Partial work on loot tables (non-compiling)

This commit is contained in:
KimLS
2013-02-21 22:13:33 -08:00
parent 543ef3fb32
commit 6f13d0cfbc
24 changed files with 909 additions and 487 deletions
+2
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@@ -2,6 +2,7 @@ CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
SET(shared_memory_sources
items.cpp
loot.cpp
main.cpp
spells.cpp
skill_caps.cpp
@@ -9,6 +10,7 @@ SET(shared_memory_sources
SET(shared_memory_headers
items.h
loot.h
spells.h
skill_caps.h
)
-3
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@@ -22,9 +22,6 @@
#include "../common/ipc_mutex.h"
#include "../common/memory_mapped_file.h"
#include "../common/eqemu_exception.h"
#include "../common/spdat.h"
#include "../common/classes.h"
#include "../common/features.h"
#include "../common/item_struct.h"
void LoadItems(SharedDatabase *database) {
+50
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@@ -0,0 +1,50 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2013 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "loot.h"
#include "../common/debug.h"
#include "../common/shareddb.h"
#include "../common/ipc_mutex.h"
#include "../common/memory_mapped_file.h"
#include "../common/eqemu_exception.h"
#include "../common/loottable.h"
void LoadLoot(SharedDatabase *database) {
EQEmu::IPCMutex mutex("loot");
mutex.Lock();
uint32 loottable_count, loottable_max, loottable_entries_count, lootdrop_count, lootdrop_max, lootdrop_entries_count;
database->GetLootTableInfo(loottable_max, loottable_entries_count,
lootdrop_max, lootdrop_entries_count);
uint32 size = (sizeof(uint32) *3) +
(sizeof(uint32) * (loottable_max + 1)) +
(sizeof(LootTable_Struct) * loottable_count) +
(sizeof(LootTableEntries_Struct) * loottable_entries_count) +
(sizeof(uint32) * (lootdrop_max + 1)) +
(sizeof(LootDrop_Struct) * lootdrop_count) +
(sizeof(LootDropEntries_Struct) * lootdrop_entries_count);
EQEmu::MemoryMappedFile mmf("shared/loot", size);
mmf.ZeroFile();
void *ptr = mmf.Get();
database->LoadLoot(ptr, loottable_count, loottable_max, loottable_entries_count, lootdrop_count,
lootdrop_max, lootdrop_entries_count);
mmf.SetLoaded();
mutex.Unlock();
}
+25
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@@ -0,0 +1,25 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2013 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __EQEMU_SHARED_MEMORY_LOOT_H
#define __EQEMU_SHARED_MEMORY_LOOT_H
class SharedDatabase;
void LoadLoot(SharedDatabase *database);
#endif
+16 -4
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@@ -25,6 +25,7 @@
#include "../common/rulesys.h"
#include "../common/eqemu_exception.h"
#include "items.h"
#include "loot.h"
#include "skill_caps.h"
#include "spells.h"
@@ -52,10 +53,11 @@ int main(int argc, char **argv) {
return 0;
}
bool load_all = true;
bool load_items = true;
bool load_skill_caps = true;
bool load_spells = true;
bool load_all = false;
bool load_items = false;
bool load_loot = true;
bool load_skill_caps = false;
bool load_spells = false;
if(load_all || load_items) {
LogFile->write(EQEMuLog::Status, "Loading items...");
try {
@@ -66,6 +68,16 @@ int main(int argc, char **argv) {
}
}
if(load_all || load_loot) {
LogFile->write(EQEMuLog::Status, "Loading loot...");
try {
LoadLoot(&database);
} catch(std::exception &ex) {
LogFile->write(EQEMuLog::Error, "%s", ex.what());
return 0;
}
}
if(load_all || load_skill_caps) {
LogFile->write(EQEMuLog::Status, "Loading skill caps...");
try {
-1
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@@ -22,7 +22,6 @@
#include "../common/ipc_mutex.h"
#include "../common/memory_mapped_file.h"
#include "../common/eqemu_exception.h"
#include "../common/spdat.h"
#include "../common/classes.h"
#include "../common/features.h"