mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
Revert "[BUG] Fix for Group Leader Disband Issue"
This reverts commit f854137ca029fa6e90cab5133bd8ee6194f8e1cb.
This commit is contained in:
parent
507bbe83f3
commit
6e765e7ddc
@ -120,7 +120,6 @@ namespace Logs {
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Loot,
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Loot,
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Expeditions,
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Expeditions,
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DynamicZones,
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DynamicZones,
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Group,
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MaxCategoryID /* Don't Remove this */
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MaxCategoryID /* Don't Remove this */
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};
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};
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@ -200,7 +199,6 @@ namespace Logs {
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"Loot",
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"Loot",
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"Expeditions",
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"Expeditions",
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"DynamicZones",
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"DynamicZones",
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"Group",
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};
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};
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}
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}
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@ -80,7 +80,6 @@
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#define ServerOP_UpdateSpawn 0x003f
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#define ServerOP_UpdateSpawn 0x003f
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#define ServerOP_SpawnStatusChange 0x0040
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#define ServerOP_SpawnStatusChange 0x0040
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#define ServerOP_DropClient 0x0041 // DropClient
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#define ServerOP_DropClient 0x0041 // DropClient
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#define ServerOP_ChangeGroupLeader 0x0042
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#define ServerOP_ReloadTasks 0x0060
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#define ServerOP_ReloadTasks 0x0060
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#define ServerOP_DepopAllPlayersCorpses 0x0061
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#define ServerOP_DepopAllPlayersCorpses 0x0061
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#define ServerOP_ReloadTitles 0x0062
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#define ServerOP_ReloadTitles 0x0062
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@ -862,7 +861,6 @@ struct ServerGroupLeave_Struct {
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uint16 instance_id;
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uint16 instance_id;
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uint32 gid;
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uint32 gid;
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char member_name[64]; //kick this member from the group
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char member_name[64]; //kick this member from the group
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bool checkleader;
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};
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};
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struct ServerGroupJoin_Struct {
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struct ServerGroupJoin_Struct {
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@ -872,20 +870,10 @@ struct ServerGroupJoin_Struct {
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char member_name[64]; //this person is joining the group
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char member_name[64]; //this person is joining the group
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};
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};
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struct ServerGroupLeader_Struct {
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uint32 zoneid;
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uint16 instance_id;
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uint32 gid;
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char leader_name[64];
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char oldleader_name[64];
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};
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struct ServerForceGroupUpdate_Struct {
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struct ServerForceGroupUpdate_Struct {
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uint32 origZoneID;
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uint32 origZoneID;
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uint16 instance_id;
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uint16 instance_id;
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uint32 gid;
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uint32 gid;
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char leader_name[64];
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char oldleader_name[64];
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};
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};
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struct ServerGroupChannelMessage_Struct {
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struct ServerGroupChannelMessage_Struct {
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@ -277,14 +277,6 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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break;
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break;
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}
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}
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case ServerOP_ChangeGroupLeader: {
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if (pack->size != sizeof(ServerGroupLeader_Struct)) {
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break;
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}
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zoneserver_list.SendPacket(pack); //bounce it to all zones
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break;
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}
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case ServerOP_RaidAdd: {
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case ServerOP_RaidAdd: {
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if (pack->size != sizeof(ServerRaidGeneralAction_Struct))
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if (pack->size != sizeof(ServerRaidGeneralAction_Struct))
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break;
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break;
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@ -4250,7 +4250,7 @@ void EntityList::ForceGroupUpdate(uint32 gid)
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}
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}
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}
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}
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void EntityList::SendGroupLeave(uint32 gid, const char *name, bool checkleader)
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void EntityList::SendGroupLeave(uint32 gid, const char *name)
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{
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{
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auto it = client_list.begin();
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auto it = client_list.begin();
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while (it != client_list.end()) {
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while (it != client_list.end()) {
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@ -4266,39 +4266,13 @@ void EntityList::SendGroupLeave(uint32 gid, const char *name, bool checkleader)
