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[Spells] Added a pet check to Cazic Touch (#1365)
* Added a pet check to Cazic Touch * Added a pet check to Cazic Touch * Added rule option to Cazic pet Check * Removed Magic Numbers * Bracket fix * Revert "Bracket fix" This reverts commit3deb3e0cad. * Bracket fix * Update spells.cpp * Fixed constants * Revert "Fixed constants" This reverts commit68502effd3. * Update eq_constants.h * Update eq_constants.h Co-authored-by: ProducerZekServer <go@away.com> Co-authored-by: Chris Miles <akkadius1@gmail.com>
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@@ -372,6 +372,7 @@ RULE_BOOL(Spells, OldRainTargets, false, "Use old incorrectly implemented maximu
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RULE_BOOL(Spells, NPCSpellPush, false, "Enable spell push on NPCs")
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RULE_BOOL(Spells, July242002PetResists, true, "Enable Pets using PCs resist change from July 24 2002")
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RULE_INT(Spells, AOEMaxTargets, 0, "Max number of targets a Targeted AOE spell can cast on. Set to 0 for no limit.")
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RULE_BOOL(Spells, CazicTouchTargetsPetOwner, true, "If True, causes Cazic Touch to swap targets from pet to pet owner if a pet is tanking.")
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RULE_BOOL(Spells, PreventFactionWarOnCharmBreak, false, "Enable spell interupts and dot removal on charm break to prevent faction wars.")
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RULE_BOOL(Spells, AllowDoubleInvis, false, "Allows you to cast invisibility spells on a player that is already invisible")
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RULE_BOOL(Spells, AllowSpellMemorizeFromItem, false, "Allows players to memorize spells by right-clicking spell scrolls")
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