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Fix annoying aura crash that has been around for a year and a half, add aura logging, utilize close lists
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@@ -73,7 +73,7 @@ private:
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int m_owner;
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int aura_id; // spell ID of the aura spell -1 if aura isn't from a casted spell
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int spell_id; // spell we cast
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int distance; // distance we remove
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float distance; // distance we remove
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Timer remove_timer; // when we depop
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Timer process_timer; // rate limit process calls
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Timer cast_timer; // some auras pulse
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