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Partial work on loot tables (non-compiling)
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@@ -2,6 +2,7 @@ CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
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SET(shared_memory_sources
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items.cpp
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loot.cpp
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main.cpp
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spells.cpp
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skill_caps.cpp
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@@ -9,6 +10,7 @@ SET(shared_memory_sources
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SET(shared_memory_headers
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items.h
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loot.h
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spells.h
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skill_caps.h
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)
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@@ -22,9 +22,6 @@
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#include "../common/ipc_mutex.h"
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#include "../common/memory_mapped_file.h"
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#include "../common/eqemu_exception.h"
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#include "../common/spdat.h"
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#include "../common/classes.h"
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#include "../common/features.h"
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#include "../common/item_struct.h"
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void LoadItems(SharedDatabase *database) {
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@@ -0,0 +1,50 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2013 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "loot.h"
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#include "../common/debug.h"
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#include "../common/shareddb.h"
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#include "../common/ipc_mutex.h"
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#include "../common/memory_mapped_file.h"
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#include "../common/eqemu_exception.h"
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#include "../common/loottable.h"
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void LoadLoot(SharedDatabase *database) {
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EQEmu::IPCMutex mutex("loot");
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mutex.Lock();
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uint32 loottable_count, loottable_max, loottable_entries_count, lootdrop_count, lootdrop_max, lootdrop_entries_count;
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database->GetLootTableInfo(loottable_max, loottable_entries_count,
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lootdrop_max, lootdrop_entries_count);
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uint32 size = (sizeof(uint32) *3) +
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(sizeof(uint32) * (loottable_max + 1)) +
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(sizeof(LootTable_Struct) * loottable_count) +
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(sizeof(LootTableEntries_Struct) * loottable_entries_count) +
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(sizeof(uint32) * (lootdrop_max + 1)) +
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(sizeof(LootDrop_Struct) * lootdrop_count) +
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(sizeof(LootDropEntries_Struct) * lootdrop_entries_count);
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EQEmu::MemoryMappedFile mmf("shared/loot", size);
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mmf.ZeroFile();
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void *ptr = mmf.Get();
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database->LoadLoot(ptr, loottable_count, loottable_max, loottable_entries_count, lootdrop_count,
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lootdrop_max, lootdrop_entries_count);
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mmf.SetLoaded();
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mutex.Unlock();
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}
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@@ -0,0 +1,25 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2013 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __EQEMU_SHARED_MEMORY_LOOT_H
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#define __EQEMU_SHARED_MEMORY_LOOT_H
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class SharedDatabase;
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void LoadLoot(SharedDatabase *database);
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#endif
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+16
-4
@@ -25,6 +25,7 @@
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#include "../common/rulesys.h"
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#include "../common/eqemu_exception.h"
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#include "items.h"
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#include "loot.h"
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#include "skill_caps.h"
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#include "spells.h"
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@@ -52,10 +53,11 @@ int main(int argc, char **argv) {
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return 0;
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}
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bool load_all = true;
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bool load_items = true;
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bool load_skill_caps = true;
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bool load_spells = true;
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bool load_all = false;
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bool load_items = false;
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bool load_loot = true;
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bool load_skill_caps = false;
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bool load_spells = false;
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if(load_all || load_items) {
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LogFile->write(EQEMuLog::Status, "Loading items...");
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try {
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@@ -66,6 +68,16 @@ int main(int argc, char **argv) {
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}
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}
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if(load_all || load_loot) {
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LogFile->write(EQEMuLog::Status, "Loading loot...");
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try {
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LoadLoot(&database);
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} catch(std::exception &ex) {
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LogFile->write(EQEMuLog::Error, "%s", ex.what());
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return 0;
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}
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}
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if(load_all || load_skill_caps) {
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LogFile->write(EQEMuLog::Status, "Loading skill caps...");
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try {
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@@ -22,7 +22,6 @@
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#include "../common/ipc_mutex.h"
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#include "../common/memory_mapped_file.h"
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#include "../common/eqemu_exception.h"
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#include "../common/spdat.h"
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#include "../common/classes.h"
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#include "../common/features.h"
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