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gj->action = groupActLeave;
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gj->action = groupActLeave;
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strcpy(gj->yourname, c->GetName());
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strcpy(gj->yourname, c->GetName());
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Mob *Leader = g->GetLeader();
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Mob *Leader = g->GetLeader();
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if (Leader) {
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if (Leader)
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Leader->CastToClient()->GetGroupAAs(&gj->leader_aas);
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Leader->CastToClient()->GetGroupAAs(&gj->leader_aas);
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}
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c->QueuePacket(outapp);
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c->QueuePacket(outapp);
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safe_delete(outapp);
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safe_delete(outapp);
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g->DelMemberOOZ(name, checkleader);
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g->DelMemberOOZ(name);
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if (g->IsLeader(c) && c->IsLFP()) {
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if (g->IsLeader(c) && c->IsLFP())
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c->UpdateLFP();
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c->UpdateLFP();
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}
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}
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}
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}
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++it;
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}
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}
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void EntityList::SendGroupLeader(uint32 gid, const char *lname, const char *oldlname)
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{
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auto it = client_list.begin();
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while (it != client_list.end()) {
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if (it->second){
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Group *g = nullptr;
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g = it->second->GetGroup();
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if (g) {
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if (g->GetID() == gid) {
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_GroupUpdate,sizeof(GroupJoin_Struct));
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GroupJoin_Struct* gj = (GroupJoin_Struct*) outapp->pBuffer;
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gj->action = groupActMakeLeader;
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strcpy(gj->membername, lname);
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strcpy(gj->yourname, oldlname);
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it->second->QueuePacket(outapp);
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Log(Logs::Detail, Logs::Group, "SendGroupLeader(): Entity loop leader update packet sent to: %s .", it->second->GetName());
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safe_delete(outapp);
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}
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}
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}
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}
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}
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}
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@ -4321,9 +4295,9 @@ void EntityList::SendGroupJoin(uint32 gid, const char *name)
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gj->action = groupActJoin;
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gj->action = groupActJoin;
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strcpy(gj->yourname, it->second->GetName());
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strcpy(gj->yourname, it->second->GetName());
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Mob *Leader = g->GetLeader();
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Mob *Leader = g->GetLeader();
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if (Leader) {
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if (Leader)
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Leader->CastToClient()->GetGroupAAs(&gj->leader_aas);
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Leader->CastToClient()->GetGroupAAs(&gj->leader_aas);
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}
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it->second->QueuePacket(outapp);
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it->second->QueuePacket(outapp);
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safe_delete(outapp);
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safe_delete(outapp);
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}
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}
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@ -478,9 +478,8 @@ public:
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void CameraEffect(uint32 duration, uint32 intensity);
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void CameraEffect(uint32 duration, uint32 intensity);
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Mob* GetClosestMobByBodyType(Mob* sender, bodyType BodyType);
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Mob* GetClosestMobByBodyType(Mob* sender, bodyType BodyType);
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void ForceGroupUpdate(uint32 gid);
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void ForceGroupUpdate(uint32 gid);
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void SendGroupLeave(uint32 gid, const char *name, bool checkleader);
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void SendGroupLeave(uint32 gid, const char *name);
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void SendGroupJoin(uint32 gid, const char *name);
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void SendGroupJoin(uint32 gid, const char *name);
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void SendGroupLeader(uint32 gid, const char *lname, const char *oldlname);
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void SaveAllClientsTaskState();
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void SaveAllClientsTaskState();
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void ReloadAllClientsTaskState(int task_id=0);
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void ReloadAllClientsTaskState(int task_id=0);
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124
zone/groups.cpp
124
zone/groups.cpp
@ -59,12 +59,8 @@ Group::Group(uint32 gid)
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}
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}
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if(gid != 0) {
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if(gid != 0) {
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if(!LearnMembers()) {
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if(!LearnMembers())
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SetID(0);
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SetID(0);
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}
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if(GetLeader() != nullptr) {
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SetOldLeaderName(GetLeaderName());
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}
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}
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}
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for(int i = 0; i < MAX_MARKED_NPCS; ++i)
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for(int i = 0; i < MAX_MARKED_NPCS; ++i)
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MarkedNPCs[i] = 0;
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MarkedNPCs[i] = 0;
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@ -82,8 +78,6 @@ Group::Group(Mob* leader)
