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[Quest API] Add convert_money_to_string() to Perl/Lua (#3418)
* [Quest API] Add convert_money_to_string() to Perl/Lua
# Perl
- Add `quest::convert_money_to_string(money_hash)`.
# Lua
- Add `eq.convert_money_to_string(money_table)`.
# Notes
- Allows operators to convert money in to a readable string using `Strings::Money`.
# Examples
## Perl
```pl
sub EVENT_SAY {
if ($text=~/#a/i) {
my %money_data = (
"platinum" => 3123,
"gold" => 5692,
"copper" => 9
);
quest::message(315, quest::convert_money_to_string(%money_data));
}
}
```
## Lua
```lua
function event_say(e)
if e.message:find("#a") then
local money_data = {
gold = 12,
silver = 523904,
copper = 3
}
eq.message(315, "Lua: " .. eq.convert_money_to_string(money_data))
end
end```
* Update lua_general.cpp
This commit is contained in:
@@ -5017,6 +5017,29 @@ int lua_get_spell_nimbus_effect(uint16 spell_id)
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return GetSpellNimbusEffect(spell_id);
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}
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std::string lua_convert_money_to_string(luabind::adl::object table)
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{
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if (luabind::type(table) != LUA_TTABLE) {
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return std::string();
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}
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uint64 platinum = luabind::type(table["platinum"]) != LUA_TNIL ? luabind::object_cast<uint64>(table["platinum"]) : 0;
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uint64 gold = luabind::type(table["gold"]) != LUA_TNIL ? luabind::object_cast<uint64>(table["gold"]) : 0;
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uint64 silver = luabind::type(table["silver"]) != LUA_TNIL ? luabind::object_cast<uint64>(table["silver"]) : 0;
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uint64 copper = luabind::type(table["copper"]) != LUA_TNIL ? luabind::object_cast<uint64>(table["copper"]) : 0;
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if (
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!copper &&
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!silver &&
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!gold &&
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!platinum
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) {
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return std::string();
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}
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return Strings::Money(platinum, gold, silver, copper);
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}
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#define LuaCreateNPCParse(name, c_type, default_value) do { \
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cur = table[#name]; \
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if(luabind::type(cur) != LUA_TNIL) { \
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@@ -5790,6 +5813,7 @@ luabind::scope lua_register_general() {
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luabind::def("calculate_counters", &lua_calculate_counters),
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luabind::def("get_spell_resurrection_sickness_check", &lua_get_spell_resurrection_sickness_check),
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luabind::def("get_spell_nimbus_effect", &lua_get_spell_nimbus_effect),
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luabind::def("convert_money_to_string", &lua_convert_money_to_string),
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/*
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Cross Zone
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*/
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