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Major change to how commands are loaded
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@@ -51,7 +51,7 @@ class SharedDatabase : public Database
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int32 DeleteStalePlayerCorpses();
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void LoadCharacterInspectMessage(uint32 character_id, InspectMessage_Struct* message);
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void SaveCharacterInspectMessage(uint32 character_id, const InspectMessage_Struct* message);
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bool GetCommandSettings(std::map<std::string, uint8> &commands);
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bool GetCommandSettings(std::map<std::string, std::pair<uint8, std::vector<std::string>>> &command_settings);
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uint32 GetTotalTimeEntitledOnAccount(uint32 AccountID);
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/*
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