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members[0] = leader;
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members[0] = leader;
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leader->SetGrouped(true);
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leader->SetGrouped(true);
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SetLeader(leader);
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SetLeader(leader);
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SetOldLeaderName(leader->GetName());
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Log(Logs::Detail, Logs::Group, "Group:Group() Setting OldLeader to: %s and Leader to: %s", GetOldLeaderName(), leader->GetName());
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AssistTargetID = 0;
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AssistTargetID = 0;
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TankTargetID = 0;
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TankTargetID = 0;
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PullerTargetID = 0;
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PullerTargetID = 0;
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@ -610,61 +604,39 @@ void Group::SendGroupJoinOOZ(Mob* NewMember) {
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}
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}
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bool Group::DelMemberOOZ(const char *Name, bool checkleader) {
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bool Group::DelMemberOOZ(const char *Name) {
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if (!Name) return false;
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if(!Name) return false;
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bool removed = false;
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// If a member out of zone has disbanded, clear out their name.
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// If a member out of zone has disbanded, clear out their name.
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for (unsigned int i = 0; i < MAX_GROUP_MEMBERS; i++) {
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//
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if (!strcasecmp(Name, membername[i])) {
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for(unsigned int i = 0; i < MAX_GROUP_MEMBERS; i++) {
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if(!strcasecmp(Name, membername[i]))
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// This shouldn't be called if the member is in this zone.
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// This shouldn't be called if the member is in this zone.
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if (!members[i]) {
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if(!members[i]) {
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if (!strncmp(GetLeaderName(), Name, 64)) {
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if(!strncmp(GetLeaderName(), Name, 64))
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{
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//TODO: Transfer leadership if leader disbands OOZ.
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//TODO: Transfer leadership if leader disbands OOZ.
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UpdateGroupAAs();
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UpdateGroupAAs();
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}
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}
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if (GroupCount() < 3) {
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memset(membername[i], 0, 64);
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MemberRoles[i] = 0;
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if(GroupCount() < 3)
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{
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UnDelegateMarkNPC(NPCMarkerName.c_str());
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UnDelegateMarkNPC(NPCMarkerName.c_str());
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if (GetLeader() && GetLeader()->IsClient() &&
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if (GetLeader() && GetLeader()->IsClient() && GetLeader()->CastToClient()->ClientVersion() < EQ::versions::ClientVersion::SoD) {
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GetLeader()->CastToClient()->ClientVersion() < EQ::versions::ClientVersion::SoD) {
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UnDelegateMainAssist(MainAssistName.c_str());
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UnDelegateMainAssist(MainAssistName.c_str());
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}
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}
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ClearAllNPCMarks();
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ClearAllNPCMarks();
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}
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}
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if (Name == mentoree_name) {
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if (Name == mentoree_name)
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ClearGroupMentor();
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ClearGroupMentor();
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}
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return true;
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memset(membername[i], 0, 64);
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MemberRoles[i] = 0;
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removed = true;
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Log(Logs::Detail, Logs::Group, "DelMemberOOZ: Removed Member: %s", Name);
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break;
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}
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}
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}
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}
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}
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if (GroupCount() < 2) {
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return false;
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DisbandGroup();
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return true;
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}
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if (checkleader) {
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Log(Logs::Detail, Logs::Group, "DelMemberOOZ: Checking leader...");
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if (strcmp(GetOldLeaderName(), Name) == 0 && GroupCount() >= 2) {
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for (uint32 nl = 0; nl < MAX_GROUP_MEMBERS; nl++) {
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if (members[nl]) {
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if (members[nl]->IsClient()) {
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ChangeLeader(members[nl]);
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break;
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}
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}
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}
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}
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}
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return removed;
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}
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}
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bool Group::DelMember(Mob* oldmember, bool ignoresender)
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bool Group::DelMember(Mob* oldmember, bool ignoresender)
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@ -674,6 +646,16 @@ bool Group::DelMember(Mob* oldmember, bool ignoresender)
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return false;
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return false;
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}
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}
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// TODO: fix this shit
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// okay, so there is code below that tries to handle this. It does not.
