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Fix annoying aura crash that has been around for a year and a half, add aura logging, utilize close lists
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-1
@@ -293,6 +293,7 @@ public:
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bool RemoveObject(uint16 delete_id);
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bool RemoveProximity(uint16 delete_npc_id);
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bool RemoveMobFromCloseLists(Mob *mob);
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void RemoveAuraFromMobs(Mob *aura);
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void RemoveAllMobs();
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void RemoveAllClients();
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void RemoveAllNPCs();
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@@ -584,7 +585,6 @@ private:
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private:
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std::list<Bot*> bot_list;
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#endif
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};
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class BulkZoneSpawnPacket {
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