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Fix annoying aura crash that has been around for a year and a half, add aura logging, utilize close lists
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@@ -503,6 +503,8 @@ Mob::~Mob()
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UninitializeBuffSlots();
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entity_list.RemoveMobFromCloseLists(this);
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entity_list.RemoveAuraFromMobs(this);
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close_mobs.clear();
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#ifdef BOTS
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