Major change to how commands are loaded

This commit is contained in:
Uleat
2015-12-07 19:28:13 -05:00
parent 1c0192dce3
commit 6f1ad1fbc1
8 changed files with 396 additions and 414 deletions
+1 -1
View File
@@ -51,7 +51,7 @@ class SharedDatabase : public Database
int32 DeleteStalePlayerCorpses();
void LoadCharacterInspectMessage(uint32 character_id, InspectMessage_Struct* message);
void SaveCharacterInspectMessage(uint32 character_id, const InspectMessage_Struct* message);
bool GetCommandSettings(std::map<std::string, uint8> &commands);
bool GetCommandSettings(std::map<std::string, std::pair<uint8, std::vector<std::string>>> &command_settings);
uint32 GetTotalTimeEntitledOnAccount(uint32 AccountID);
/*