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// So instead of figuring it out now, lets just disband the group so the client doesn't
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// sit there with a broken group and there isn't any group leader shuffling going on
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// since the code below doesn't work.
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if (oldmember == GetLeader()) {
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DisbandGroup();
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return true;
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}
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for (uint32 i = 0; i < MAX_GROUP_MEMBERS; i++)
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for (uint32 i = 0; i < MAX_GROUP_MEMBERS; i++)
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{
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{
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if (members[i] == oldmember)
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if (members[i] == oldmember)
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@ -682,22 +664,25 @@ bool Group::DelMember(Mob* oldmember, bool ignoresender)
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membername[i][0] = '\0';
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membername[i][0] = '\0';
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memset(membername[i],0,64);
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memset(membername[i],0,64);
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MemberRoles[i] = 0;
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MemberRoles[i] = 0;
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Log(Logs::Detail, Logs::Group, "DelMember: Removed Member: %s", oldmember->GetCleanName());
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break;
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break;
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}
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}
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}
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}
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if(GroupCount() < 2)
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/* This may seem pointless but the case above does not cover the following situation:
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* Group has Leader a, member b, member c
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* b and c are out of zone
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* a disconnects/quits
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* b or c zone back in and disconnects/quits
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* a is still "leader" from GetLeader()'s perspective and will crash the zone when we DelMember(b)
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* Ultimately we should think up a better solution to this.
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*/
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if(oldmember == GetLeader())
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{
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{
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DisbandGroup();
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SetLeader(nullptr);
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return true;
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}
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}
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// If the leader has quit and we have 2 or more players left in group, we want to first check the zone the old leader was in for a new leader.
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//handle leader quitting group gracefully
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// If a suitable replacement cannot be found, we need to go out of zone. If checkleader remains true after this method completes, another
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if (oldmember == GetLeader() && GroupCount() >= 2)
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// loop will be run in DelMemberOOZ.
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bool checkleader = true;
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if (strcmp(GetOldLeaderName(),oldmember->GetCleanName()) == 0 && GroupCount() >= 2)
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{
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{
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for(uint32 nl = 0; nl < MAX_GROUP_MEMBERS; nl++)
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for(uint32 nl = 0; nl < MAX_GROUP_MEMBERS; nl++)
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{
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{
