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Fix issue where a group buff was casted on a solo player
The pet affinity in this case was checking the caster's AAs not the target's like it should
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@ -2353,7 +2353,7 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, CastingSlot slot, ui
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SpellOnTarget(spell_id, spell_target);
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SpellOnTarget(spell_id, spell_target);
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#ifdef GROUP_BUFF_PETS
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#ifdef GROUP_BUFF_PETS
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//pet too
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//pet too
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if (spells[spell_id].targettype != ST_GroupNoPets && spell_target->GetPet() && HasPetAffinity() && !spell_target->GetPet()->IsCharmed())
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if (spells[spell_id].targettype != ST_GroupNoPets && spell_target->GetPet() && spell_target->HasPetAffinity() && !spell_target->GetPet()->IsCharmed())
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SpellOnTarget(spell_id, spell_target->GetPet());
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SpellOnTarget(spell_id, spell_target->GetPet());
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#endif
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#endif
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}
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}
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