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Partial work on loot tables (non-compiling)
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@@ -498,10 +498,6 @@ void Parser::Event(QuestEventID event, uint32 npcid, const char * data, NPC* npc
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Parser::Parser() : DEFAULT_QUEST_PREFIX("default") {
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MainList.clear();
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pMaxNPCID = database.GetMaxNPCType();
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/*pNPCqstID = new int32[pMaxNPCID+1];
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for (uint32 i=0; i<pMaxNPCID+1; i++)
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pNPCqstID[i] = -1;*/
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pNPCqstID = new int32[1];
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npcarrayindex=1;
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}
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