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@ -706,20 +691,24 @@ bool Group::DelMember(Mob* oldmember, bool ignoresender)
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if (members[nl]->IsClient())
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if (members[nl]->IsClient())
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{
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{
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ChangeLeader(members[nl]);
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ChangeLeader(members[nl]);
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checkleader = false;
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break;
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break;
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}
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}
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}
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}
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}
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}
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}
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}
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if (!GetLeaderName())
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{
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DisbandGroup();
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return true;
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}
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auto pack = new ServerPacket(ServerOP_GroupLeave, sizeof(ServerGroupLeave_Struct));
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auto pack = new ServerPacket(ServerOP_GroupLeave, sizeof(ServerGroupLeave_Struct));
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ServerGroupLeave_Struct* gl = (ServerGroupLeave_Struct*)pack->pBuffer;
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ServerGroupLeave_Struct* gl = (ServerGroupLeave_Struct*)pack->pBuffer;
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gl->gid = GetID();
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gl->gid = GetID();
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gl->zoneid = zone->GetZoneID();
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gl->zoneid = zone->GetZoneID();
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gl->instance_id = zone->GetInstanceID();
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gl->instance_id = zone->GetInstanceID();
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strcpy(gl->member_name, oldmember->GetCleanName());
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strcpy(gl->member_name, oldmember->GetCleanName());
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gl->checkleader = checkleader;
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worldserver.SendPacket(pack);
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worldserver.SendPacket(pack);
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safe_delete(pack);
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safe_delete(pack);
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@ -811,7 +800,6 @@ bool Group::DelMember(Mob* oldmember, bool ignoresender)
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Bot::UpdateGroupCastingRoles(this);
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Bot::UpdateGroupCastingRoles(this);
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#endif
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#endif
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safe_delete(outapp);
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return true;
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return true;
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}
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}
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@ -2342,16 +2330,17 @@ void Group::ChangeLeader(Mob* newleader)
|
|||||||
// this changes the current group leader, notifies other members, and updates leadship AA
|
// this changes the current group leader, notifies other members, and updates leadship AA
|
||||||
|
|
||||||
// if the new leader is invalid, do nothing
|
// if the new leader is invalid, do nothing
|
||||||
if (!newleader) {
|
if (!newleader || !newleader->IsClient())
|
||||||
return;
|
return;
|
||||||
}
|
|
||||||
|
Mob* oldleader = GetLeader();
|
||||||
|
|
||||||
auto outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupJoin_Struct));
|
auto outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupJoin_Struct));
|
||||||
GroupJoin_Struct* gu = (GroupJoin_Struct*) outapp->pBuffer;
|
GroupJoin_Struct* gu = (GroupJoin_Struct*) outapp->pBuffer;
|
||||||
gu->action = groupActMakeLeader;
|
gu->action = groupActMakeLeader;
|
||||||
|
|
||||||
strcpy(gu->membername, newleader->GetName());
