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Add some appearance Changing functions
These directly modify the values so we can script appearance on pets/swarm pets. (Ex. Host of the Elements, some Vet AAs) These functions are only really useful in EVENT_SPAWN since that's before the appearance data is sent to the client and this will avoid having to send a bunch of illusion packets.
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@@ -304,6 +304,20 @@ public:
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void SetRace(int in);
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void SetGender(int in);
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void SendIllusionPacket(luabind::adl::object illusion);
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void ChangeRace(int in);
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void ChangeGender(int in);
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void ChangeTexture(int in);
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void ChangeHelmTexture(int in);
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void ChangeHairColor(int in);
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void ChangeBeardColor(int in);
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void ChangeEyeColor1(int in);
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void ChangeEyeColor2(int in);
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void ChangeHairStyle(int in);
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void ChangeLuclinFace(int in);
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void ChangeBeard(int in);
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void ChangeDrakkinHeritage(int in);
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void ChangeDrakkinTattoo(int in);
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void ChangeDrakkinDetails(int in);
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void CameraEffect(uint32 duration, uint32 intensity);
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void CameraEffect(uint32 duration, uint32 intensity, Lua_Client c);
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void CameraEffect(uint32 duration, uint32 intensity, Lua_Client c, bool global);
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