Partial work on loot tables (non-compiling)

This commit is contained in:
KimLS
2013-02-21 22:13:33 -08:00
parent 543ef3fb32
commit 6f13d0cfbc
24 changed files with 909 additions and 487 deletions
+17
View File
@@ -21,6 +21,7 @@
#include "types.h"
#include <string.h>
#include <string>
#include <list>
#include <time.h>
#include "../common/version.h"
//#include "../common/item_struct.h"
@@ -5039,6 +5040,22 @@ struct MercenaryMerchantResponse_Struct {
/*0004*/
};
struct ServerLootItem_Struct {
uint32 item_id;
int16 equipSlot;
uint8 charges;
uint16 lootslot;
uint32 aug1;
uint32 aug2;
uint32 aug3;
uint32 aug4;
uint32 aug5;
uint8 minlevel;
uint8 maxlevel;
};
typedef std::list<ServerLootItem_Struct*> ItemList;
// Restore structure packing to default
#pragma pack()