|
strcpy(gu->membername, newleader->GetName());
|
||||||
strcpy(gu->yourname, GetOldLeaderName());
|
strcpy(gu->yourname, oldleader->GetName());
|
||||||
SetLeader(newleader);
|
SetLeader(newleader);
|
||||||
database.SetGroupLeaderName(GetID(), newleader->GetName());
|
database.SetGroupLeaderName(GetID(), newleader->GetName());
|
||||||
UpdateGroupAAs();
|
UpdateGroupAAs();
|
||||||
@ -2363,22 +2352,9 @@ void Group::ChangeLeader(Mob* newleader)
|
|||||||
members[i]->CastToClient()->SendGroupLeaderChangePacket(newleader->GetName());
|
members[i]->CastToClient()->SendGroupLeaderChangePacket(newleader->GetName());
|
||||||
|
|
||||||
members[i]->CastToClient()->QueuePacket(outapp);
|
members[i]->CastToClient()->QueuePacket(outapp);
|
||||||
Log(Logs::Detail, Logs::Group, "ChangeLeader(): Local leader update packet sent to: %s .", members[i]->GetName());
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
safe_delete(outapp);
|
safe_delete(outapp);
|
||||||
|
|
||||||
Log(Logs::Detail, Logs::Group, "ChangeLeader(): Old Leader is: %s New leader is: %s", GetOldLeaderName(), newleader->GetName());
|
|
||||||
|
|
||||||
ServerPacket* pack = new ServerPacket(ServerOP_ChangeGroupLeader, sizeof(ServerGroupLeader_Struct));
|
|
||||||
ServerGroupLeader_Struct* fgu = (ServerGroupLeader_Struct*)pack->pBuffer;
|
|
||||||
fgu->zoneid = zone->GetZoneID();
|
|
||||||
fgu->gid = GetID();
|
|
||||||
strcpy(fgu->leader_name, newleader->GetName());
|
|
||||||
strcpy(fgu->oldleader_name, GetOldLeaderName());
|
|
||||||
worldserver.SendPacket(pack);
|
|
||||||
|
|
||||||
SetOldLeaderName(newleader->GetName());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const char *Group::GetClientNameByIndex(uint8 index)
|
const char *Group::GetClientNameByIndex(uint8 index)
|
||||||
|
|||||||
@ -37,8 +37,6 @@ public:
|
|||||||
GroupIDConsumer() { id = 0; }
|
GroupIDConsumer() { id = 0; }
|
||||||
GroupIDConsumer(uint32 gid) { id = gid; }
|
GroupIDConsumer(uint32 gid) { id = gid; }
|
||||||
inline const uint32 GetID() const { return id; }
|
inline const uint32 GetID() const { return id; }
|
||||||
void SetOldLeaderName(const char* oldleader) { strcpy(oldleadername, oldleader); }
|
|
||||||
char* GetOldLeaderName() { return oldleadername; }
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
friend class EntityList;
|
friend class EntityList;
|
||||||
@ -46,7 +44,6 @@ protected:
|
|||||||
inline void SetID(uint32 set_id) { id = set_id; }
|
inline void SetID(uint32 set_id) { id = set_id; }
|
||||||
private:
|
private:
|
||||||
uint32 id;
|
uint32 id;
|
||||||
char oldleadername[64]; // Keeps the previous leader name, so when the entity is destroyed we can still transfer leadership.
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class Group : public GroupIDConsumer {
|
class Group : public GroupIDConsumer {
|
||||||
@ -61,7 +58,6 @@ public:
|
|||||||
void SendLeadershipAAUpdate();
|
void SendLeadershipAAUpdate();
|
||||||
void SendWorldGroup(uint32 zone_id,Mob* zoningmember);
|
void SendWorldGroup(uint32 zone_id,Mob* zoningmember);
|
||||||
bool DelMemberOOZ(const char *Name);
|
bool DelMemberOOZ(const char *Name);
|
||||||
bool DelMemberOOZ(const char *Name, bool checkleader);
|
|
||||||
bool DelMember(Mob* oldmember,bool ignoresender = false);
|
bool DelMember(Mob* oldmember,bool ignoresender = false);
|
||||||
void DisbandGroup(bool joinraid = false);
|
void DisbandGroup(bool joinraid = false);
|
||||||
void GetMemberList(std::list<Mob*>& member_list, bool clear_list = true);
|
void GetMemberList(std::list<Mob*>& member_list, bool clear_list = true);
|
||||||
|
|||||||
@ -877,7 +877,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
|
|||||||
if (gl->zoneid == zone->GetZoneID() && gl->instance_id == zone->GetInstanceID())
|
if (gl->zoneid == zone->GetZoneID() && gl->instance_id == zone->GetInstanceID())
|
||||||
break;
|
break;
|
||||||
|
|
||||||
entity_list.SendGroupLeave(gl->gid, gl->member_name, gl->checkleader);
|
entity_list.SendGroupLeave(gl->gid, gl->member_name);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -1114,17 +1114,6 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
case ServerOP_ChangeGroupLeader: {
|
|
||||||
ServerGroupLeader_Struct *fgu = (ServerGroupLeader_Struct *) pack->pBuffer;
|
|
||||||
if (zone) {
|
|
||||||
if (fgu->zoneid == zone->GetZoneID()) {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
entity_list.SendGroupLeader(fgu->gid, fgu->leader_name, fgu->oldleader_name);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
case ServerOP_OOZGroupMessage: {
|
case ServerOP_OOZGroupMessage: {
|
||||||
ServerGroupChannelMessage_Struct* gcm = (ServerGroupChannelMessage_Struct*)pack->pBuffer;
|
ServerGroupChannelMessage_Struct* gcm = (ServerGroupChannelMessage_Struct*)pack->pBuffer;
|
||||||
if (zone) {
|
if (zone) {
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user