACTION_VALUE GetReverseFactionCon(Mob* iOther);
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virtual FACTION_VALUE GetReverseFactionCon(Mob* iOther);
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void GoToBind(uint8 bindnum = 0) { GMMove(org_x, org_y, org_z, org_heading); }
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void GoToBind(uint8 bindnum = 0) { GMMove(m_SpawnPoint.m_X, m_SpawnPoint.m_Y, m_SpawnPoint.m_Z, m_SpawnPoint.m_Heading); }
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void Gate();
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void Gate();
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void GetPetState(SpellBuff_Struct *buffs, uint32 *items, char *name);
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void GetPetState(SpellBuff_Struct *buffs, uint32 *items, char *name);
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@ -211,10 +211,10 @@ public:
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uint32 GetSp2() const { return spawn_group; }
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uint32 GetSp2() const { return spawn_group; }
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uint32 GetSpawnPointID() const;
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uint32 GetSpawnPointID() const;
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float GetSpawnPointX() const { return org_x; }
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float GetSpawnPointX() const { return m_SpawnPoint.m_X; }
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float GetSpawnPointY() const { return org_y; }
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float GetSpawnPointY() const { return m_SpawnPoint.m_Y; }
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float GetSpawnPointZ() const { return org_z; }
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float GetSpawnPointZ() const { return m_SpawnPoint.m_Z; }
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float GetSpawnPointH() const { return org_heading; }
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float GetSpawnPointH() const { return m_SpawnPoint.m_Heading; }
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float GetGuardPointX() const { return guard_x; }
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float GetGuardPointX() const { return guard_x; }
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float GetGuardPointY() const { return guard_y; }
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float GetGuardPointY() const { return guard_y; }
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float GetGuardPointZ() const { return guard_z; }
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float GetGuardPointZ() const { return guard_z; }
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@ -255,7 +255,7 @@ public:
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void SetNPCFactionID(int32 in) { npc_faction_id = in; database.GetFactionIdsForNPC(npc_faction_id, &faction_list, &primary_faction); }
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void SetNPCFactionID(int32 in) { npc_faction_id = in; database.GetFactionIdsForNPC(npc_faction_id, &faction_list, &primary_faction); }
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float org_x, org_y, org_z, org_heading;
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xyz_heading m_SpawnPoint;
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uint32 GetMaxDMG() const {return max_dmg;}
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uint32 GetMaxDMG() const {return max_dmg;}
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uint32 GetMinDMG() const {return min_dmg;}
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uint32 GetMinDMG() const {return min_dmg;}
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