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Partial work on loot tables (non-compiling)
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@@ -161,20 +161,6 @@ charname varchar(30) not null, zonename varchar(16)not null, x float not null, y
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heading float not null, data blob not null, time timestamp(14), index zonename (zonename));
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*/
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struct ServerLootItem_Struct {
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uint32 item_id;
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int16 equipSlot;
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uint8 charges;
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uint16 lootslot;
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uint32 aug1;
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uint32 aug2;
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uint32 aug3;
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uint32 aug4;
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uint32 aug5;
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uint8 minlevel;
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uint8 maxlevel;
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};
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namespace player_lootitem
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{
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struct ServerLootItem_Struct {
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