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Fixed last minute math change typo.
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@ -2909,7 +2909,7 @@ void Client::Handle_OP_ApplyPoison(const EQApplicationPacket *app)
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// Poisons that don't proc until a level higher than the
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// Poisons that don't proc until a level higher than the
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// rogue simply won't apply at all, no skill check done.
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// rogue simply won't apply at all, no skill check done.
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if (ChanceRoll < (.9 + GetLevel()/1000) {
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if (ChanceRoll < (.9 + GetLevel()/1000)) {
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ApplyPoisonSuccessResult = 1;
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ApplyPoisonSuccessResult = 1;
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AddProcToWeapon(poison->Proc.Effect, false,
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AddProcToWeapon(poison->Proc.Effect, false,
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(GetDEX() / 100) + 103);
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(GetDEX() / 100) + 103);
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