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Partial work on loot tables (non-compiling)
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@@ -21,6 +21,7 @@
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#include "types.h"
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#include <string.h>
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#include <string>
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#include <list>
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#include <time.h>
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#include "../common/version.h"
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//#include "../common/item_struct.h"
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@@ -5039,6 +5040,22 @@ struct MercenaryMerchantResponse_Struct {
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/*0004*/
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};
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struct ServerLootItem_Struct {
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uint32 item_id;
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int16 equipSlot;
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uint8 charges;
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uint16 lootslot;
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uint32 aug1;
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uint32 aug2;
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uint32 aug3;
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uint32 aug4;
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uint32 aug5;
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uint8 minlevel;
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uint8 maxlevel;
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};
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typedef std::list<ServerLootItem_Struct*> ItemList;
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// Restore structure packing to default
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#pragma pack()
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